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A UX Design Portfolio. Contains different projects and samples of my work.

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  1. 1. NIKHIL DEVLEKAR UX DESIGN PORTFOLIO be.net/nikhildevlekar EMAIL: nikhil.devlekar@gmail.com CELL: +1 (206) 861-3569
  2. 2. STANDING TALL MOBILE APP TO RECORD AND MODEL YOUR POSTURE IN 3D
  3. 3. //SCENARIO CREATE A MOBILE APPLICATION TO RECORD A USER’S BODY DATA OF ANY KIND AND USE IT TO PROVIDE THE USER ANALYSIS AND SUGGESTIONS BASED ON IT
  4. 4. //OBJECTIVES • IDENTIFY TARGET USERS • UNDERSTAND THE USERS NEEDS AND EXPECTATIONS • CREATE WELL DEFINED REQUIREMENTS • DESIGN PERSONA BASED ON THE REQUIREMENTS • BUILD THE DESIGN FOR THAT PERSONA IN ITERATIVE FASHION
  5. 5. //USER RESEARCH • SURVEYS – CLASSMATES AS PARTICIPANTS • INTERVIEWS – 2 IT PROFESSIONALS AND A GOLF COACH
  6. 6. ROSS WINTERS LEARNING FOCUSED GOLFER Ross Winters is a professional golf player who aspires to one day play in the PGA Golf tournaments and be able to perform at par with the current golf champions. A stock broker by profession, Ross took up golf and steered his career to a different direction. Ross has been recognized as an avid golf players among his peers. • Unable to pinpoint where he is going wrong • No help available without shelling out lots of money PAIN POINTS USER GOALS • Learn from mistakes made in the past • Analysis of performance through some medium to improve gameplay • Practice in the correct manner to improve AGE: 49 years HEIGHT: 5’9” STATUS: MARRIED INTERESTS • GOLF • TECHNOLOGY • LEARNING NEW SKILLS
  7. 7. //DESIGN CONSIDERATIONS MOBILE APPLICATION VS DESKTOP APPLICATION VS WEB APPLICATION
  8. 8. //PAPER PROTOTYPE
  9. 9. //DESIGN - FIRST ITERATION
  10. 10. A way to let new visitors have a rich experience through the means of technology. To do this we proposed creating a mobile application that would - 1. Show the visitor interesting things while on top of the “O Deck” 2. Make the visitor interested and/or learn about the Seattle Center and the Space Needle while they wait to go up 3. Provide the user suggestions on what to do while in Seattle Based on the above criteria I created the below persona to refer when creating the mobile application. The main interests of the users of this app would fit the following description 1. Adult (28-45) with children visiting from outside the state 2. Staying 2 days before embarking or returning from an Alaskan Cruise 3. Middle Class income with vacation money to spend
  11. 11. 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 Navigation on the O-Deck Section Send message to Space Needle personnel for reservations Find schedule of events in Seattle Center section Rating for separate sections Subject 1 Subject 2 Subject 3
  12. 12. 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 Overall Navigation Position of Elements Experience of App as a whole Ratings for App Experience as whole Subject 1 Subject 2 Subject 3
  13. 13. Home Page 1. The How-To screen left the user lost when it went away. There was no way to get it back up without restarting the app O-Deck 1. Without existence of an image of the panorama or map, it made it difficult for the user to understand what the wireframe wanted to convey. 2. 2 out of 3 subjects expected some sort of zoom in zoom out functionality on the map Space Needle / Seattle Center 1. Gave basic information about the space needle but was missing some elements that users would want. For example: a link to make hotel reservations. 1. It was difficult finding the Contact us page as there were no icons that depicted this. Places to Visit 1. Users found it difficult to understand what FAV was for, would expect a Star or Heart to indicate that it was to add to favorites.

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