3. Several Things Should Happen Today
You should have fun first.
You should get too much information
You should share with each other
You should get new viewpoints and
perspectives that challenge the norm
You should question the status quo
Uncomfortable is OK, annoyed too
You are responsible for your own learning
4. We Only Get So Many
Once-in-a-Lifetime
Chances To Do Great
Things
10. Conclusions Up Front
1. Prioritize Programs not Collections
2. Drive ‘Reference’ with Data and Know Your Top
Questions
3. Balance of Physical and Virtual
4. Invest Time in Demographics
5. Put Technological Tools in Context
6. Build Recreational Reading Away From Effort and
Get Real About the eBook Issue
7. Homework: Deal With It
8. Transliteracy is a Key Opportunity
9. Partnerships are about everything
11. Specific Challenges
1. Setting Priorities and Making Sacrifices
2. Innovation Culture, Pilots and Diffusion
3. Program Hiatuses
4. Backroom and Front Room Balance
5. Alignment with Goals
6. Measuring the Right Stuff
7. Organizational Structure and Governance
8. Investing in HR Development & Cross-training
9. Sacred Cows (desks, books, …)
10. Promotion, Marketing, Communication, Advocacy
14. What is an EXPERIENCE?
What is a library experience?
What differentiates a library experience from a transaction?
What differentiates public libraries from Google/Bing?
16. Why do people ask questions?
Is your library experience conceptually organized around
answers and programs?
Or collections, technology and buildings?
17. Why do people ask questions?
Who, What, When, Where
How & Why
Data – Information – Knowledge - Behavior
To Learn or to Know
To Acquire Information, Clarify, Tune
To Decide, to Solve, to Choose, to Delay
To Interview, Delve, Interact, Progress
To Entertain or Socialize
To Reduce Fear
To Help, Aid, Cure, Be a Friend
To Win A Bet
18. What are your top 10-20 questions?
What is the service portfolio model
that goes with those?
19. The Baker’s Dozen: LVA Top 13
1. Health and Wellness / Community Health / Nutrition / Diet /
Recovery
2. DIY Do It Yourself Activities and Car Repair
3. Genealogy
4. Test prep (SAT, ACT, occupational tests, etc. etc.)
5. Legal Questions (including family law, divorce, adoption, etc)
6. Hobbies, Games and Gardening
7. Local History
8. Consumer reviews (Choosing a car, appliance, etc.)
9. Homework Help (grade school)
10. Technology Skills (software, hardware, web)
11. Government Programs, Services and Taxation
12. Self-help/personal development
13. Careers (jobs, counselling, etc.)
14. Readers Advisory was 14th
20. Top 12 Patron Hobbies
Recreational Reading
Cooking & Recipes
Computers
Movies & Film
Exercise, Cycling & Walking
Traveling, Tourism & Vacations
Top Hobbies?
Music
Top Homework Questions?
Pets Top Travel Destinations?
Gardening
What do you know?
Television Shows
Arts & Crafts
Knitting & Needlecrafts
0 10 20 30 40 50 60 70
22. Seth Godin on Decisions (June 8, 2011)
o Which of these are getting in the way?
o You don't know what to do
o You don't know how to do it
o You don't have the authority or the resources to do it
o You're afraid
o You believe that money matters most
o Once you figure out what's getting in the way, it's far
easier to find the answer (or decide to work on a
different problem).
o Stuck is a state of mind, and it's curable.
23.
24. What Are Libraries Really For?
• Community
• Learning
• Discovery
• Progress
• Research (Applied and Theoretical)
• Cultural & Knowledge Custody
• Economic Impact
25. What Are Librarians For?
• Expertise
• Relationships
• Transformation
• Service (not servant)
• Vision
• Leadership
• Economic Impact
26. Columbus, Cook, Magellan and Libraries:
Searching for the corners of the earth, the edge of the
oceans and discovering dragons ...
30. Questions for Libraries Today:
1. Are our priorities right?
2. Are learning, research, discovery changing
materially and what is actually changing?
3. What is the foundation of future library
success . . . Books? Meh…
4. What is the role for librarians in the real
future (that is not an extension of the past)?
38. Let’s chat
What is a meal in library end-user or education
and learning terms?
39. The new
bibliography and
collection
development
KNOWLEDGE
PORTALS
KNOWLEDGE,
LEARNING,
INFORMATION &
RESEARCH
COMMONS
40.
41.
42.
43. Chefs, counsellors, teachers, magicians
Librarians play a vital role in building the
critical connections between
information , knowledge and learning.
63. What We Never Really Knew Before (US/Canada)
27% of our users are under 18.
We often 59% are female.
believe a lot
29% are college students.
that isn’t
5% are professors and 6% are teachers.
true.
On any given day, 35% of our users are there for the very
first time!
Only 29% found the databases via the library website.
59% found what they were looking for on their first search.
72% trusted our content more than Google.
But, 81% still use Google.
64. 2010 Eduventures Research on Investments
58% of instructors believe that technology in courses positively impacts student engagement.
71% of instructors that rated student engagement levels as “high” as a result of using technology
in courses.
71% of students who are employed full-time and 77% of students who are employed part-time
prefer more technology-based tools in the classroom.
79% of instructors and 86 percent of students have seen the average level of engagement improve
over the last year as they have increased their use of digital educational tools.
87% of students believe online libraries and databases have had the most significant impact on
their overall learning.
62% identify blogs, wikis, and other online authoring tools while 59% identify YouTube and
recorded lectures.
E-books and e-textbooks impact overall learning among 50% of students surveyed, while 42% of
students identify online portals.
44% of instructors believe that online libraries and databases will have the greatest impact on
student engagement.
32% of instructors identify e-textbooks and 30% identify interactive homework solutions as having
the potential to improve engagement and learning outcomes. (e-readers was 11%)
49% of students believe that online libraries and databases will have the greatest impact on
student engagement.
Students are more optimistic about the potential for technology.
65.
66. What do we need to know?
How do library databases and virtual services
compare with other web experiences?
Who are our core virtual users? Are there gaps?
Does learning happen? How about discovery?
What are user expectations for true satisfaction?
How does library search compare to consumer
search like Google and retail or government?
How do people find and connect with library virtual
services?
Are end users being successful in their POV?
Are they happy? Will they come back? Tell a friend?
76. How & Why Questions
Now that’s research
The interview is more involved
Transformational not Transactional
Expertise counts
The position and reputation of the delivery
professional is key
Expertise is shared mutually
Groups and patterns matter
77. What does all this mean?
The Article level universe
The Chapter and Paragraph Universe
Integrated with Visuals – graphics and charts
Integrated with ‘video’
Integrated with Sound and Speech
Integrated with social web
Integrated with interaction and not just
interactivity
How would you enhance a book?
78. What is Changing?
1. Evidence-based Reference Strategies
2. Experience-based Portals: The New Commons
3. Personal Service on Steroids
4. Quality Strategies: Consumer vs. Professional
Search
5. Social Networks and Recommendations
6. Trans-literacy Strategies
7. People-driven Strategies
8. Curriculum and Research Agenda
9. Service and Programs
79. Recommendations
Strengthen Your Personal Brand
Reposition the Library and Librarian
Don’t Tie Yourself directly to Collections or
Physical Space
Network with Your Users Socially
Measure, Don’t Count
Engage in partnerships
Know
Take Risks
80. Books
Reception of Reading and Experience
Fiction – paper, e-paper
Non-Fiction
Articles - disaggregation
Media – physical vs. streaming
Learning Objects
Stories vs. Pedagogy
81. Technology Context
Cloud (SaaS, PaaS, IaaS)
Laptops and Tablets
Mobility / Smartphones
Bandwidth (Wired, WiFi, Whitespace)
Learning Management Systems
Streaming video and audio vs. download
HTML5 and Apps – the battle
Advertising auction models and ‘product’
New(ish) Players (Amazon, Apple, G, B&N, Uni’s,
states/provinces/nations)
82. The BASICS
Containers for Pedagogy
Created by Teams (e.g. 40,000 authors a year
for Cengage alone) (yes that’s a lot of lawyers)
Copyright and complicated layering of millions
of rights (creators - pictures, graphics, video,
tests, text, documents, etc.)
Serious Lawsuits: Feist, Texaco, LSUC, Tasini,
NatGeo, Authors Guild, GBS, etc.
Complex extension opportunities (links to
articles, databases, library assistance, etc.)
83. Book Challenges
Format Agnosticism
Browsers: IE, Chrome, Firefox, Safari
Devices: Macintosh, PC Desktops & Laptops
Mobile: Laptops, Tablets (iPad, Fire, etc.)
Mobile: Smartphones (iPhone, Blackberry,
Android, Windows, etc.)
Container: PDF, ePub, .mobi, Kindle, etc.
Learning Management System: Blackboard /
WebCT, D2L, Moodle, Sakai, etc.
Purchasing (Amazon, B&N, Chegg, CengageBrain,
Apple Store, University Textbook Store, etc.)
84. Should we tie users and students to a
specific and proprietary device or
operating system?
85. What is the priority?
Price, Cost, Value, ROI
Managing or Mandating the Adoption Curve
Learning and Progress
Societal Impact = 17%, 40%, 70%?
86. This era will see a Fundamental
Reimagining the Book
For the present there will be those who
resist and the resisters will be the
majority.
93. What doesn’t change?
The User
User needs vs. user context
Content (versus format and display)
Questions and improving the quality of
questions
Creativity and human progress
Stability = fossilization
94. What changes with mobile?
The Ecosystem
Communication devices move increasingly
from feature phones to smartphones
Personal computing moves to a hybrid
environment of laptops and tablets (plus a
few power desktop anchors)
In libraries the dominant mobile task
environments are based on answers,
communities and e-learning
95.
96.
97.
98.
99.
100.
101. Content – duh.
Format and display considerations
The reading experience
(PDF, App, eBook, Wall, Tweets, etc.)
The learning experience
The entertainment experience
Streaming versus downloading
Instant and ‘live’ (Bloggie)
102. Standards
Apps versus HTML5
XML
ePub, Kindle Book, PDF, HTML5, etc.
Tablets versus e-Reader experience
(human biology does not change quickly)
103. Concept of Place
Geo-IP
Google Maps integration
Sign in and Authentication
Rights and permissions management
Concept of ‘Place’ tied to ‘User’
Geo-location
104. Identity
Personal phone versus home/family
phone
Consequences for library cardholder
management
Are librarians and library value systems in
conflict with the new ecosystem and
market values?
Will adults continue to respect and trust
library straitjackets?
105. Frictionless-ness
Commerce
Square (from Jack Dorsey founder of
Twitter)
Embedded e-commerce ecology in
smartphones
Death of QR codes
$5/gallon gasoline . . . and the library
value proposition of ‘free’
106. Frictionless-ness commerce
In App purchasing and/or seamless buying?
Commerce in a virtual goods space (start
with $billion market for gaming goods and
extend to other goods
Other goods are a parallel commercial and
retail environment in ‘goods’ relevant to
libraries – e-books, streaming media, audio
like music MP3, lessons and
podcasts, articles, learning
objects, games, tests, etc.
107. Opportunity
1. Search personalization (e.g. Google)
2. Push personalization (e.g. Facebook)
3. Integration of
sound, video, text, mail, communication, soci
al and business cohorts
4. Advertising
5. Major changes in usability: Voice
response like Siri, gesture interfaces, face
recognition, geo-restrictions, sentiment
search, semantic, linked data, data
mining, etc.
108. Business Models
Pressure on consumer and institutional models
as purchasing agent
Pressure on retailer model
Subscription models for e-Content (like Netflix
for entertainment but extended to e-books from
Amazon, 24Symbols or Bookish, etc.)
On demand and micropayment models
Author embedded models like Pottermore
Books as apps or as vehicles for ads &
purchases
109. Google (Android partners, Motorola acquisition)
Microsoft (Skype acquisition, Windows mobile)
Facebook (post-IPO)
eBay
Apple (iTunes and App Store)
Twitter (& Square)
Research in Motion (as an acquisition target?)
Amazon
Open Source or any company on the fringes
that is disruptive as a new player or an
acquisition target)
110.
111. Living in a parallel world
Serving a hybrid world
Changing their strategic planning models to add
more stretch into the environmental
scans, creative thinking and imagination
Bringing staff and profession along the curve
12 steps . . .
112. Differential Adoption
The generations are adopting at much
different rates and for different purposes
Boomers are the primary adopters of e-
reading
Adult women are a major market for e-
gaming
Students are resisting e-textbook adoption
– for now.
Tablet adoption (ownership) doubled over
Christmas 2011 (Pew)
113. On the sidelines of a war
Watching the emerging commercial
battlefield (foundation vs. application)
Android, RIM, Windows, Apple iOS, other . . .
The end of the flip phone or feature phone
At the same time as the end of CD and DVD
and more e-Books and e-content formats
Dealing with new potential walled gardens for
e-content (app stores, e-formats, single
device stuff, etc.)
114. Playing with vendor apps
Developing Library apps – learn by doing
Most good content vendors have first or second
generation apps to play with and many are free
Many ILS vendors too including ILS enhancement
layers like Bibliocommons and LibraryThing.
It’s too early to form anything more than an opinion
and those who don’t play aren’t learning fast
enough.
Use a smartphone.
115.
116.
117. Pilot and experiment with mobile social
cohorts in the library
Clubs
Classes (mobile training or extended learning)
Reading cohorts and book clubs
Associations
Fundraising
Meetings
Teams (business or sport)
118. Actively lobby and educate to ensure that the
emerging mobile ecosystem supports the values
and principles of librarianship for balance in the
rights of end users for use, access, learning and
research.
Support vendors and laws to be as agnostic as
possible by ensuring that, as afar as possible
your services and content offerings support the
widest range of devices, formats, browsers, and
platforms.
119. Design for frictionless access using such
opportunities as geo-IP and mobile ready
websites
Test everything in all browsers – mobile or not.
Invest in usability research and testing and
learn from it and share your learning.
Watch key developments in major publishing
spaces – kiddy lit, textbooks, e-
learning, fiction, etc.
120. This is an evolution not a revolution
The REAL revolution was the Internet and the Web.
The hybrid ecology is winning in the near term for
operating systems and content formats.
This is good since competition drives innovation.
Engage in critical thinking not raw criticism. Be
constructive.
Critical thinking is not part of dogma or religious fervor
or fan boy behavior.
121. This is an evolution not a revolution
Perfectionism will not move us forward at this
juncture.
Really understand the digital divide and remove your
economic and social class blinkers
Get over library obsession with statistics and
comprehensiveness.
Get excellent at real measurements, sampling and
understanding impact and satisfaction.
(Analytics, Foresee, Pew)
122. This is an evolution not a revolution
We need to revisit the concept of
preservation, archives, repositories, and
conservation.
Check out new publishing models like
Flipboard.
Watch for emerging book enhancements and
other features that will challenge library
metadata, selection policies, and collection
development.
123. Broadband
You must clearly understand the latest US FCC
Whitespace Broadband Decision – THIS IS
TRANSFORMATIONAL and going global
Net neutrality, kill switches . . .
Local wired, mobile access ‘everywhere’ to
the home and workplace on a personal basis
Geo-awareness: GIS, GPS, GEO-IP, etc.
Wireless as a business strategy (Starbucks)
Mobile dominates the largest generation