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Education technology power point


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Education technology power point

  1. 1. Emerging educational technology refers to computers and other new electronic technologies that, when applied to educational settings, can be used to significantly change education Link To Introduction Introducing emerging technologies
  2. 2. According to the 2011 Horizon Report
  3. 3. Electronic Books: One Year or Less Kindles Nooks Sony Readers
  4. 4. Pros Size and Weight Portable Interactive (dictionaries, annotations, graphs, etc.) Price Kindle Nook
  5. 5. Cons Cost Not all titles are available Distracting Fragile
  6. 6. Mobile Devises: One Year or Less Cell Phones Iphones Ipads
  7. 7. Advantages Access to the Web Portable Sophisticated Apps Engages Students
  8. 8. Disadvantages Cost Fragile Distracting
  9. 9. Augmented Reality: Two to Three Years Definition according to the Horizon Report: Augmented reality refers to the addition of a computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented. In other words augmented reality is controlling virtual aspects over the real world.
  10. 10. What Augmented Reality brings to the Classroom Visual Learners will benefit greatly Brings larger than life objects to scale for students to see (volcanoes, layers of the earth, etc.) Active learning technique that gets students involved in learning Click for Video on Augmented Reality
  11. 11. Game Based Learning: Two to three Years Learning through competitive games that get students involved and challenge them on topics that are being discussed Supports collaboration Supports Problem solving Supports Communication
  12. 12. Three Types of Game Based Learning Non-digital: common games in classrooms Digital and not collaborative: designed for consoles (Nintendo, Xbox, etc.) Digital and collaborative: creation of massive online educational games (games such as World of War Craft, Lord of the Rings, ect.)
  13. 13. Gesture-Based Computing: Four to Five Years The use of gestures to interact with technology Ipad or Iphone (swiping, touching, etc with the touch screens) Nintendo Wii or Xbox Kinect
  14. 14. What will Gesture Based Learning Bring to Education Intensive interdisciplinary collaborations Innovative thinking about the very nature of teaching Innovative thinking about the very nature of learning Innovative thinking about the very nature of communicating
  15. 15. Learning Analytics: Four to Five Years According to the Horizon Report the goal of learning analytics is to enable teachers and schools to tailor educational opportunities to each student’s level of need and ability
  16. 16. What is Learning Analytics Bringing to Education Identifies at-risk students Allows educators to alter teaching methods if they learn that students are not grasping concepts How educators perceive teaching, learning, and assessment
  17. 17. Distance Based Learning Blackboard, Progressbook Podcasting Second Life Video Conferencing
  18. 18. Websites Blogs Wikis Zimbio, Digg Mindmeister Swivel Slide Share WizIQ Wordle Google Earth
  19. 19. Table Top Computer Total touch screen “The processor synthesizes the sensor data to create an eight-bit image from which it can pick out shapes and large text, such as product names and numbers.” Schools Video
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