Vectors and Transformation of
the Plane
By zerubabel
Vector
• A vector is a quantity that has both magnitude
(length) and direction.
• Vectors are often represented by directed line
segments or as ordered pairs in coordinate form.​
• Notation: Vectors are denoted by bold letters (e.g.,
v) or with an arrow over a letter (e.g., ).​
v⃗
• Zero Vector: A vector with zero magnitude and no
specific direction, denoted as .​
0⃗
• Unit Vector: A vector with a magnitude of 1, often
used to indicate direction.​
Vector Representation in the Plane
• Vectors in a 2D plane can be represented as
ordered pairs:​
• If point A has coordinates ( x1 , y1 ) and point B
has coordinates ( x2, y2 ) , then the vector from
A to B is:​A =(x2−x1,y2−y1)
B⃗
• Example:
• Let A = (2, 3) and B = (5, 7). Then:​
• A =(5−2,7−3)=(3,4)
B⃗
Vector Operations
a) Addition and Subtraction
Addition: Add corresponding components.​
+ =(u1+v1,u2+v2)​
u⃗ v⃗
Subtraction: Subtract corresponding components.​
− =(u1−v1,u2−v2)
u⃗ v⃗
Example:
Let =(4,−2) and =(1,3) , Then:​
u⃗ v⃗
+ =(4+1,−2+3)=(5,1)
u⃗ v⃗
− =(4−1,−2−3)=(3,−5)
u⃗ v⃗
b) Scalar Multiplication
Multiplying a vector by a scalar k scales its
magnitude by k and may reverse its direction if
∣ ∣
k is negative.​
k =(kv1,kv2) ​
v⃗
Example:
Let =(2,−3) and k=−2 . Then:​
v⃗
k =(−2)(2,−3)=(−4,6)
v⃗
Magnitude and Direction
Transformation of the Plane
• A transformation is a rule or function that
takes a point (or shape) in the coordinate plane
and maps it to another point.
• It changes the position, size, or orientation of
the figure.
• There are 3 main types of transformations:
1. Translation
2. Reflection
3. Rotation
1. Translation
• A translation moves every point of a shape the
same distance in the same direction.
• A point ( x , y) becomes ( x + a , y + b ) , where a
and b are the horizontal and vertical shifts.
• Example:
Translate the point (2,3) by a=4a , b=−2b :
( 2 + 4 , 3 − 2 ) = ( 6 , 1 )
→
Translation
a) Dot: A single point (x, y) is moved to a new
location by adding a fixed value:
→ (x + a, y + b)
Example: (2, 3) translated by (4, -1) (6, 2)
→
b) Line: Every point on the line moves the same
way, so the line keeps its shape and direction,
just shifts position.
Result: Line remains parallel to original.
c) Plane: The entire plane shifts in one direction,
with no change in size or shape of any figures.
2. Reflection (Flipping)
• A reflection flips a shape over a line (the mirror
line), such as the x-axis or y-axis.
• Common reflections:
• Over x-axis: (x,y) (x,−y)
→
• Over y-axis: (x,y) (−x,y)
→
• Over the line y=x : (x,y) (y,x)
→
• If the line is not on the axis of reflection, it gets
flipped over that axis.
• If the line lies on the mirror line, it maps to
itself.
• Result: Slope may change (except when reflected
over axes).
4. Rotation (Turning)
• A rotation turns a point around a fixed center
(usually the origin) by a specific angle.
• Standard rotations around the origin:
• 90° counterclockwise: (x,y) (−y,x)
→
• 180°: (x,y) (−x,−y)(
→
• 270° counterclockwise (or 90° clockwise):
(x,y) (y,−x)
→
• Example:
Rotate (2,5) 90° counterclockwise:
(−5,2)
→
• Example 1:
Line y=x rotated 90° becomes y=−x
→
• Example 2:
Line through (0,0) and (1,2) rotated 180° line
→
through (0,0) and (-1, -2)

Vectors and Transformation of the Plane.pptx

  • 1.
    Vectors and Transformationof the Plane By zerubabel
  • 2.
    Vector • A vectoris a quantity that has both magnitude (length) and direction. • Vectors are often represented by directed line segments or as ordered pairs in coordinate form.​ • Notation: Vectors are denoted by bold letters (e.g., v) or with an arrow over a letter (e.g., ).​ v⃗ • Zero Vector: A vector with zero magnitude and no specific direction, denoted as .​ 0⃗ • Unit Vector: A vector with a magnitude of 1, often used to indicate direction.​
  • 3.
    Vector Representation inthe Plane • Vectors in a 2D plane can be represented as ordered pairs:​ • If point A has coordinates ( x1 , y1 ) and point B has coordinates ( x2, y2 ) , then the vector from A to B is:​A =(x2−x1,y2−y1) B⃗ • Example: • Let A = (2, 3) and B = (5, 7). Then:​ • A =(5−2,7−3)=(3,4) B⃗
  • 4.
    Vector Operations a) Additionand Subtraction Addition: Add corresponding components.​ + =(u1+v1,u2+v2)​ u⃗ v⃗ Subtraction: Subtract corresponding components.​ − =(u1−v1,u2−v2) u⃗ v⃗ Example: Let =(4,−2) and =(1,3) , Then:​ u⃗ v⃗ + =(4+1,−2+3)=(5,1) u⃗ v⃗ − =(4−1,−2−3)=(3,−5) u⃗ v⃗
  • 5.
    b) Scalar Multiplication Multiplyinga vector by a scalar k scales its magnitude by k and may reverse its direction if ∣ ∣ k is negative.​ k =(kv1,kv2) ​ v⃗ Example: Let =(2,−3) and k=−2 . Then:​ v⃗ k =(−2)(2,−3)=(−4,6) v⃗
  • 6.
  • 7.
    Transformation of thePlane • A transformation is a rule or function that takes a point (or shape) in the coordinate plane and maps it to another point. • It changes the position, size, or orientation of the figure. • There are 3 main types of transformations: 1. Translation 2. Reflection 3. Rotation
  • 8.
    1. Translation • Atranslation moves every point of a shape the same distance in the same direction. • A point ( x , y) becomes ( x + a , y + b ) , where a and b are the horizontal and vertical shifts. • Example: Translate the point (2,3) by a=4a , b=−2b : ( 2 + 4 , 3 − 2 ) = ( 6 , 1 ) →
  • 9.
    Translation a) Dot: Asingle point (x, y) is moved to a new location by adding a fixed value: → (x + a, y + b) Example: (2, 3) translated by (4, -1) (6, 2) → b) Line: Every point on the line moves the same way, so the line keeps its shape and direction, just shifts position. Result: Line remains parallel to original. c) Plane: The entire plane shifts in one direction, with no change in size or shape of any figures.
  • 10.
    2. Reflection (Flipping) •A reflection flips a shape over a line (the mirror line), such as the x-axis or y-axis. • Common reflections: • Over x-axis: (x,y) (x,−y) → • Over y-axis: (x,y) (−x,y) → • Over the line y=x : (x,y) (y,x) →
  • 11.
    • If theline is not on the axis of reflection, it gets flipped over that axis. • If the line lies on the mirror line, it maps to itself. • Result: Slope may change (except when reflected over axes).
  • 12.
    4. Rotation (Turning) •A rotation turns a point around a fixed center (usually the origin) by a specific angle. • Standard rotations around the origin: • 90° counterclockwise: (x,y) (−y,x) → • 180°: (x,y) (−x,−y)( → • 270° counterclockwise (or 90° clockwise): (x,y) (y,−x) →
  • 13.
    • Example: Rotate (2,5)90° counterclockwise: (−5,2) → • Example 1: Line y=x rotated 90° becomes y=−x → • Example 2: Line through (0,0) and (1,2) rotated 180° line → through (0,0) and (-1, -2)