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Baby Proteus Overview


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Concept Overview of a new business bringing online a combination of an ever expanding interactive virtual museum and thrill ride amusement park. Actual .ppt has audio and video clips. Marketing data requires revision - Kansas City startup company IDEAL ADVANTAGE (IA) , , is raising funds to use this concept for educating & inspiring dis-advantaged middle-school kids to get into STEM careers that IA’s corporate sponsors require for their workforce

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Baby Proteus Overview

  1. 1. Proteus Explorer Worlds <ul><li>Interactive Web/PC Experience Overview </li></ul><ul><ul><li>Version 2.1 </li></ul></ul><ul><ul><li>Confidential Material </li></ul></ul><ul><ul><li>Edutainment - Digital Division </li></ul></ul><ul><ul><li>©2004, 2003, 2002, 2001 QuantumWorks Corporation </li></ul></ul>A NDA must be executed with QuantumWorks Corporation prior to viewing this presentation
  2. 2. Proposition <ul><li>Build an accessible, engaging, continuously updated, industry leading 3D graphics based computer gaming based interactive museum, amusement & edutainment park” for non-gamer computer internet users which can appeal to the whole family with no gratuitous violence – “…talk to kids & adults in terms “they enjoy & relate to” – “3D-video-game-speak” & get their interest & attention. </li></ul><ul><li>Design experiences for short-attention-span, low barrier to entry and repeat visitation to raise overall interest level in compelling topics & create a “spiral of interest flow” to T.V. educational and other media venues and then back to the Proteus venues. </li></ul><ul><li>Provide Kids/Adult Educational content graphics & audio overlays which can be “switched on” for specific educational curriculum applications </li></ul>
  3. 3. Target Customers <ul><li>Prime (will be ~63mm total by end of 2003) </li></ul><ul><ul><li>23mm U.S. Broadband Internet P.C. user households* w/ family members age 10 and above </li></ul></ul><ul><ul><li>40mm World Broadband Internet P.C. user households* w/ family members age 10 and above </li></ul></ul><ul><li>Secondary </li></ul><ul><ul><li>25mm U.S. non-Broadband Internet P.C. user households w/ family members age 10 and above </li></ul></ul><ul><ul><li>75mm World non-Broadband Internet P.C. user households w/ family members age 10 and above </li></ul></ul>* includes gamers & casual “free” Web games users
  4. 4. Proteus Experience Tours Content Subjects – Re-constructions, Re-enactments, Dynamic Simulations and Science Visualizations <ul><li>The Maya: Temples, Sacrifices & Conquest – Mesoamericas’ Ancient Egyptians </li></ul><ul><li>Seven Wonders of the Ancient World </li></ul><ul><li>Roman Empire – it’s Culture and Blood Sports </li></ul><ul><li>Egyptian Cities of the Pharaohs - Pyramids and Culture </li></ul><ul><li>Mesozoic Era Simulator – “T-Rex-ville” </li></ul><ul><li>Ancient Asia – China, Thailand, Japan, Vietnam, Cambodia, Korea revisited </li></ul><ul><li>Besh-Ba-Gowah – Ancient America Hopewell Culture – Legacy of the Mound Builders </li></ul><ul><li>Peru - Lost cities - Machu Picchu Revealed </li></ul><ul><li>Pompeii Before Destruction Revisited </li></ul><ul><li>Atlantis Found ? </li></ul><ul><li>Pearl Harbor & WWII Pivotal Battles Revisited </li></ul><ul><li>Ancient Inventions </li></ul><ul><li>Industrial Revolution’s Extreme Machines </li></ul><ul><li>Leonardo’s World - Inventions come alive </li></ul><ul><li>World’s Forgotten Inventors – Pivotal Imagination </li></ul><ul><li>Physics Adventures - from Zoom to Boom -> to other science tours like Weird Reptile Lab </li></ul><ul><li>Your Next Vacation Someday ? – SPACE - Orbiting & Moon based Resorts </li></ul>
  5. 5. Proteus Experience Summary <ul><li>No training required – “Everyone can be a Proteus Explorer” </li></ul><ul><li>User input limited to: selection of tour, optional look up/down/left/right, zoom in/out & optional left/right tour path decision when arrows appear on screen </li></ul><ul><li>During a ride, if user does nothing, best view direction & tour path selection will be made automatically </li></ul><ul><li>State-of-the-art video game 3D graphics visuals – some worlds & tours will include vehicles, humans or creatures, which will be animated to re-enact their behaviors, actions, rituals, and/or events. </li></ul><ul><li>Engaging voice over & music to add to the ride based story-telling – Adult and Kids versions of audio tracks </li></ul><ul><li>Constant upgrades of tour worlds to entice repeat visits </li></ul>
  6. 6. Proteus P.C. & Web Software Start-up <ul><li>System checks that all Proteus software is up to date & that user’s system still has required minimum resources to run s/w adequately </li></ul><ul><li>Explorers select whether they want “ kids or adult” versions of tour , review the Proteus weekly updates of new tours, world additions & attractions, then select from available tours – some are fee based & some are free “teasers” part of initial software … </li></ul>This user selects this one nicknamed “ T-Rex-ville” -> Roman Structures Restored Ancient Thailand Architecture Edo (early Tokyo) tours Sea Battles Simulator 7 Ancient Wonders tour Weird Reptile Lab Mesozoic Era Simulator
  7. 7. Standard Tour Start-up then takes explorer to selected tour -> Mesozoic Era Simulator <ul><li>Web browser disappears & screen refreshes to reveal full screen view of “out-of-window” of users “spacecraft” which will depart rapidly & go to nearby planet which has all “simulated” tours built within, all using the latest real-time 3D games quality graphics and rich voice/music audio tracks. </li></ul>Mesozoic Era Simulator selected
  8. 8. Explorer’s Spacecraft Heads for Mesozoic Era Simulator Tour Destination on the Planet Good Choice … Autopilot will search for T-Rexs End of Tour … Returning to Base Aerial Vus T-Rexs Select Tour Direction
  9. 9. Simulation of type and quality of graphics to be used in Proteus Experiences (xidino.wmv should play here)
  10. 10. 7 Ancient Wonders Tour Destination Selected <ul><li>As with all tours, audio narration & dramatically scored music enhance the rides. </li></ul>7 Ancient Wonders selected End of Tour … Returning to Base
  11. 11. Thailand Fantastic Architecture Tour Destination Selected Thailand Fantastic Architecture … selected End of Tour … Returning to Base
  12. 12. Roman Structures Tour Destination Selected Rome Structures … selected End of Tour … Returning to Base
  13. 13. User Submitted Exhibits Gallery Tour Destination Selected User Submitted Exhibits Gallery … selected Art, Architecture, Fantasy, Horror, Science & Peoples - 10 of the user submitted exhibits selected weekly for worldwide viewing and voting, then every following week, one exhibit awarded as &quot;3D Exhibit of the Week&quot; - any Proteus Member can update their software and view these submissions for no cost End of Tour … Returning to Base
  14. 14. Proposed Proteus Product Distribution <ul><li>Bundled as part of OEM software in new Desktop & Laptop computers & set-top boxes (Xbox, Wii, PS3) </li></ul><ul><li>Bundled in 3D graphics cards retail packages </li></ul><ul><li>Web-site “free to fee” product availability (i.e. NGS and QWC Proteus sites, others) </li></ul><ul><li>Retail product & expansion pack availability </li></ul><ul><li>Free and fee update distribution from Proteus Web-site for all Proteus software </li></ul><ul><li>Part of Web & non-web sponsor based promotion premiums </li></ul>
  15. 15. The Proteus Web-site -> hub of the P.C./Web attractions, offers … <ul><li>Enticing features for the casual-interest web-site visitor </li></ul><ul><li>All visitors get to review either the kids & adult versions of the Proteus Daily Updates of new tours & attractions, news of future TV programming related to Proteus tour content & other cross-promotion venues, i.e. new museum exhibits, IMAX & theatrical film openings </li></ul><ul><li>Robust computer verification for Proteus software compatibility to check for minimum resources to experience the brilliant real-time 3D game-quality graphics attractions. (more than 90% of new PCs are compatible today) </li></ul><ul><li>Free entry “level-one” memberships allow new visitors to view “teaser demo tours & attraction movies. </li></ul><ul><li>New users who have bundled OEM P.C. Proteus software or retail product owners, get updates of: existing software, world scenery & ride tours. </li></ul><ul><li>Selection of all fee-based attractions - choice of flexible multi level entry/ride fees. </li></ul><ul><li>Members registration & multi-format/level ride fee packages </li></ul>
  16. 16. Entertaining Content will raise educational curiosity level - fee plans and constant “tweaking” need to match interest levels <ul><li>Members can enjoy no-fee “teaser” rides, pay by the ride or pay monthly </li></ul><ul><li>All member actions are tracked both within rides & on web-site to aide in improving the total Proteus experience </li></ul><ul><li>Separate follow-up e-mail surveys are incentivized through ride bonus offers to support Proteus continual improvement </li></ul>
  17. 17. Proteus P.C./Web project Milestone Deliverables <ul><li>Delivering both traditional “packaged” software & amusement park-like “buy a ride at a time”. </li></ul><ul><li>The “first-release” P.C./Web software to consumers via: </li></ul><ul><ul><li>(1) bundling with original equipment manufacturers’ computer systems (OEMS such as Dell, Compaq, Gateway, IBM with the nVidia & ATI 3D game graphics cards), </li></ul></ul><ul><ul><li>(2) delivering the software directly downloadable from the Proteus web-site. </li></ul></ul><ul><ul><li>(3) web membership with per tour purchasing </li></ul></ul><ul><ul><li>(4) delivering add-on &quot;Tour packs&quot; from Proteus web-site </li></ul></ul><ul><ul><li>(5) retail sales of boxed software </li></ul></ul><ul><li>Without web updates, this release has ~6 hours of &quot;play&quot; time. Web updates will double the play time with more tours & new re-enacted events in the worlds. (Proteus is a SaaS w/ robust “MMO game engine client”) </li></ul>
  18. 18. How Do We Get There ? <ul><li>For viewing of these slides, please request and execute MNDA with QuantumWorks Corporation </li></ul>
  19. 19. How Will We Be Doing After First 12 Months ? <ul><li>For viewing of these slides, please request and execute MNDA with QuantumWorks Corporation </li></ul>
  20. 20. Conclusion <ul><li>Non-gamer computer internet users would finally have an accessible, engaging “computer based interactive museum, amusement & edutainment park” appealing to the whole family - a place to experience cutting edge best-in-industry 3D graphics without the violence of today's games ! </li></ul><ul><li>Kids/Adult Educational content graphics & audio overlays can be “switched on” for specific educational curriculum applications – a proven way to teach today's “ADD kids”. </li></ul><ul><li>Proteus graphics-rich experiences, designed for short-attention-span & low barrier to entry, will raise overall interest level in compelling topics and create a “spiral of interest flow” to edutainment T.V. & other media venues & then back to the Proteus. </li></ul>
  21. 21. An Exciting Socially Responsible project, with none of the gratuitous violence of current video games, but with the 3D graphics effects/technology (“Trojan” horse for education) rivaling the best games, merging the best of education & entertainment production values – join us and let’s do this !