What we do• High Quality Free to Play Browser Games• Concept, Develop, Publish & Maintain• Focus on Social Networks• Metrics Driven• Creation of new IPs• Working with existing IPs
Core TeamHelmut HuttererCo Founder / Chief Executive & Studio ManagerPreviously: Team Vienna (Co-Founder), Rockstar Games (QA Manager), Deep Silver (Producer)Wolfgang DeutschChief Technical OfﬁcerPreviously: Rockstar Games (Sr Developer), Team Vienna (Sr Developer)Barbara FuxProject & Metrics ManagerPreviously: Xendex Games (Head of QA), Deep Silver (QA Manager)Martin SchreiberLead Flash Games DeveloperPreviously: Deep Silver, Koch MediaAndreas PoppernitschFlash Games Developer
Team Experience• 21 games on 9 platforms developed & shipped• Internationalization and localization experience for North American, European and Asian markets• AAA console, handheld, mobile and PC MMO production, design & development experience• Social web production, design, development & metrics experience
Games Portfolio Push Competitive social board game • Live on Facebook (Peak: 160K MAU) • Live on Hi5 (Peak: 75K MAU) • Player Vs. Player matchmaking • Reusable tech developed internally
Games Portfolio Unannounced Game • Currently in production • Facebook launch: Q2 2011 • Quest and level up your avatar • Customize, build & collect • Explore large isometric levels • Competitive and cooperative play
TechnologyISOTOPE - Isometric Topology Engine• Flash based• Ideal for rapid prototyping and development• HookEd a powerful and easy to use editor environmentSHARDS - Scalable Highly Available Reliable Distributed Server• Scalable, data driven and fault tolerant• Multi Platform (Windows, Linux, Mac)• Flexible software architectureISOTOPE and SHARDS are proprietary and reusable technologies developed andowned 100% by Socialspiel GmbH.