1) Variables are used to store and represent data in a program. They have a name, data type, and range of values. Variable names must follow specific identifier rules.
2) Classes define the attributes (data) and behaviors (methods) of objects. An object is an instance of a class. Constructors are special methods that initialize new objects.
3) Constructors allow objects to be created and initialized with specific attribute values. Defining multiple constructors provides flexibility in how objects are instantiated.