Four people. One game. Not enough hours.
If you've ever been on a small indie game team, you know the pain: your artist spends Monday importing 400 files one by one, your designer can't tune the game until a scene exists, your only engineer is the bottleneck for everything, and the one day you actually get to design? It's the first to get eaten.
The bottleneck was never skill. It was repetition, waiting, and late surprises.
So I built two open-source projects (MIT License):
🎮 Kiro Unity Accelerator An AI assistant that actually knows Unity and can operate it. Batch-configure art assets, generate scenes from one sentence, build, test, and ship cross-platform. 12 domains, 40+ tool modules. Real feedback: a networking framework that took 3 weeks to learn was completed in 1.5 days with Kiro.
🏢 Kiro Multi-Agent Game Studio A virtual game studio with 48 AI roles. You talk to one Producer; it figures out the engine (Unity / Godot / Unreal / Cocos Creator), the game type (15 genre experts), and orchestrates design, art (ComfyUI generation), engineering, QA, and compliance.
The philosophy: AI handles execution; you make the decisions. Creative direction, the final call on "is it fun," review gates, all yours.
This isn't "AI writing code." It's a production line with specs, handoffs, reviews, and validation.
🔗 GitHub:
github.com/hoycdanny/kiro-unity-accelerator
github.com/hoycdanny/kiro-multi-agent-game-studio
#GameDev #AI #OpenSource #Unity #Kiro #IndieGame #AWS #MultiAgent
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四個人。一款遊戲。時間永遠不夠用。
如果你是小型獨立遊戲團隊,你一定懂這種痛:美術在手動匯入 400 個檔案、設計師等場景等到發霉、唯一會修 build 的工程師成了所有人的瓶頸,真正做創意的時間只剩週五。
問題從來不是能力不夠,而是重複性工作、等待、和太晚發現的意外吃掉了所有時間。
所以我做了兩個開源專案(MIT License):
🎮 Kiro Unity Accelerator 一個真正懂 Unity 且能直接操作它的 AI 助手。用一句話批次設定美術資源、生成場景、跑測試、跨平台建置。12 大領域、40+ 工具模組。實際用戶回饋:原本要三週才能學會的網路框架,用 Kiro 一天半就搞定。
🏢 Kiro Multi-Agent Game Studio 48 個 AI 角色組成的虛擬遊戲工作室,你只需要跟「製作人」說一句話。它會自動判斷引擎(Unity / Godot / Unreal / Cocos Creator)、遊戲類型(15 種專家)、分派設計、美術(ComfyUI 生圖)、工程、QA、合規等工作。
核心理念:AI 負責執行,你負責決策。 創意方向、「好不好玩」的最終判斷、審核關卡,全部留在你手上。
這不是「AI 幫你寫 code」,這是一條有規格、交接、審核、驗證的生產線。
🔗 GitHub:
github.com/hoycdanny/kiro-unity-accelerator
github.com/hoycdanny/kiro-multi-agent-game-studio
#GameDev #AI #OpenSource #Unity #Kiro #IndieGame #AWS #MultiAgent