Exam revision

305 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
305
On SlideShare
0
From Embeds
0
Number of Embeds
25
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Exam revision

  1. 1. Exam Revision Section A By Sophie Hales.
  2. 2. What will be asked? I will be asked a question on how one social group as been represented in the extract through the use of camera work, mise-en-scene, sound and editing. The question will specify which social group to focus on:  Age  Sexuality  Gender  Class and Status  Disability/ability  Ethnicity  Regional identity
  3. 3. How to do well? What to do?  Use a range of relevant and specific example from the extract.  In detailed explain how my examples construct representations of the social group.  Use a range of examples from all four technical areas (at a balanced number for each).  Use terminology accurately and consistently. 
  4. 4. The four technical areasCamera The use of camerawork can be used to represent characters in varied way:  Camera movement to suggest the characters movement e.g fast and energetic or chaotic and anxious.  Close-ups to represent emotions/reactions.  Long/establishing to show setting/costumes.  High and low angles/tilts to represent dominance/inferiority.  Zooms for emphasis.  Point of view/over the should to encourage the audience to identify with the character.  Two shot- emphasise the relationship of two characters.
  5. 5. Camerawork continued… Close-up – showing someone from the shoulders up  Mid-shot-showing someone from the waist up.  Wide shot- showing a wide view of the scene.  Two shot- A shot showing two people.  Long shot- showing someone from head to toe.  Establishing shot- shot showing the location the scene is taking place in.  Aerial shot- shot filmed from the air.  Master shot- shot showing where the character/objects are positioned in a scene. 
  6. 6. Angles/tilts in camerawork              High angle shots- the camera is looking down at someone/object Low angle- the camera looks up at someone/object Point of view shot- showing the perspective of a character. Over the shoulder shot- is what it says Pan- the camera moves from side to side. Canted angle- the camera is at a slanted angle. Tilt- the camera moves up and down. Track- the camera follow a person/object. Steadicam-The camera is strapped to camera operator’s body, creates a gliding effect. Hand-held- A shaky handheld effect. Zoom-the camera zooms in or out. Reverse zoom- The lenses zooms in or out.
  7. 7. Mise-en-scene Mise-en-scene is another important representation:  Where the scene is taking place and how it appears  What a character wears.  Lighting connotes certain meaning about characters.  Props can signify informations about characters. 
  8. 8. Mise-en-scene continued  Set design- how the setting is designed.  Location- where the scene takes place.  Costume and make-up- clothes worn by the actors and the make up used.  Props- objects used in the scene.  High key lighting- bright lighting.  Low key lighting- dark lighting.
  9. 9. Sound Sound can too represent social groups in varied ways:  The use of music can tell the audience about the character.  The language and accent of a character.  Ambient sound can tell you about the setting.
  10. 10. Sound continued          Diegetic- sound originating from a source in the scene e.g dialogue Non-diegetic- sound added in postproduction e.g background music. Sound motif- a sound or piece of music associated with a character, place, or theme. Dialogue- word spoken by actors. Voiceover- dialogue spoken by an unseen character over related images. Direct address- when the actor speaks directly to the camera. Sound mix- the way in which the different sounds in a scene are mixed together. Ambient sound- background noise.
  11. 11. Editing Editing can also be used to construct representations by:  Creating links between characters or settings.  Contrasting characters settings (crosscutting, shot/reverse shot).  The pace of editing (fast pace-young, energetic, slow- old).  Showing us what a character is looking at.  Showing us what a character is thinking about (cutting, superimposition). 
  12. 12. Editing continued                Cutting- the process where one shot is replaced on screen immediately by the next. Jump cut- cutting out the middle section of a shot. Crosscutting- cutting back and forth between two or more scenes happening simultaneously. Shot/reverse shot- cutting back and forth between people in a conversation. Eyeline match- cutting to show what a character is looking at. Graphic match- a similar shape or colour linking two consecutive shots. Action match- cutting to show another angle of the scene. Dissolve- when one shot fades out as the next shot fades in. Fade out fade in- the image fades out to a blank screen, or fades in from a black screen. Long take- a single continuous shot that doesn’t cut for abnormal length of time (e.g over a minute) Fast pace/ slow paced editing- when the editing is fast paced the action will cut rapidly from to shot with each shot lasting only a few seconds. Slow aced editing will involve limited cutting from shot to shot. Slow motion- what it says. Superimposition- when one image is placed on top of another.

×