Utilizing Technologies for Engaged Instruction


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Discusses how emerging technologies can be utilized for engaged instruction in libraries. Also the incorporation of learning theory and instructional design, and steps taken to design instructional materials.

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  • Academic libraries are being asked to improve efficiencies and reduce costs.  At the same time, they are being asked to expand their educational role on campus, to ensure that all students are information literate. What role do you see emerging technologies playing in information literacy instruction/education in both the short and longer-term? What approaches are you taking to incorporate learning theory and instructional design with existing & emerging technologies in your own work as a librarian/educator?  Please describe or demonstrate the steps you take to design instructional materials. ---------------------------------------------------------------------------------------- Introduce self, work history esp. instruction (training, Engl 102, New Start, PCC, RefWorks). Keep up on technology – SIRLS classes, online student, environmental scanner in MAT.
  • Utilizing Technologies for Engaged Instruction

    1. 1. Utilizing Technologies for Engaged Instruction Rebecca Blakiston University of Arizona Libraries July 18, 2008
    2. 2. Current Situation <ul><li>Budget cuts </li></ul><ul><li>Campus expectations </li></ul><ul><li>Evolving educational technology </li></ul>
    3. 3. Role of Emerging Technologies <ul><li>Create cost effective alternatives </li></ul><ul><li>Enhance student learning experiences </li></ul><ul><li>Generate new instructional models </li></ul>
    4. 4. Short Term Outcomes <ul><li>Increase in scalability </li></ul><ul><li>Further options </li></ul><ul><li>Removal of boundaries </li></ul>
    5. 5. Bigger Picture <ul><li>Streamlining assessment </li></ul><ul><li>Creating online learning communities </li></ul><ul><li>Encouraging collaborative content & knowledge </li></ul>
    6. 6. <ul><li>incorporation of </li></ul><ul><li>Instructional Design and Learning Theory </li></ul>
    7. 7. Communities of Practice <ul><li>Share common interest or concern </li></ul><ul><li>Frequent interaction & sharing of ideas </li></ul>
    8. 8. Groups & Discussion Boards
    9. 9. Wikis
    10. 10. Diverse Learning Styles <ul><li>Visual </li></ul><ul><li>Auditory </li></ul><ul><li>Kinesthetic </li></ul>
    11. 11. Screencapturing Software
    12. 12. Videos and Games
    13. 13. Learner-Centered Instruction <ul><li>Interaction with each other </li></ul><ul><li>Evaluation of their own learning </li></ul><ul><li>Options for personalization </li></ul>
    14. 14. Blogs
    15. 15. Instant Messaging
    16. 16. <ul><li>potential of </li></ul><ul><li>Dynamic Technologies </li></ul>
    17. 17. Web Conferencing
    18. 18. Authoring & E-Learning Tools
    19. 19. Course Management Systems
    20. 20. <ul><li>steps taken in </li></ul><ul><li>Designing Instruction </li></ul>
    21. 21. The Example: Narrow a Topic
    22. 22. The Method: ADDIE
    23. 23. Step 1: Analysis <ul><li>Objectives </li></ul><ul><li>Pre-assessment </li></ul><ul><li>Options </li></ul>
    24. 24. Step 2: Design <ul><li>Selection of media </li></ul><ul><li>Attention to user experience </li></ul>
    25. 25. Step 3: Development
    26. 26. Step 4: Implementation <ul><li>Integration into system </li></ul><ul><li>Ensuring functionality </li></ul>
    27. 27. Step 5: Evaluation <ul><li>Formative </li></ul><ul><li>Summative </li></ul><ul><li>Authentic </li></ul>
    28. 28. Conclusion
    29. 29. Questions & Discussion contact me: [email_address] http://steadfastlibrarian.wordpress.com