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Building Video Game Adaptations
of Dramatic and Literary Texts
E. B. Hunter
Suman Das
M.Sc. Digital Humanities
IIT Jodhpur
1
CONCEPT
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Growing
interest in the
field
Humanities
Research
Beyond
Documentation
and
Preservation
Constructionist
Pedagogy Critical Making
Ethical Issues
› Copyright issues for
digital content.
› Design Ethics
› Creator should consider
Accessibility,
representation in their
design.
3
SUMAN DAS | M20DH019 |M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Origins
 Derives from theatrical work of
Shakespeare’s plays
4
 Her company created “walking
showcases” which were composed of
short Shakespearean scenes
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step-by-Step Guide
Step: 1 Write a Beat Sheet
5
 Video games are action & it similar to screenplays
 Distilling the source text
 Reread the source & note every points of narrative
 Make a beat sheet for the entire source
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
 Determine which of the source narrative’s
plot points and themes the game will
illuminate
Step : 2
Identify What the Game Will
Illuminate
6
 Choice of Design
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 3
7
Set the Production Timeline
 Once a set of plot points and themes are fixed,
then move to production Timeline
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 4
8
Brainstorm the Design
 If the production Team is new, spend some
time researching on games
 Importance of subject matter
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 5
9
Choose a Platform
 Free or low-cost consumer-grade digital
storytelling tools
 Based on Timeline, Skill level, Finance
select the platform
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 6
10
Scope It Down
 Scope the project down
to the smallest possible
game.
 2D animation is generally
simpler than 3D animation
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 7
11
Brainstorm a Visual Style
 Collect an online folder or mood board of visual
art, movies, games, or other images that capture
an aesthetic that might work for the game.
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 8
12
Lock Mechanics
 Before dropping in art assets, get the game’s
basic rules and interactions working
properly.
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 9
13
Add Art
 To avoid any copyright issues built fonts, background,
avatars, music, and sound effects.
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 10
14
Playtest Alpha
Versions
 Making changes to basic mechanics
easier the production process
 An ideal alpha playtester is a gamer
who is also familiar with the source
text
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Step: 11
15
Debug and
Release the Beta
A game can always be improved
After Debugging the team needs to
release it on Beta Version
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Bonus step:
16
Write a Classroom Use Guide
 “What is this?”
 “Why do I need this?”
 “What do students need?”
 “How long will it take time?”
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
Conclusion
Digital Humanities
Research can
demonstrate a deep
critical engagement with
the source text.
17
SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
THANKS!
Any questions?
18
Tools
19
 Construct 2 (drag-and-drop tool for HTML5 2D game)
 FreshAiR (location-based, augmented reality stories and
games)
 Indiegogo crowdfunding site
 Kickstarter crowdfunding site
 Scratch (simple, intuitive beginner’s programming language
for stories, games, and animations)
 Twine (interactive, nonlinear stories)
20

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Video Game and Literary Texts

  • 1. Building Video Game Adaptations of Dramatic and Literary Texts E. B. Hunter Suman Das M.Sc. Digital Humanities IIT Jodhpur 1
  • 2. CONCEPT SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR Growing interest in the field Humanities Research Beyond Documentation and Preservation Constructionist Pedagogy Critical Making
  • 3. Ethical Issues › Copyright issues for digital content. › Design Ethics › Creator should consider Accessibility, representation in their design. 3 SUMAN DAS | M20DH019 |M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 4. Origins  Derives from theatrical work of Shakespeare’s plays 4  Her company created “walking showcases” which were composed of short Shakespearean scenes SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 5. Step-by-Step Guide Step: 1 Write a Beat Sheet 5  Video games are action & it similar to screenplays  Distilling the source text  Reread the source & note every points of narrative  Make a beat sheet for the entire source SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 6.  Determine which of the source narrative’s plot points and themes the game will illuminate Step : 2 Identify What the Game Will Illuminate 6  Choice of Design SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 7. Step: 3 7 Set the Production Timeline  Once a set of plot points and themes are fixed, then move to production Timeline SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 8. Step: 4 8 Brainstorm the Design  If the production Team is new, spend some time researching on games  Importance of subject matter SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 9. Step: 5 9 Choose a Platform  Free or low-cost consumer-grade digital storytelling tools  Based on Timeline, Skill level, Finance select the platform SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 10. Step: 6 10 Scope It Down  Scope the project down to the smallest possible game.  2D animation is generally simpler than 3D animation SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 11. Step: 7 11 Brainstorm a Visual Style  Collect an online folder or mood board of visual art, movies, games, or other images that capture an aesthetic that might work for the game. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 12. Step: 8 12 Lock Mechanics  Before dropping in art assets, get the game’s basic rules and interactions working properly. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 13. Step: 9 13 Add Art  To avoid any copyright issues built fonts, background, avatars, music, and sound effects. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 14. Step: 10 14 Playtest Alpha Versions  Making changes to basic mechanics easier the production process  An ideal alpha playtester is a gamer who is also familiar with the source text SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 15. Step: 11 15 Debug and Release the Beta A game can always be improved After Debugging the team needs to release it on Beta Version SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 16. Bonus step: 16 Write a Classroom Use Guide  “What is this?”  “Why do I need this?”  “What do students need?”  “How long will it take time?” SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 17. Conclusion Digital Humanities Research can demonstrate a deep critical engagement with the source text. 17 SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR
  • 19. Tools 19  Construct 2 (drag-and-drop tool for HTML5 2D game)  FreshAiR (location-based, augmented reality stories and games)  Indiegogo crowdfunding site  Kickstarter crowdfunding site  Scratch (simple, intuitive beginner’s programming language for stories, games, and animations)  Twine (interactive, nonlinear stories)
  • 20. 20