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Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics

Presentation of Masterthesis, November 2016

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Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics

1. 1. M a s t e r ’ s T h e s i s Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics Christof Sternig November, 24th 2016
2. 2. 2 Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics Table of Contents 1. Introduction 2. Prototype 3. Evaluation 4. Making in School 5. Conclusion Christof Sternig November, 24th 2016
3. 3. 3 Introduction Introduction Christof Sternig November, 24th 2016
4. 4. 4 Introduction Introduction The increasing computational power, different built-in sensors and high availability of mobile devices offer interesting possibilities Children are growing up with such devices and are used to them Virtual Reality (VR) is (again) the next big thing The Maker Movement – making and creating new things by using available technologies The announcement of Google Cardboard combines these topics Idea to create a VR learning game using Google Cardboard Christof Sternig November, 24th 2016
5. 5. 5 Introduction Research Questions 1. How could a VR-device be integrated into a mathematical learning scenario? 2. Which lessons could be learned while evaluating this learning scenario in a secondary school class? 3. How does the learning experience look like? Christof Sternig November, 24th 2016
6. 6. 6 Prototype “VR-Matherallye” Idea, Game Elements, Gameplay Christof Sternig November, 24th 2016
7. 7. 7 Prototype Idea Challenge the player with mathematical exercises Solve exercises by collecting the correct result Power-ups and obstacles for deeper gameplay Different levels to motivate the player replay Christof Sternig November, 24th 2016
8. 8. 8 Prototype Navigation & Game Elements The avatar is moving into the viewing direction By changing the viewing direction the avatar changes its direction Collect digits and power-ups by “colliding” with them The game has three different ending scenarios. The game representation of the power-ups. Christof Sternig November, 24th 2016
9. 9. 9 Prototype Rendered Game Scene A screenshot of a game in progress. Christof Sternig November, 24th 2016
10. 10. 10 Prototype Rendered Game Scene A screenshot of the game when playing in VR mode. Christof Sternig November, 24th 2016
11. 11. 11 Evaluation Evaluation Setup, Process, Results Christof Sternig November, 24th 2016
12. 12. 12 Evaluation Evaluation Setup Took place in a secondary school (NMS Fr¨obel) 15 pupils evaluated the prototype Short introduction for all pupils Splitting pupils in 5 groups The evaluation was done group by group in a separate room Christof Sternig November, 24th 2016
13. 13. 13 Evaluation Evaluation Process A four step process was used to evaluate the prototype. 1. Introduction 2. First playthrough 3. Second playthrough 4. Evaluation Christof Sternig November, 24th 2016
14. 14. 14 Evaluation Evaluation Step 5 Statements have been prepared for evaluation The group rated the statements by assigning a smiley Every smiley was assigned a weight The weights were added to gain the ﬁnal score for every statement Smileys and their points Christof Sternig November, 24th 2016
15. 15. 15 Evaluation Evaluation of one Group Christof Sternig November, 24th 2016
16. 16. 16 Evaluation Results Statement 1 “The game was fun.” Group No. Points 1 2 2 2 3 2 4 2 5 2 Result 10 Christof Sternig November, 24th 2016
17. 17. 17 Evaluation Results Statement 2 “Calculating was fun using the game.” Group No. Points 1 2 2 2 3 2 4 2 5 2 Result 10 Christof Sternig November, 24th 2016
18. 18. 18 Evaluation Results Statement 3 “It was easy to navigate through the virtual world.” Group No. Points 1 1 2 2 3 1 4 2 5 1 Result 7 Christof Sternig November, 24th 2016
19. 19. 19 Evaluation Results Statement 4 “It would be fun, playing the game together with my friends.” Group No. Points 1 -1 2 2 3 2 4 2 5 2 Result 7 Christof Sternig November, 24th 2016
20. 20. 20 Evaluation Results Statement 5 “I would play the game at home.” Group No. Points 1 2 2 2 3 2 4 2 5 2 Result 10 Christof Sternig November, 24th 2016
21. 21. 21 Making in School Making in School Personalized Headsets Christof Sternig November, 24th 2016
22. 22. 22 Making in School Making Part Pupils tinkered their own VR viewers to play the game 6 extra lessons were organized in school Teachers recognized positive attitude Highly motivated pupils Christof Sternig November, 24th 2016
23. 23. 23 Making in School Work in Progress Christof Sternig November, 24th 2016
24. 24. 24 Making in School Tinkered Headsets Christof Sternig November, 24th 2016
25. 25. 25 Conclusion Conclusion Christof Sternig November, 24th 2016
26. 26. 26 Conclusion Research Questions Reviewed 1. How could a VR-device be integrated into a mathematical learning scenario? Making of VR headsets in school Use VR games like “VR-Matherallye” to create new learning experiences 2. Which lessons could be learned while evaluating this learning scenario in a secondary school class? Although the game is very simple the pupils enjoyed it and wanted to play on Known engine ﬂaws did not affect fun factor Christof Sternig November, 24th 2016
27. 27. 27 Conclusion Research Questions Reviewed 3. How does the learning experience look like? Pupils are using the game to tighten previous learned mathematical skills Repeating of exercises to learn is augmented with game-like elements and well-known technology Christof Sternig November, 24th 2016
28. 28. 28 Conclusion Thank you for your Attention Questions? Christof Sternig November, 24th 2016
• AhmetCicek3

Apr. 27, 2018

Presentation of Masterthesis, November 2016

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