Videogames

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Videogames

  1. 1. VIDEO GAMESFrom Ping Pong to Angry Birds
  2. 2. BAFFLE BALLDavid Gottlieb – 1931 Invented the first mass-produced arcade game Small wooden cabinet with one moving part – a plunger. Precursor to pin ball. Followed by imitators Followed by slot machines with cash payout
  3. 3. Civic IssuesDepression was in full swingCommunity leaders were not in favor of money-eating slot machines – GAMBLINGNYC banned the games and Pinball was consideredgambling.Gottlieb again initiated “games of skill” as a wayaround the gambling issue.
  4. 4. Humpty Dumpty In 1947, Gottlieb introduced a six-flipper game that rewarded high-scorers with replays. Bans were lifted – pinball returned to the arcades. Set thestage for videogames as weknow them.
  5. 5. Today’s Games50’s and 60’s – computers filled entire rooms andworked on teletype output or punch cards.Most advanced were designed for military researchas were most games.Only three universities and a few dedicated researchfacilities had these advanced machines (MIT, U. ofUtah and Stanford).
  6. 6. Today’s GamesNerds unite Tech Model Railroad Club (TMRC) began writing programs for fun for a military computer. Out of this came the first interactive game Spacewar (1961) (first interactive game – Steve Russell) Or was it Tennis for Two? (1958) http://www.youtube.com/watch?v=u6mu5B- YZU8&feature=related
  7. 7. What are they and who plays them?Video game players are predominantly male.Video games are anything that takes placesinteractively on a screenFrom Magnavox (1972) sold the Odyssey for $100.First in home game console. Soon after Atari’sconsole and the game Pong really set the homegaming industry on fire.All the way to now – MMOs (Massively MultiplayerOnline Games) Wolrld of Warcraft, Minecraft.
  8. 8. Pong
  9. 9. Now: App CultureCasual gaming is a HUGE industry.Mobile phones are a leading contributor to thisboom. Along with social networking games….
  10. 10. APPSOf the 82% of adults today who are cell-phone users, 43%have software applications or "apps" on their phones.When taken as a portion of the entire U.S. adultpopulation, that equates to 35% who have a cell phonewith apps. This figure includes adult cell phone users who:Have downloaded an app to their phone (29% of adult cellphone users).Have purchased a phone with preloaded apps (38% ofadult cell phone users). • Pew Research Center
  11. 11. APPS
  12. 12. Jesse SchellTEDtalk – When games invade real lifehttp://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

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