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A place where
students learn to
use tools and
material and can
develop creative
projects
A collaborative
learning
environm...
Supports a
mission of
providing
resources and
opportunities for
learning
Builds critical
thinking and
problem solving
skil...
Designated space
Pop-up space
Moveable storage
space
Any underused
area
Think …..
Storage
Display
electricity
• Get a focus group of kids and teachers
together
• Find some experts
• Experiment / try new things
• Start with a small n...
• 3D Printer
• Building tools (K-nex / lego)
• Small Electronics (Little Bits, Arduino,
Raspberry Pi, Makey Makey)
• Arts ...
Encourage these
students into
your Library
Space to create
• Don’t worry about the space – its
more about the culture
• One step at a time – introduce new
equipment and tools slowly...
What is a Library Makerspace?
What is a Library Makerspace?
What is a Library Makerspace?
What is a Library Makerspace?
What is a Library Makerspace?
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What is a Library Makerspace?

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Tips for getting started with a Library Makerspace.

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What is a Library Makerspace?

  1. 1. A place where students learn to use tools and material and can develop creative projects A collaborative learning environment where students share materials and new skills A place where students can create content as well as consume it – an incubator for ideas.
  2. 2. Supports a mission of providing resources and opportunities for learning Builds critical thinking and problem solving skills Fosters a culture of creativity and collaboration Supports STEM / STEAM learning / PBL / Genius Hour and design thinking
  3. 3. Designated space Pop-up space Moveable storage space Any underused area Think ….. Storage Display electricity
  4. 4. • Get a focus group of kids and teachers together • Find some experts • Experiment / try new things • Start with a small number of tools • Be digital and non-digital • Form a Maker’s Club • Donations • Gumtree / ebay • P & C grants • Library Budget • School funds
  5. 5. • 3D Printer • Building tools (K-nex / lego) • Small Electronics (Little Bits, Arduino, Raspberry Pi, Makey Makey) • Arts and Crafts • Take apart technology • Robotics (Lego, Sphero) • Digital Tools (coding, minecraft, tinkercad, game creation) • Gadgets (Google Cardboard, Occulus Rift, drones)
  6. 6. Encourage these students into your Library Space to create
  7. 7. • Don’t worry about the space – its more about the culture • One step at a time – introduce new equipment and tools slowly • Foster students as experts • Let kids be creative – its not about the latest gear • Encourage girls as well as boys

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