Qr-me è una web application in grado di aggiungere un approccio "multimediale" alle opere ospitate nei musei. Attraverso questo software è possibile inserire testi, immagini, video ed allegati semplicemente e velocemente in pagine web raggiungibili scattando una foto ad un QR-code che verrà applicato vicino all'opera da arricchire. In questo modo i visitatori dotati di un telefono recente potranno visualizzare direttamente i contenuti ed avere una visione meno distaccata e sterile dell'opera.
Qr-me è una web application in grado di aggiungere un approccio "multimediale" alle opere ospitate nei musei. Attraverso questo software è possibile inserire testi, immagini, video ed allegati semplicemente e velocemente in pagine web raggiungibili scattando una foto ad un QR-code che verrà applicato vicino all'opera da arricchire. In questo modo i visitatori dotati di un telefono recente potranno visualizzare direttamente i contenuti ed avere una visione meno distaccata e sterile dell'opera.
The Zen of High Performance Messaging with NATS (Strange Loop 2016)wallyqs
Video: https://www.youtube.com/watch?v=dYrYCt2dTkw
HTML5: https://wallyqs.github.io/stl-nats-talk/
NATS is an open source, high performant messaging system with a design oriented towards both being as simple and reliable as possible without at the same time trading off scalability. Originally written in Ruby, and then rewritten in Go, a NATS server can nowadays push over 11M messages per second.
In this talk, we will cover how following simplicity as the main design constraint as well as focusing on a limited built-in feature set, resulted in a system which is easy to operate and reason about, making up for an attractive choice for when building many types of distributed systems where low latency and high availability are very important.
The Zen of High Performance Messaging with NATS (Strange Loop 2016)wallyqs
Video: https://www.youtube.com/watch?v=dYrYCt2dTkw
HTML5: https://wallyqs.github.io/stl-nats-talk/
NATS is an open source, high performant messaging system with a design oriented towards both being as simple and reliable as possible without at the same time trading off scalability. Originally written in Ruby, and then rewritten in Go, a NATS server can nowadays push over 11M messages per second.
In this talk, we will cover how following simplicity as the main design constraint as well as focusing on a limited built-in feature set, resulted in a system which is easy to operate and reason about, making up for an attractive choice for when building many types of distributed systems where low latency and high availability are very important.