In our opinion a successful interdisciplinary workshop is a workshop that is open ended and aims towards breaking down the barriers between the participants, establishing an evolving culture of collaboration and knowledge exchange.\n
Goodmorning everyone welcome to our workshop!\n\nAfter this kick off everyone will get the opportunity to introduce him/herself, so then you will know what we know already: \nthat there is a huge amount of knowledge assembled here, \nand that all this knowledge will be divided in teams that each have very specific combinations of experience on board.\n
Team 3 - Builders at Play
The Internet of Things Workshop II: Builders at Play September 2-4 Waag Society AmsterdamSmart in Public - Team 3
Team 3 Jon Stam field:Industrial designer involved in: making objects as media, open for people to place and share their own content Mattijs Kneppers field: software engineer involved in: designing media tools interested in: collaboration with architectural/urban designers for public space Scott Burnham field: architect and researcher involved in: Trust project by Premsela, appearing in Volume Magazine Urban play project. Establishing creative platforms in various urban settings a.o. Lisboa interested in: finding the lowest barrier possible to get people involved. There is a huge divide between specialists and average people – the challenge is to create something that will immediately make sense to everyone Smart in Public
Overview• When people enter the space, they are ID’d by a camera – their paths followed and traced graphically as they move through the area.• Those who choose to, can touch an RFID fob to a sensor – their trail is now uniquely ID’d and colored. • Later, then can log in and ﬁnd their own paths created during the day.
The computer traces an object, color or paEern on the person, not the person itself.
If the person touches in with an RFID fob, their trail is ID’d for them to view and access later, for any reason…
MariaI was thinking about you on my way to work today…
Overview• Enabling contribuHon, connecHon and ownership between individuals and the shared spaces of NDSM• No tech or skill barrier to parHcipaHon – as people walk into the square, they parHcipate, and if they choose to, they can create.• InteracHon can be personal and granular, or public and anonymous.
Relationships• At night, the space replays the trails formed during the day. • The traﬃc density and paEerns formed during the day create the design and lighHng intensity of the space at night. • The people during the day create the levels of of safety and security in the space at night.
Creating Value Open spaces with open data. A sandbox... An API to allow new game crea9on from data created by moving through public space. With moHon, spaHal reference and mulHple individual tracking, any number of line and grid‐based games are possible. Using moHon data… a race to the oﬃce from the car park. Using stored coordinates, allow players to try and box each other in throughout the day.Playing new games with friends at lunchHme…
Incentives• Desire Paths opens the data for the creaHve companies surrounding the space to create a unique app, experience, compeHHons… creaHng value for their employees. • But, ﬁrst and foremost, people have fun, connect and contribute. Leave a mark, draw something, write and recall.• Instead of locaHon‐based, person based. Each line has an idenHty: – Cross a line ‐ get a secret, oﬀer a secret… – Suggest a song for someone who crosses your line – next person gets that song