CoDA Training - Introduction to Cultural 3D

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This is a keynote I used in a workshop about Cultural 3D held in 2011 at the Center for Digital Archaeology @ UC Berkeley (www.codifi.info)

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CoDA Training - Introduction to Cultural 3D

  1. 1. 10 mar 20113D Modeling for Cultural Heritage with Blender (1) Introduction to Cultural 3DCoDA Center for Digital Archaeology -UC Berkeley www.codifi.info E.Toffalori elena@codifi.info
  2. 2. 3D Modeling for Cultural Heritage with Blender Introduction to Cultural 3D: Virtual Museums SUMMARY Virtual Environments and MUVEs 3D models for CH; Augmented Reality 3D for non-interactive multimedia production; Experimental interfaces; Still Images Mobile devices Video Animation Immersive Visualization 3D for interactive display; Interactive Multimedia 3D GIS/3D Worlds Interface and content; Serious Games
  3. 3. - Introduction to Cultural 3D - 3D Models for Cultural Heritage3D models are widely used for Cultural Heritageboth as a research tool, and for communication anddissemination;A 3D model can serve as a research tool since itallows synergic visualization of heterogeneous data,interaction, hypothesis testing and simulation insidereconstructed contexts;As for communication, visual and possibly interactivedisplay can make scientific information moreaccessible to the wide public;
  4. 4. - Introduction to Cultural 3D - 3D Models for Cultural HeritageRecent advances in scientific ePublishing (post-textualcommunication, new interfaces, mashups, user-generatedcontents...)......and 3D Web (economic and social impulse, wide adoption ofviewers, web plugin, web repositories)......allow scientific 3D models to be considered as a new type ofscientific publication;Enrichment: multimedia sources and documents related to thereconstructed context;Transparency: link to metadata and annotation refering to thereconstruction process;
  5. 5. - Introduction to Cultural 3D - 3D Models for Cultural HeritageISSUES: HW-SW limited accessibility; Usability; ‘Heterodirected’ advances come from IT / entertainment market; Not trusted as a scientific tool; Lack of standards and preservation policies; Digital Rights Management and Intellectual Property Management (crucial for CH);
  6. 6. - Introduction to Cultural 3D -3D for non-interactive multimedia production Still Images: Rome in 320 A.D. (Rome Reborn, SIGGRAPH 2008) http://www.procedural.com/showcases/
  7. 7. - Introduction to Cultural 3D -3D for non-interactive multimedia production Video Animation: CarthagoNova (DigitalMindSL, Archeovirtual 2010)http://www.youtube.com/user/DIGITALMINDSL#p/a/u/0/ZKDAkOtnk7g
  8. 8. - Introduction to Cultural 3D - 3D for interactive display 3D GIS/3D Worlds:Rome Reborn in Google Earth (Virginia University, SIGGRAPH 2008) http://www.romereborn.virginia.edu/
  9. 9. - Introduction to Cultural 3D - 3D for interactive display Serious games: Malmö 1692 (Lund University, CAA 2010) http://www.malmo1692.se/ (project site)
  10. 10. - Introduction to Cultural 3D - 3D for interactive display Serious games: Malmö 1692 (Lund University, CAA 2010) http://www.malmo1692.se/ (project site)
  11. 11. - Introduction to Cultural 3D - 3D for interactive display Serious games: Malmö 1692 (Lund University, CAA 2010) http://www.malmo1692.se/ (project site)
  12. 12. - Introduction to Cultural 3D - 3D for interactive display Web Museums:Virtual Museum Iraq (CNR Italy, Archeovirtual 2009) http://www.virtualmuseumiraq.cnr.it/homeENG.htm
  13. 13. - Introduction to Cultural 3D - 3D for interactive display Virtual Environments and MUVEs:NUME in Second Life (Università di Bologna, 2010) http://secondlife.com/
  14. 14. - Introduction to Cultural 3D - 3D for interactive display Augmented Reality: CYArk (2011)http://archive.cyark.org/artists-illustrated-reconstruction-of-how-the-temple-of-jupiter-may-have- looked-before-mt-vesuvius-erupted-media
  15. 15. - Introduction to Cultural 3D - Experimental interfaces Mobile Devices: Medieval Dublin for iPad (Archeovirtual 2010) http://www.medievaldublin.ie/ (project site) http://www.noho.ie/
  16. 16. - Introduction to Cultural 3D - Experimental interfaces Immersive Visualization: CalIT, San Diego (CA) Starcavehttp://www.calit2.net/newsroom/release.php/?id=1383
  17. 17. - Introduction to Cultural 3D - Experimental interfaces Interactive Multimedia: Mapping Modernism (Archeovirtual 2010) http://w869.wrzuta.pl/film/9p9yllYXqp5/ mapping_modernism_presentation
  18. 18. - Introduction to Cultural 3D - Interface and contentWhen stress needs to be on content, interface can bedistractive.... what are the solutions? (Almost)No interface Standard interface (‘invisible’) Moving the attention to another level: User-environment interaction (embodiment) User-user interaction (multi-user access)

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