This document contains references to steampunk style and themes. It mentions character clothing, likely costumes inspired by Victorian or industrial era fashion. It also lists dogma, possibly referring to beliefs, principles or tenets commonly seen in steampunk fiction around technology and alternate histories.
This document provides examples of different types of mood boards including simple room/paint mood boards, other room mood boards, wedding mood boards, mise-en-scene mood boards for film/photography, genre mood boards, and annotated mood boards that include notes.
A mood board is a visual collection of images, colors, fonts, and other elements that represent the overall style and feeling of a project. The document discusses how to create a mood board for a music magazine by considering people, props, backgrounds, colors, fonts, genre, and audience. Examples of mood boards are provided to illustrate the concept.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Daniel1Nye
This document provides an assignment brief for a unit on sound design for computer games. Students will be tasked with creating audio assets for a cut scene from the video game Grand Theft Auto 5. Over the course of 7 tasks, students will record field recordings, analyze existing game audio, script and record dialogue, and use audio editing software to apply effects and generate sound effects. Their final project will be a 2 minute audio cut scene for a new GTA 5 mission. The assignment aims to teach portable and studio recording, post production techniques, and the process of creating full audio assets to industry standards.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
This document contains references to steampunk style and themes. It mentions character clothing, likely costumes inspired by Victorian or industrial era fashion. It also lists dogma, possibly referring to beliefs, principles or tenets commonly seen in steampunk fiction around technology and alternate histories.
This document provides examples of different types of mood boards including simple room/paint mood boards, other room mood boards, wedding mood boards, mise-en-scene mood boards for film/photography, genre mood boards, and annotated mood boards that include notes.
A mood board is a visual collection of images, colors, fonts, and other elements that represent the overall style and feeling of a project. The document discusses how to create a mood board for a music magazine by considering people, props, backgrounds, colors, fonts, genre, and audience. Examples of mood boards are provided to illustrate the concept.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Daniel1Nye
This document provides an assignment brief for a unit on sound design for computer games. Students will be tasked with creating audio assets for a cut scene from the video game Grand Theft Auto 5. Over the course of 7 tasks, students will record field recordings, analyze existing game audio, script and record dialogue, and use audio editing software to apply effects and generate sound effects. Their final project will be a 2 minute audio cut scene for a new GTA 5 mission. The assignment aims to teach portable and studio recording, post production techniques, and the process of creating full audio assets to industry standards.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
Photorealism and cel-shading are two techniques used in video games to make graphics appear realistic or hand-drawn like a cartoon. Photorealism aims to make games look identical to the real world, and is used in games like Crysis and FIFA. Cel-shading makes games appear hand-drawn and is used in games like Zelda and Borderlands to mimic the style of cartoons. Abstraction is an art style that exaggerates or distorts reality without depicting real people, places or things. It uses color to provoke emotion and has been used in advertising. Exaggeration is also commonly used in video games, movies and art to make scenes more exciting or enhance character traits.
Compression reduces file sizes and allows for faster transfer over the internet. Image capture devices range from cameras to scanners, with cameras recording still images and videos and scanners optically scanning objects. Optimising changes game and video settings to improve performance and prevent overheating. Storage saves documents to external devices like USBs, hard drives, with file size depending on type - videos and movies are usually larger than a gigabyte.
Resolution refers to the number of pixels per inch in an image, with more pixels allowing for more detail. Screen displays standardly use 72 pixels per inch (PPI) while prints use 300 PPI. The number of pixels determines image quality, as more pixels provide more image information. A bitmap image's resolution is determined by its size in pixels and pixels per inch.
Texture art involves designing the surface appearance of characters or objects in 2D or 3D form. Pixel art uses raster graphics software to edit images at the pixel level. Concept art illustrates ideas that are used in video games, and involves sketching numerous designs of items, characters, or weapons to develop concepts. Background graphics in games set the mood without interaction, like arenas in fighting games. Print and video advertisements for games use gameplay footage, images, and reviews to attract customers and provide information on platforms, release dates, and where to find out more online.
This schedule outlines the tasks to be completed each day for several weeks. Task 3 will take place during the week of October 22nd. Task 4 is scheduled for the week of November 5th. Finally, Task 7 will occur the week of December 10th, with all times being dedicated to its completion that week.
Gold-Shark seeks revenge on fishermen for killing his siblings by attacking their boats and breaking fishing lines. However, after causing trouble, the fishermen call in the navy to stop the pest. Gold-Shark then tries to convince other sea creatures to help him fight the navy, but he starts to mistreat his followers and a revolution breaks out against him.
Rupert was a gift given to a young girl, but as she grew older he became damaged and was replaced by a new bear. Left in the toy box, Rupert grew angry and planned his revenge. He acquires a large knife and seeks to kill the new bear and other toys, becoming insane from his time alone. Rupert befriends an old discarded bunny named Flopsy, who helps him plan his revenge to be loved again.
Daniel Nye is applying for an animator position at Salford City College. He has 6 years of experience in computer graphics and 4 years experience developing console games. As an animator, his role would involve bringing animated characters to life through creating multiple images that give the illusion of movement, especially realistic human characters. He has exceptional animation skills, is an expert with MotionBuilder software, and has strong communication and organizational abilities to collaborate effectively on projects.
The document contains job descriptions for several animation roles including:
- Animator - Responsibilities include creating high quality animations and meeting deadlines. Qualifications include a degree in animation and experience with animation software.
- Character Animator - Similar responsibilities to Animator but focused on animating characters. Requires experience developing third person action games.
- Technical Animator - Supports the animation pipeline and ensures tools and workflows are optimal. Background in programming and rigging is required.
- Senior Character Animator - Leads a team of animators and creates complex character performances. Minimum of 5 years experience on AAA titles is required.
- 3D Character Animator - Animates characters for games using software like 3DS
Game designers are responsible for planning all elements of a game including its setting, rules, story, characters and gameplay. They define the overall design which is then implemented by other roles such as level editors and artists. Level editors create the specific environments and challenges within the constraints of the design. The lead artist oversees the visual style and manages the art team to create all graphics. Technical artists ensure art assets can be integrated into the game technically. Programmers write the code to run the game as defined by the designers.
Texture art involves designing the surface appearance of characters or objects, usually in 2D but sometimes in 3D. Pixel art uses raster graphics software to edit images at the pixel level. Concept art is a form of illustration used to develop ideas for video games, as well as other industries, by sketching numerous designs of an item, character, or weapon to provide visual development. Background graphics in games set the mood or scene without interaction, like a large arena crowd in an important street fighter match. Video game companies spend significant resources producing advertising like TV spots, artwork, and gameplay videos to promote their games and entice purchases.
This document lists the major stakeholders in the video game industry: developers who create games, publishers who fund development and market games, console manufacturers and first party publishers who produce exclusive titles for their systems, distributors and retailers who sell games to consumers, outsourcing companies that provide services, and the press and media that cover the industry.
The document summarizes the steps taken to create a character in a digital image. The artist used the pen tool to outline clothing details, then selected basic colors from a photograph to apply to the character. Shading and 3D effects were added by making colors slightly darker or lighter using the K slider. The free transform tool was utilized to adjust clothing and accessory pieces. The finished character was placed in front of a background from Google Images and on wooden flooring, with red eyes added to symbolize a dark side using the circle and Gaussian blur tools.
The document provides suggestions for designing the appearance of a mysterious female character for a steampunk setting, including wearing a dark red mask to enhance her sexual appeal and mystery, stripes of black and white like a mime, gloves for elegance, and a large cloak. Her outfit and colors are meant to portray a mysterious and shady side while still maintaining her femininity, with bold colors and bright trimmings to give her character.
Daniel Nye is applying for an animator position at Salford City College. He has 6 years of experience in computer graphics and 4 years experience developing console games. His skills include expertly animating realistic human characters using MotionBuilder, strong communication skills, and experience programming and scripting. He is passionate about video games, good at meeting deadlines, and works well in a team.
Photorealism and cel-shading are two techniques used in video games to make graphics appear realistic or hand-drawn like a cartoon. Photorealism aims to make games look identical to the real world, and is used in games like Crysis and FIFA. Cel-shading makes games appear hand-drawn and is used in games like Zelda and Borderlands to mimic the style of cartoons. Abstraction is an art style that exaggerates or distorts reality without depicting real people, places or things. It uses color to provoke emotion and has been used in advertising. Exaggeration is also commonly used in video games, movies and art to make scenes more exciting or enhance character traits.
Compression reduces file sizes and allows for faster transfer over the internet. Image capture devices range from cameras to scanners, with cameras recording still images and videos and scanners optically scanning objects. Optimising changes game and video settings to improve performance and prevent overheating. Storage saves documents to external devices like USBs, hard drives, with file size depending on type - videos and movies are usually larger than a gigabyte.
Resolution refers to the number of pixels per inch in an image, with more pixels allowing for more detail. Screen displays standardly use 72 pixels per inch (PPI) while prints use 300 PPI. The number of pixels determines image quality, as more pixels provide more image information. A bitmap image's resolution is determined by its size in pixels and pixels per inch.
Texture art involves designing the surface appearance of characters or objects in 2D or 3D form. Pixel art uses raster graphics software to edit images at the pixel level. Concept art illustrates ideas that are used in video games, and involves sketching numerous designs of items, characters, or weapons to develop concepts. Background graphics in games set the mood without interaction, like arenas in fighting games. Print and video advertisements for games use gameplay footage, images, and reviews to attract customers and provide information on platforms, release dates, and where to find out more online.
This schedule outlines the tasks to be completed each day for several weeks. Task 3 will take place during the week of October 22nd. Task 4 is scheduled for the week of November 5th. Finally, Task 7 will occur the week of December 10th, with all times being dedicated to its completion that week.
Gold-Shark seeks revenge on fishermen for killing his siblings by attacking their boats and breaking fishing lines. However, after causing trouble, the fishermen call in the navy to stop the pest. Gold-Shark then tries to convince other sea creatures to help him fight the navy, but he starts to mistreat his followers and a revolution breaks out against him.
Rupert was a gift given to a young girl, but as she grew older he became damaged and was replaced by a new bear. Left in the toy box, Rupert grew angry and planned his revenge. He acquires a large knife and seeks to kill the new bear and other toys, becoming insane from his time alone. Rupert befriends an old discarded bunny named Flopsy, who helps him plan his revenge to be loved again.
Daniel Nye is applying for an animator position at Salford City College. He has 6 years of experience in computer graphics and 4 years experience developing console games. As an animator, his role would involve bringing animated characters to life through creating multiple images that give the illusion of movement, especially realistic human characters. He has exceptional animation skills, is an expert with MotionBuilder software, and has strong communication and organizational abilities to collaborate effectively on projects.
The document contains job descriptions for several animation roles including:
- Animator - Responsibilities include creating high quality animations and meeting deadlines. Qualifications include a degree in animation and experience with animation software.
- Character Animator - Similar responsibilities to Animator but focused on animating characters. Requires experience developing third person action games.
- Technical Animator - Supports the animation pipeline and ensures tools and workflows are optimal. Background in programming and rigging is required.
- Senior Character Animator - Leads a team of animators and creates complex character performances. Minimum of 5 years experience on AAA titles is required.
- 3D Character Animator - Animates characters for games using software like 3DS
Game designers are responsible for planning all elements of a game including its setting, rules, story, characters and gameplay. They define the overall design which is then implemented by other roles such as level editors and artists. Level editors create the specific environments and challenges within the constraints of the design. The lead artist oversees the visual style and manages the art team to create all graphics. Technical artists ensure art assets can be integrated into the game technically. Programmers write the code to run the game as defined by the designers.
Texture art involves designing the surface appearance of characters or objects, usually in 2D but sometimes in 3D. Pixel art uses raster graphics software to edit images at the pixel level. Concept art is a form of illustration used to develop ideas for video games, as well as other industries, by sketching numerous designs of an item, character, or weapon to provide visual development. Background graphics in games set the mood or scene without interaction, like a large arena crowd in an important street fighter match. Video game companies spend significant resources producing advertising like TV spots, artwork, and gameplay videos to promote their games and entice purchases.
This document lists the major stakeholders in the video game industry: developers who create games, publishers who fund development and market games, console manufacturers and first party publishers who produce exclusive titles for their systems, distributors and retailers who sell games to consumers, outsourcing companies that provide services, and the press and media that cover the industry.
The document summarizes the steps taken to create a character in a digital image. The artist used the pen tool to outline clothing details, then selected basic colors from a photograph to apply to the character. Shading and 3D effects were added by making colors slightly darker or lighter using the K slider. The free transform tool was utilized to adjust clothing and accessory pieces. The finished character was placed in front of a background from Google Images and on wooden flooring, with red eyes added to symbolize a dark side using the circle and Gaussian blur tools.
The document provides suggestions for designing the appearance of a mysterious female character for a steampunk setting, including wearing a dark red mask to enhance her sexual appeal and mystery, stripes of black and white like a mime, gloves for elegance, and a large cloak. Her outfit and colors are meant to portray a mysterious and shady side while still maintaining her femininity, with bold colors and bright trimmings to give her character.
Daniel Nye is applying for an animator position at Salford City College. He has 6 years of experience in computer graphics and 4 years experience developing console games. His skills include expertly animating realistic human characters using MotionBuilder, strong communication skills, and experience programming and scripting. He is passionate about video games, good at meeting deadlines, and works well in a team.