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Designing massively multiplayer social systems Rashmi Sinha www.slideshare.net
-  Second generation social networks -  Individuals, groups & popularity - 9  principles   for design
Second generation  social networks Sharing in large networks, versus own site Human crawlers Urban sociality
First generation Social Networks (Friendster, LinkedIn…) How it works People connect to each other Six degrees of separation “ Are you my friend” awkwardness 1) I am linked to -> -> to you  --->You are linked to her -> -> to her…
Hi I found you while I was searching my network at LinkedIn. Let's connect directly, so we can help each other with referrals. If we connect, both of our networks will grow… X
Object-based  social networks objects allow us to -connect -play... Coffee Tomatoes
Model a: Watercooler conversations  (around objects e.g., Flickr, Yahoo answers) 1) I share my pics ->   -> with you --->   -->You share your pics -> ---> with him How it works People share objects | watch others Connections through objects Social info streams: emergence of popular, interesting items
Model b: Viral sharing  (passing on interesting stuff, e.g., YouTube videos) How it works Individual to individual to individual Popularity based navigation track “viral” items 1) I send video I like  -> -> to you. You pass on -->   --> to her, who sends on to her, who passes on…
Model c: Tag-based social sharing  (linked by concepts. e.g., del.icio.us) 1) I tag my bookmarks   -> you see my tags  -->You share your tags -> How it works Saving & tagging your stuff (creating bookmarks). Tags mediate social connections Formation of social/conceptual information streams. Emergence of popular, interesting items  politics lebanon Global voices politics technology Global voices web JAVA CNN networks blogs science science science brain
Model d: Social news creation  (rating news stories, e.g., digg, Newsvine) 1) I find interesting story   -> you rate story  -->Others rate stories 5 4 How it works Finding and rating stories Popular stories rise to top
SlideShare:  Presentations as objects of sharing digital representation Social practices around presentations Building community
What people share... Cartoons Paintings Humor Love Songs Talk slides Images of women Sermons Standalone lectures Activism Lesson plans Movie reviews Mother’s day cards
Individuals, groups and popularity
Designing for the  individual Usability Findability  Interactions and their flow …
Designing for the  group How people interact Rules for interaction Product of interaction Collaboration, joint decision… Problems with groups
Wisdom  of  crowds  on web-based systems Cognitive Diversity Independence Decentralization Easy Aggregation
Popularity  is popular on sharing sites No multi-level menus! Navigation = Top100 lists, tag clouds
Duncan Watts  experiments on popularity Two worlds Individual Social Influence – 8 separate worlds Rich get richer effect
N Sync  vs.  lonely girl
 
System designer  as trend creator People want a shared reality the watercooler effect did not go away
Designing  popularity Everything starts as equal People can connect locally Highlight alternative viewpoints System should be flexible
3   models of sociality Google Digg YouTube
Google –  no social navigation less social engagement sequential conformity reduced
Digg as a laser beam Focused  in time, tech topics, young male users! Encourages mobs the “digg” is quick, engaging and transparent sequential decisions
Youtube -  promiscuous   popularity Many metrics Different strokes for different folks
Popularity on   SlideShare Keep it on your desktop Download Remember stuff, tell someone you like their stuff Favorite & tag Share with your friends Email Share on your blog Embed Watch it View Interact with others Comment Goal Metric
most  viewed most  favorited/tagged
9   principles for  designing social  systems
Forget the ipod!
Give up control This is messy!
1. Make system   personally useful memorable personal snippets (e.g., Del.icio.us & Flickr) Self-expression (e.g., Newsvine) Social status: Digg Don’t count on altruism thrive on people’s selfishness
2. Symbiotic relationship between   personal & social Small individual contributions can be collected and mashed-up Simple, guessable URLs for everything  Personal snippets > Social stream Pictures > by Events Music > by Playlists
3. Porous boundary  between public & private Personal desktop software vs. social websites People will share for the right returns defaults to public, can change to private user has control individual pieces & sets Privacy settings on Flickr
4.  levels of   participation Everyone does not need to create! Implicit creation (creating by consuming) Remixing—adding value to others’ content Source: Bradley Horowitz’s weblog, Elatable, Feb. 17, 2006, “Creators, Synthesizers, and Consumers”
5. Let people feel   presence of others Sense that others are out there what paths are worn real time updating
6. and yet,  moments of Independence… Choreography:  when alone, when part of group prevent mobs not too easy to mimic others incentives for originality allow for alternative viewpoints
7. Add in  serendipity  navigation not just about popularity access to some popular stuff (keep this fast moving) make “long tail” accessible popularity as jump off point to other ways of exploring personalization & recommendations ad-hoc groups?
8. Add in a  dash of experts contest on SlideShare: both judges & popular votes
9. Most of all,  allow for play
Finally  slides at www.slideshare.net/rashmi/social-design-wordcamp/ find me at  www.slideshare.net/rashmi

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Social design wordcamp

  • 1. Designing massively multiplayer social systems Rashmi Sinha www.slideshare.net
  • 2. - Second generation social networks - Individuals, groups & popularity - 9 principles for design
  • 3. Second generation social networks Sharing in large networks, versus own site Human crawlers Urban sociality
  • 4. First generation Social Networks (Friendster, LinkedIn…) How it works People connect to each other Six degrees of separation “ Are you my friend” awkwardness 1) I am linked to -> -> to you --->You are linked to her -> -> to her…
  • 5. Hi I found you while I was searching my network at LinkedIn. Let's connect directly, so we can help each other with referrals. If we connect, both of our networks will grow… X
  • 6. Object-based social networks objects allow us to -connect -play... Coffee Tomatoes
  • 7. Model a: Watercooler conversations (around objects e.g., Flickr, Yahoo answers) 1) I share my pics -> -> with you ---> -->You share your pics -> ---> with him How it works People share objects | watch others Connections through objects Social info streams: emergence of popular, interesting items
  • 8. Model b: Viral sharing (passing on interesting stuff, e.g., YouTube videos) How it works Individual to individual to individual Popularity based navigation track “viral” items 1) I send video I like -> -> to you. You pass on --> --> to her, who sends on to her, who passes on…
  • 9. Model c: Tag-based social sharing (linked by concepts. e.g., del.icio.us) 1) I tag my bookmarks -> you see my tags -->You share your tags -> How it works Saving & tagging your stuff (creating bookmarks). Tags mediate social connections Formation of social/conceptual information streams. Emergence of popular, interesting items politics lebanon Global voices politics technology Global voices web JAVA CNN networks blogs science science science brain
  • 10. Model d: Social news creation (rating news stories, e.g., digg, Newsvine) 1) I find interesting story -> you rate story -->Others rate stories 5 4 How it works Finding and rating stories Popular stories rise to top
  • 11. SlideShare: Presentations as objects of sharing digital representation Social practices around presentations Building community
  • 12. What people share... Cartoons Paintings Humor Love Songs Talk slides Images of women Sermons Standalone lectures Activism Lesson plans Movie reviews Mother’s day cards
  • 14. Designing for the individual Usability Findability Interactions and their flow …
  • 15. Designing for the group How people interact Rules for interaction Product of interaction Collaboration, joint decision… Problems with groups
  • 16. Wisdom of crowds on web-based systems Cognitive Diversity Independence Decentralization Easy Aggregation
  • 17. Popularity is popular on sharing sites No multi-level menus! Navigation = Top100 lists, tag clouds
  • 18. Duncan Watts experiments on popularity Two worlds Individual Social Influence – 8 separate worlds Rich get richer effect
  • 19. N Sync vs. lonely girl
  • 20.  
  • 21. System designer as trend creator People want a shared reality the watercooler effect did not go away
  • 22. Designing popularity Everything starts as equal People can connect locally Highlight alternative viewpoints System should be flexible
  • 23. 3 models of sociality Google Digg YouTube
  • 24. Google – no social navigation less social engagement sequential conformity reduced
  • 25. Digg as a laser beam Focused in time, tech topics, young male users! Encourages mobs the “digg” is quick, engaging and transparent sequential decisions
  • 26. Youtube - promiscuous popularity Many metrics Different strokes for different folks
  • 27. Popularity on SlideShare Keep it on your desktop Download Remember stuff, tell someone you like their stuff Favorite & tag Share with your friends Email Share on your blog Embed Watch it View Interact with others Comment Goal Metric
  • 28. most viewed most favorited/tagged
  • 29. 9 principles for designing social systems
  • 31. Give up control This is messy!
  • 32. 1. Make system personally useful memorable personal snippets (e.g., Del.icio.us & Flickr) Self-expression (e.g., Newsvine) Social status: Digg Don’t count on altruism thrive on people’s selfishness
  • 33. 2. Symbiotic relationship between personal & social Small individual contributions can be collected and mashed-up Simple, guessable URLs for everything Personal snippets > Social stream Pictures > by Events Music > by Playlists
  • 34. 3. Porous boundary between public & private Personal desktop software vs. social websites People will share for the right returns defaults to public, can change to private user has control individual pieces & sets Privacy settings on Flickr
  • 35. 4. levels of participation Everyone does not need to create! Implicit creation (creating by consuming) Remixing—adding value to others’ content Source: Bradley Horowitz’s weblog, Elatable, Feb. 17, 2006, “Creators, Synthesizers, and Consumers”
  • 36. 5. Let people feel presence of others Sense that others are out there what paths are worn real time updating
  • 37. 6. and yet, moments of Independence… Choreography: when alone, when part of group prevent mobs not too easy to mimic others incentives for originality allow for alternative viewpoints
  • 38. 7. Add in serendipity navigation not just about popularity access to some popular stuff (keep this fast moving) make “long tail” accessible popularity as jump off point to other ways of exploring personalization & recommendations ad-hoc groups?
  • 39. 8. Add in a dash of experts contest on SlideShare: both judges & popular votes
  • 40. 9. Most of all, allow for play
  • 41. Finally slides at www.slideshare.net/rashmi/social-design-wordcamp/ find me at www.slideshare.net/rashmi