Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Game Developer Magazine, May 2012, Supplemental Info


Published on

This is supplemental information for TERA: Reshaping MMO Combat,

Opened at proposal for GD Mag.

Published in: Technology
  • Be the first to comment

Game Developer Magazine, May 2012, Supplemental Info

  1. 1. Supplemental Information for GDMag
  2. 2. Combat Type (Top View) Targeting Free-targeting damage -200 Back-end Stage (T3, T4, T5) T6 T5 T4 T3 damage T2 -200 each T1 Front-end Stage (T1~T6) Player Targets Weapon trail over time In fact, 3D volume for collision check Clusters
  3. 3. Pseudo CodeC++ style pseudo-code with Windows API :
  4. 4. Performance Peak time: Player 5500+ CPU-usage under 4% Scale 10.0 Blue Color: User Time Green Color: Kernel Time MMORPG TERA STORY