Team 2 - Builders at Play

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The Internet of Things
Workshop II: Builders at Play
September 2-4
Waag Society
Amsterdam

www.smartinpublic.nl

Published in: Design, Business, Technology
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Team 2 - Builders at Play

  1. 2. AIM “ people connect through a social object” Jyri Engström
  2. 3. CO-OWNERSHIP responsibility curation relations values sense of ownership implies:
  3. 4. INTRO Cube64 A system in physical and digital public space that: invites discovery and play evolves through interaction creates relationships documents its evolution online
  4. 5. LOCATION MAP
  5. 6. LOCATION MAP
  6. 7. REFERENCES ambient provocative modular ripple uses: effects:
  7. 8. STRUCTURE-OVERVIEW
  8. 9. STRUCTURE-SYSTEM
  9. 10. STRUCTURE-BIT
  10. 11. STRUCTURE-SOURCE
  11. 12. ECOSYSTEM: HACKING THE SYSTEM WITH VIRUSSES VIRUS TR.1 VIRUS xyz.01 No virus VIRUS xyz.01 VIRUS catalogue programming module infection connector
  12. 13. ECOSYSTEM: PULSE OUT
  13. 14. ECOSYSTEM: BIT BEHAVIOUR ON PULSE write BIT-ID to PULSE write VIRUS-ID to PULSE emit PULSE through LIGHT transfer PULSE to neighboring BIT
  14. 15. ECOSYSTEM: ENDBITS bounce the PULSE back to the SOURCE
  15. 16. ECOSYSTEM: PULSE-IN write to PACHUBE: PULSEs + metaDATA (BIT ID’s, VIRUS ID’s)
  16. 17. ECOSYSTEM: PACHUBE PULSE ANALYSIS
  17. 18. ECOSYSTEM: RESET PULSE kill VIRUS TR.1 kill VIRUS xyz.01 kill VIRUS xyz.01 send extinct VIRUS to Pachube
  18. 19. ECOSYSTEM: PACHUBE FOSSIL DATABASE
  19. 20. CONFIGURATIONS
  20. 21. CONFIGURATIONS
  21. 22. CONFIGURATIONS
  22. 23. CONFIGURATIONS
  23. 24. CONFIGURATIONS
  24. 25. SCENARIO
  25. 26. SCENARIO
  26. 27. SCENARIO
  27. 28. SCENARIO
  28. 29. CONFIGURATIONS
  29. 30. CONFIGURATIONS
  30. 31. CONFIGURATIONS
  31. 32. CONFIGURATIONS
  32. 33. CONFIGURATIONS
  33. 34. CONFIGURATIONS
  34. 35. CONFIGURATIONS
  35. 36. CONFIGURATIONS
  36. 37. CONFIGURATIONS
  37. 38. CONFIGURATIONS
  38. 39. CONFIGURATIONS
  39. 40. CONFIGURATIONS
  40. 41. CONFIGURATIONS
  41. 42. CONFIGURATIONS
  42. 43. CONFIGURATIONS

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