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Dt cardgame cards

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v2 prototype for the design thinking game cards. game mechanisms kind of work, but it is still very rough on the edges. everyone is welcome to co-develop

Dt cardgame cards

  1. 1. team cards
  2. 2. +1 resources -1 resources +1 progress +1 progress -1 define -1 discover -1 ideate +1 ideate The checklist The nerdy ECONOMIST coder You excel at checklists and all You spend your days and nights project management skills. What Hooked to the computer. There are the team needs,you can provide! people actually using what you do, great! Alas, you are also a bit of a but they are just clogs tyrant. You frequently whip In your machine. You are a mean others through the process. good Powerhouse of knowledge and for the schedule but bad for fun Ideas though. and creativity. draw +1 method of -1 method of choice at start for choice at start, draw +1 blank playing doom, +1 blank in first anytime in first round round +1 ideate +1 discover +1 explore +1 define +1 evolve -1 ideate -1 progress -1 explore The funky The frustrated designer ethnographer You live the process and are an You are always out in the field, Expert of each step. That‘s why you spending time with the users and love exploring the problem and discovering what is really coming up with lots of ideas. important to them. Unfortunately, Unfortunately, a lot of them are no one is listening to you. That „far out“ – management just hates makes it difficult to bring in your these creative types. ideas or participate during the -1 blank card in the first round. development.
  3. 3. - discover -1 discover -1 define +1 define - ideate +1 ideate +1 explore -1 explore The merry The cross- experimenter pollinator you celebrate the process, not the you draw associations and tool, testing and retesting connections between seemingly potential scenarios to make ideas unrelated ideas or concepts to tangible. that's fun for you. you break new ground. you are a might sometimes deviate from the variety junkee with many interests question at hand, but still try to and an avid curiosity. you love to create experiments in budget and bring in big ideas from the outside on time. world. you dont like to implement them though. You also leave the needfinding to others. - discover +1 resources - define +1 progress -1 ideate -1 ideate +1 explore -1 explore The fast The smart hurdler collaborator you are a tireless problem-solver you are the rare person who truly who gets a charge out of tackling values the team over the something that's never been done individual. you actually get people before. When confronted with a to work together and instill the challenge, you sidestep the team with confidence and new obstacle and then move head on. skills… though you leave others you might become too set in your to do the nitty gritty of the work, line of thinking though. you also you help by being an organizer. don’t always work well with draw +1 method of choice at start, others. draw +1 blank anytime in first round. Give both to someone else.
  4. 4. +1 discover -1 progress +1 define +1 define -1 ideate +1 ideate -1 explore +1 explore The firm The set director designer you have an acute understanding you look at every day as a chance of the bigger picture, with a firm to liven up their workspace. you grasp on the pulse of their create a work environment that organization. you help to find out celebrates the individual and what motivates people and direct stimulates creativity. you turn the others through the process. You office space itself into a versatile are dependent on others ideas and and powerful tool for the team. execution though. However, this uses up some resources. -1 blank card in the first round, give your bonus cards to the team +1 discover - discover +1 define +1 define - ideate - ideate - explore +1 explore The fluffy The great caregiver storyteller you are the foundation of human- you capture the teams imagination powered innovation. through with compelling narratives of the empathy, you work to understand users needs. you go beyond oral each individual customer and tradition to work deliver the create a relationship. the user is message of the product by video, everything to you. you are also the animation, even comic strips and person who brings snacks to roleplays. meetings and offers a shoulder to cry on.
  5. 5. discover
  6. 6. discover +3 discover +3 Cultural Probe shadowing Cultural probes are fun! mostly Shadowing just the same as in any because they seem like less work police movie. You sit in the car for management and excite your with your buddy while he looks team. they are also powerful. through the goggles and tells you draw 3 blank cards. whats going on. Ideally, you should do this with the permission HOW THE METHOD WORKS IRL: of your users. pick a bag, ask users to throw How the method works: a user is stuff in that relates to the task working on a task while an expert at hand. collect the bag after a in the domain explains whats day and analyze the contents. going on. Useful in the beginning hint: the bag can be a camera, too. of a process to gain fast expertise. discover +2 discover +2 user Guided interviews tours Openended questioning of extreme Think „museum“ with this method. users is very useful as long as you You get a gudied tour through a spend more than just an hour with product, a service or a task that the person. its important to create your user works through while empathy and discover what the narrating about the single steps needs of the person are, so you and their importance. Dont forget have to take your time and really to bring your camera and do not get to know the person and his touch the exhibits! context. Very timeintensive. Should be combined with observations.
  7. 7. discover +2 discover +2 Try it A day yourself In the life Have you tried your own product? What‘s a day in the life of your You would be surprised to hear user? Give him a notebook and ask how many haven‘t. him to jot down what he is doing and thinking about at the moment Just put yourself into your users whenever you give him a call. shoes and try it yourself. Also, try Taking photos might help, too. you to mimic your users, too. If they can narrow this down to a specific are small kids, then get on your behaviour, like communication or knees and pretend to be one for a food. Similar to cultural probes, day. You get the gist. but structured to focus on chronology. discover +1 discover +1 Secondary Card research sort What the title says. Google for Grab a number of cards with many some studies and books and read associations about the product or what others have already written service you are looking into. about this problem. Maybe some photos, words or sketches will insights are just lying around, work fine. Now grab your users waiting to be found. and let them sort the cards Might be your lucky day. according to importance, or value or fun or any other factor you might think of. Good to figure out priorities. Bad to discover new aspects.
  8. 8. discover +1 discover +1 Unfocus scenarios group Know focus groups? This is the Ask your users to tell an exciting same but the opposite: get people story involving the use of your who are unlikely users of your product or service. Works great product, have no use for your with kids and helps investigate the product, are extreme users of your essence of a problem. It is product, really hate your especially useful for service product… everyone but the average concepts. Works well for testing or the “target” group. purposes as well. discover +1 discover +1 Mood Word board association Grab a range of pictures of similar Dog. Cat. Boy. girl. Cookies. Milk. products or services and place Basically, that is how it goes. them on a wall. Think „wall of Present your users with a range of weird“ in smallville or „crime wall“ words like that and see what kind in csi. Just gather as many of associations they come up with. different inspirations as you can. Usually applied in brand research Ask friends, users, colleagues… but also useful to figure out what grap magazines and surf websites. menu points should be named or Collect everything and arrange what users imagine a certain them visually. You can also use function should work like. colored strings to connect related stuff.
  9. 9. define
  10. 10. define +3 define +3 story- persona boards Ist the same as in the movies. Think Personas are fictional users. of a sequence for the problem you pretty handy if real ones don‘t are looking at and visualize it in a hang out during the process. storyboard. Whats happening off Draw 3 cards the panels? Why are we seeing how the method works irl: these panels? Defining the story gather insights generated from helps you to define the problem at user interviews & observations. hand. what did you learn? what kind of patterns in needs, goals and behaviours did you find? take them and create a person with age, job, hobbies, dreams, quotes… define +2 define +2 Stakeholder 2x2 map Which groups have an interest in Create a 2x2 coordinate system and what you are looking at? Who is map similar problems, products or involved and why? List all the services onto it. Now look at the x possible stakeholders and place and y axis. Which terms did you them on a map to see how they chose for them and why? The relate to each other. You can positioning of the objects is not identify conflicts and possibilities important, this framework is just while visualizing the problem at about figuring out value pairs. hand from every single groups Cheap-expensive. Slow-fast. That‘s perspective. Of course, you need to the kind of pairs you are looking look into those individual views at for. Rearrange to find new ones. some point.
  11. 11. define +2 define +2 User Empathy journey map Take the process you are looking at What do people say, do, think and regarding your product or service feel when they interact with your and go through it from the users product or service? Usually, you perspective. What is their journey? can find discrepancies between Look at restaurants, for example. actions and statements. Figure out How do you decide when and why they exist. Really try to where to go? How do you find it? understand why someone thinks Do you just go or reserve a table? and feels the way they do. this What happens when you arrive? method helps you identify the What‘s the first thing the user motivation of a person for using sees? Smells? Hears? You get the or not using your stuff. idea. define +1 define +1 pov Story telling Point of view. What is the pov of You read studies. You talked to your user? Who is the user? What is people. You observed them. You their need? What is the insight tried the service yourself. How do behind it? When a manager tells you condense and present all this you that the toilet is an oasis of knowledge? Easy. peace, what he means is that this is Just tell people about it. Often. The the only place where people wont more you practice to put the ask him anything and where he can information into a coherent story, simply be on his own for a while. the better you will detect patterns Place yourself into his shoes that lead to the problem mentally and imagine what the definition. problem might be.
  12. 12. define +1 define +1 clustering scenario You got all this information If you have done your homework, collected in your research but how your research results will be too do you organize this stuff? Spread complext to give straight forward everything out on the floor and answers. Try to summerize them in put everything into topical different scenarios. That will also clusters. Once you figure out your help to communicate your findings categories, you can take your to others. research and do …something else. Clustering is important to recognize patterns later on though, so don‘t skip this. define +1 define +1 Mind saturation map This is the classic. Where do you put all the stuff you Nuff said. have discovered? Into a folder? Wrong! Print everything out. Create some sketches. Take the pictures and saturate the space. Put everything on your walls, windows and furniture- just get it out of your computer and out of your desk. We are spatial beings and can use our spatial orientation to analyze information fast. Use that to your advantage.
  13. 13. ideate
  14. 14. ideate +3 ideate +3 What if? Do nothing What if people could fly? What if Whaaaa…? What kind of crappy we could do something cheaper, Advice is that? faster, bigger, smaller? What if we had a million to solve this? What Actually, your subconscious is if we were 100 years in the future? Very good at figuring out serious The best ideas start with a question Problems if you just let it work. and the best question is… what if? So take your mind off work, go And get some new impulses, do Play this with some kids if you your exercise and have some fun. If forgot how this goes. The simplest the problem has been defined and most effective technique. really well, a solution will present itself in time. So… do nothing. ideate +2 ideate +2 Zwicky box scamper Also called morphological Basic combinatorics using a few analysis, this is a pure easy activities, do each one as a combinatorics approach. Just list step: all attributes and variations of a product you can think of, put them S - Substitute into a matrix and create similar C - Combine squares for related products and A - Adapt services. Now line these squares M - Modify after each other and… you get a P - Put to another use box. Now combine within this box E - Eliminate without going crazy. Loads of R - Reverse work. But very effective.
  15. 15. ideate +2 ideate +2 delphi Concept fan The classic for messy issues and This is going to help against the Complex problems, involving lots heat of the project. Simply write Of forms, a panel of expertds, a down the problem on a paper and Lot of writing, reading and possible solutions to right next Discussion. to it. If these obvious solutions seem impractical, take a step back A good way to spend lots and for a broad analysis of the problem. lots of time Being crative... In a Write that to the left of the bureaucratic way. problem. Now move either to the left for a general view or to the right for a specific view – fan in And fan out. ideate +1 ideate +1 Dream diary triz Hey, it worked for salvador dali, Triz is… right? So why not now? Think … damn complicated. about the problem before you go to bed and keep a notebook handy. Just consult your charts, Write down whatever you dreamt Draw a card and get on with it. about right after waking up. Alternatively, try taking a bath With a golden crown. Practice Screaming eureka first.
  16. 16. ideate +1 ideate +1 Random stimuli brainwriting Blork! Zoing! Gummy bears. Rose. Take a piece of paper. Write down …got an idea yet? No? I can go on your idea. Then the next one. And All day. the next one, too. If you are out, pass them on to your colleague. Basically, you pick up newspapers, While he reads your stuff, you grab magazines dealing with your his ideas and read them. Now problem, books or any other type change or add to his ideas. of text, throw a dart at it any use the words you find to create Basically, it‘s brainstorming for phrases that may be solutions to people who can‘t stand each other. your problem. ideate +1 ideate +1 brainstorming bodystorming classic! One of the least effective The new agey variant of and yet most popular. Loud folks brainstorming, very popular with will yell their ideas into the shy actors and trainers. Still, more fun smart ones and bosses will point and active than brainstorming. In fingers and demand ideas. case of services, actually helpful, too. Just don‘t go too crazy with If your team is balanced, it is a the costumes and the props. great way to come up with some impulses. Just make sure everyone has put some thought into the matter first.
  17. 17. explore
  18. 18. explore +3 explore +3 Paper User experience prototype prototype Before you start touching a line of Always, always, always remember: code, grab a damn pencil and a you are not creating a product, a piece of paper and just explain with service, an event, a process… you a little drawing what you mean! are creating an experience. So Now grab some more paper, some create the whole experience from scissors and some glue and start start to finish. Make it the best, shoving stuff around to create an awesome experience for your user. interactive prototype. Paper is cheap. You can do awesome websites on it without knowing a line of code. explore +2 explore +2 Design space Form study exploration prototype This is basically a fancy way of Does your show have toes? No? saying: we are trying out many Mine does. There are shoes with many different kinds of solutions five, four, three and two toe because we don‘t really know what sections nowaday. If one had to do. that is totally fine though, created the various form, it would as long as you are honest about it have been a form study prototype. and give it a fancy name. A little It‘s about variations of the way structure might help. Like something is implemented. determining which aspects you want to explore.
  19. 19. explore +2 explore +2 Functional Critical function prototype prototype Your prototype may look like crap Same as a functional prototype but it does what the final thing is though this eliminates all other supposed to do as the function is aspects and functions and focuses exactly what you want to explore on the core function. What is it anyway. so just worry about the your product or service does at its function and ignore all else. core? This is what has to work at any cost. its the essence of the idea. Thats what you have to create. Sometimes, the prototype is the final product. explore +1 explore +1 visual Proof of prototype principle Also called a mockup. It is a very its not visual, not functional, fancy representation that doesnt not…anything really, but a work or do anything. It just looks concept. The idea here is to test the good. Mostly creates oohs and idea. The principle itself. This can aahs and lets management worry be done with a little roleplay for about the color of buttons. instance. Obviously, with some Doesnt help to test the usefulness ideas, you might have to go into but helps to determine the the lab and actually create direction of the vision. something… that is called proof of concept. This is just about the principle.
  20. 20. prototype +1 explore +1 or take a method card Funky Dark horse prototype A Dark Horse prototype is not an object created by the dt agency of its funky time! This is a mixture of a the same name and not a comic dark horse prototype and a critical either. +1 blank OR change for function prototype. Something another method card from the deck. that combines various elements that seemed promising on their HOW TO: own… but might completely fail Take all the assumptions you have when together. Time to find out. about your product. Now reverse them. Got a new feature list? good …now build THAT! Helps you break your line of thinking and gain new insights. may even deliver results. explore +1 explore +1 Final Canonical abstract prototype Canonical Abstract Prototyping is Just to be complete. You have done useful when attempting to take a your iterations and learned all task model and create an abstract you can. Now you are creating concept for it. This helps to your final prototype, integrating generate a realistic model. Use this functions and visual design to when details for implementation create a pre-alpha version. Next and realization are not clear at step: implementing everything. this point, so abstractions are all you have anyway.
  21. 21. evolve
  22. 22. result Head - +/- 5 Blank -1 Tail + Card or coin flip See below To find out Pointy haired boss clueless consultant Someone just hired a clueless Pointy Haired Bosses can be both consultant who is here to steal a menace and a boon to a project. your valuable time. With the money on the one hand, they don‘t get this guy is getting, you might have what you are doing. on the other given the team a break and relaxed hand… they don‘t get what you the schedule. Now you have to are doing. Keep the card. tighten it… and somehow get rid It‘s +/- 5 points. of the idiot. IN REAL LIFE: sometimes, managers Lose 1 blank card in the next won‘t unterstand your process iteration to get rid of the guy. Or and it‘s up to their interpretation throw him at the pointy haired so figure out if thats the case. boss to get rid of both. +2 1 team -2 member Blank loses steps cards user hack Sick team member The users just took your beta and It‘s flue / allergy / summer season are now doing something totally and one of your team is either sick different with it. or pretending to be. Yes, your so Good thing you were watching. perfect plans will be screwed by Now if you can just figure out how random events like this. Get used to turn their behavior into a viable to it and plan some buffer next product, you hit gold. time, dummy. Now play some paper, scissors and rock to figure out Draw 2 additional blank cards in who has to skip the next 2 steps. Ideation in the next iteration. …yes, you may add lizard and spock if you want to. Shuffle the card And dump the card. back into the deck.
  23. 23. results -10 results +50 data loss we got lucky No, the intern did not back up the data and using a free host was a Well, you just wanted to create a stupid idea in the first place. Yes, little tool for yourself. Who knew data can also get lost in the cloud. it would become this popular with Megaupload, anyone? your users? Besides, that user you talked to saved you lots of time in Repeat after me: i will always back your development. It really pays up my data. I will always back up my off to interact closely with your data… customers. The most common time wasters are Plus, we got lucky. due to bad file organization. Dump Only happens once. Dump the card. this card. results results -10 Head - +/- 5 Tail + coin flip To find out fast competition wrong assumptions You know that other company? Yeah, the one that DID get bought The problem doesn‘t seem to be the by google? one you should have been looking They were faster than you. for. You learned a great deal but unfortunately, almost made no So, trash your great idea and get progress. You might go on to build back to the board. Your on those wrong assumptions development wasn‘t fast enough. though. Who knows, management You should have discussed less and might not notice… prototyped more. Shuffle the card back into the deck Trash 1 result card. Shuffle the after that. card back into the deck
  24. 24. methods -1 results +20 budget cut copy & paste Scratch that study you wanted to buy, the new machine your coder Great! Your team just found some desperately needs and the material results someone else put online you needed for your prototype. that applies directly to your You just got a budget cut, baby. project. All you need is to copy, Your manager „just“ remembered paste and apply the stuff to save that two weeks before delivery, of some time… course. Suck it up and get on with it. It happens more often than you …like someone has done with these think. Everyone drop 1 method cards. card back into the deck. Shuffle this card back into the Keep this card for +20 results. deck. results +40 1 team shift Member has to draw a new role card overtime team rage Yes, we all hate it and we all do it. In a study by the russian space Just grab your notebook and grind program, two astronauts living your teeth, you workaholic! You together started to hate each want your results to be perfect. So, other‘s guts after three months. It is time to do some overtime. But you know the feeling, don‘t Besides, you secretly love it, don‘t you? The team is about to enter a you? rage and kill each other. It‘s time to kick someone out. Why else would you be here on a Play 1 round of paper, scissors, Saturday? rock to determine who has to change his card. Yes, you may add Keep the card to remember the day lizard and spock if you want. and add +40 to results. Dump the card after that.
  • mpeters70

    Aug. 23, 2017
  • Paulodoc

    May. 16, 2012

v2 prototype for the design thinking game cards. game mechanisms kind of work, but it is still very rough on the edges. everyone is welcome to co-develop

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