use your mobile phone to be in two cities at once
The primary research aim was to evaluate the pros and cons of using the kind of video phones that many young people already own in combination with everyday distribution technology (e.g., Bluetooth, YouTube, etc.) as a method of interpretation.
2.0 Research Aims 1.Discover what functionality of mobile phones young people are using, how they are using them and how willing they would be to use their own mobile phones as part of a creative project (Mobile X)
2.Trial models and techniques to engage young people with museum collections through using mobile technologies that they already have, along with the resources of the collections and tutoring in film making and new media
3.Try to uncover whether participants will share their finished productions with family and friends, using their mobile phones through Bluetooth and analogue sharing (showing people what is on their phone screen) 4.Discover how the participants feel about having their films made public using platforms like YouTube and Bluetooth distribution in the museum
5.Consider what implications research findings might have for the use of mobile technology in museums (e.g., should museums supply hand held devices to visitors or encourage them to use their own?) 6.Try to disseminate the conclusions of the trial and evaluation as an article or presentation to a museum sector audience
7.Evaluate the models, techniques and outputs: What are the obstacles and advantages of using DIY technology without expert technical and film making support? Look at the potential to develop a scalable model that can be copied by staff at other museums without need for specialist film making expertise and equipment; Are the resulting films any good, as explanation, entertainment or other criteria? Did the participants enjoy the process? Do the participants have an improved awareness of museum collections? Have the participants gained filmmaking and/or other skills?