• An artificial intelligence (AI) agent is a
software program that can interact with
its environment, collect data, and use the
data to perform self-determined tasks to
meet predetermined goals. Humans set
goals, but an AI agent independently
chooses the best actions it needs to
perform to achieve those goals.
Example
• For example, consider a contact center
AI agent that wants to resolves customer
queries. The agent will automatically ask
the customer different questions, look up
information in internal documents, and
respond with a solution. Based on the
customer responses, it determines if it
can resolve the query itself or pass it on
to a human.
• Games have long been a popular area for
research in artificial intelligence (AI), and
for good reason.
• Because games are challenging yet easy
to formalize, they can be used as
platforms for the development of new AI
methods and for measuring how well
they work.
• AI agents in gaming are advanced
entities that can compete with or even
beat human players. They use deep
learning and strategic analysis to make
decisions.
• However, its performance is often no
better than human agents. The ultimate
purpose of AI agents is to entertain
human players.
Some examples of AI agents in gaming
include:
• Deep Blue: An AI agent developed for
chess
• AlphaGo: An AI agent that defeated
world champions in the game of Go
• SIMA: A virtual buddy from Google
DeepMind that can understand and follow
instructions in a variety of virtual
environments
• Non-player characters (NPCs)
Non-player characters (NPCs) are a primary example of AI agents in
gaming. They are characters that players can interact with but do not
control.
• Adaptive Difficulty Systems
Adaptive difficulty systems are designed to adjust the challenge level of a game in
real-time based on the player's performance. This approach aims to enhance
player engagement and satisfaction by ensuring that the game remains neither
too easy nor too difficult.
• Procedural Content Generation
Procedural content generation (PCG) refers to the algorithmic creation of game
content, such as levels, environments, and items, rather than manually
designing every element. This technique allows for a vast amount of unique
content to be produced efficiently.
• Player Behavior Analysis
Player behavior analysis involves studying how players interact
with a game to gain insights into their preferences, motivations,
and challenges. This analysis can inform game design and
marketing strategies, ultimately enhancing the player
experience.
History of agents in
gaming
• AI research and video games have long
been intertwined. In 1951, Nim, the
first AI game, was created. In 1952, IBM
developed an AI Checkers program that
was designed to analyze and learn from
each move, allowing the computer to
progressively get better.
Future of AI in games
• The future of AI in video
games holds the potential for
even more engaging and
responsive experiences.
• Thanks to progress in machine
learning and technologies like
a neural network , AI
characters can adapt and
develop according to player
interactions, leading to distinct
and personalized gameplay
experiences.
Common games having
gaming agents
• Mincraft
• GTA 5
• Chess duo
• Rocket league season
v
• Red Dead
Redemption 2
• F.I.F.A
• AlphaGo Zero
• Darkforest
conclusion
• Gaming is the field where Artificial
intelligience will grow rapidly and
enhance the experience of the users.
• With the introduction of new technologies
in Ai the future of gaming industry is
very incradable,
Games in future will be to realistic.
Thank you

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  • 2.
    • An artificialintelligence (AI) agent is a software program that can interact with its environment, collect data, and use the data to perform self-determined tasks to meet predetermined goals. Humans set goals, but an AI agent independently chooses the best actions it needs to perform to achieve those goals.
  • 3.
    Example • For example,consider a contact center AI agent that wants to resolves customer queries. The agent will automatically ask the customer different questions, look up information in internal documents, and respond with a solution. Based on the customer responses, it determines if it can resolve the query itself or pass it on to a human.
  • 4.
    • Games havelong been a popular area for research in artificial intelligence (AI), and for good reason. • Because games are challenging yet easy to formalize, they can be used as platforms for the development of new AI methods and for measuring how well they work.
  • 5.
    • AI agentsin gaming are advanced entities that can compete with or even beat human players. They use deep learning and strategic analysis to make decisions. • However, its performance is often no better than human agents. The ultimate purpose of AI agents is to entertain human players.
  • 6.
    Some examples ofAI agents in gaming include: • Deep Blue: An AI agent developed for chess • AlphaGo: An AI agent that defeated world champions in the game of Go • SIMA: A virtual buddy from Google DeepMind that can understand and follow instructions in a variety of virtual environments
  • 7.
    • Non-player characters(NPCs) Non-player characters (NPCs) are a primary example of AI agents in gaming. They are characters that players can interact with but do not control. • Adaptive Difficulty Systems Adaptive difficulty systems are designed to adjust the challenge level of a game in real-time based on the player's performance. This approach aims to enhance player engagement and satisfaction by ensuring that the game remains neither too easy nor too difficult. • Procedural Content Generation Procedural content generation (PCG) refers to the algorithmic creation of game content, such as levels, environments, and items, rather than manually designing every element. This technique allows for a vast amount of unique content to be produced efficiently.
  • 8.
    • Player BehaviorAnalysis Player behavior analysis involves studying how players interact with a game to gain insights into their preferences, motivations, and challenges. This analysis can inform game design and marketing strategies, ultimately enhancing the player experience.
  • 9.
    History of agentsin gaming • AI research and video games have long been intertwined. In 1951, Nim, the first AI game, was created. In 1952, IBM developed an AI Checkers program that was designed to analyze and learn from each move, allowing the computer to progressively get better.
  • 10.
    Future of AIin games • The future of AI in video games holds the potential for even more engaging and responsive experiences. • Thanks to progress in machine learning and technologies like a neural network , AI characters can adapt and develop according to player interactions, leading to distinct and personalized gameplay experiences.
  • 11.
    Common games having gamingagents • Mincraft • GTA 5 • Chess duo • Rocket league season v • Red Dead Redemption 2 • F.I.F.A • AlphaGo Zero • Darkforest
  • 12.
    conclusion • Gaming isthe field where Artificial intelligience will grow rapidly and enhance the experience of the users. • With the introduction of new technologies in Ai the future of gaming industry is very incradable, Games in future will be to realistic.
  • 13.