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Level design for platformers

Simple theory for Platformer games

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Level design for platformers

  1. 1. Level Designs for Platformers Presented by Soe Myat Min Contact me 09-250178574 www.facebook.com/saveinyourbrain.info
  2. 2. Understand the Subgenres • Puzzle platformers • Run and gun platformers • Cinematic platformers • Comical action game • Isometric platformers • Platform-adventure games • Endless running games
  3. 3. Visual Theme • Mean the design • Give what feeling • Forest, Ice or Snow, Lava, Castle
  4. 4. Make a List • Special Items (power up) • General Items (coin, heal) • Secret area
  5. 5. To know a player what we want • First enemy • Total useable power (aslo shot or jump) • How power is useful • Platform conditions
  6. 6. Simple Layout • Its Just line or block and text in the graph • Check its area spacing big or small (long = boring) • That area complex or simple (complex != hard) • Easy to hard (Must have bonus or prize)
  7. 7. Add the label • E for ‘Enemy’, P for `Power-up’, and K for ‘Key’ • Write the long form somewhere • Make style to look simple understand (Texture, shade) • No much time to introduce the same function between developers, it’s just communication
  8. 8. Overview layout • Make transition between sheet and understandable paper • Set the space for comment and other changeable style
  9. 9. Series Layout • Setting the definite spacing of a block, an enemy or such a things. • Reversible and flexible to change • Set the title number to connect.
  10. 10. Theme Concept • Color, Background and size. • Just type the color name no need to paint. • Discuses with Graphic designers. • View and Direction to go. • Show some info style. (Jump into it, that is path) • Control the player by theme (such weather: wind = auto move)
  11. 11. Tests and Reports • Play in your mind • Your design process is not finish after drawing • You must reverse from the QA. • Scaled design is recommended
  12. 12. Repairing Contact • Write a simple document, how was u do wrong and why u was wrong. • Remind – just simple don’t waste time by this.
  13. 13. Caution • Don’t waste the time by drawing beauty. • You can draw line although without ruler (but must look good) • Remember you are Level designer, not graphic designer. • Theme is yours. • Start is only from the easy beginning. • Return from the customers report will be next sequence
  14. 14. Ref http://devmag.org.za http://www.significant-bits.com http://auntiepixelante.com https://en.wikipedia.org
  15. 15. BY Thank All! Any Questions? Contact me

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