This paper describes the framework of the interactive storytelling in MMORPGs, a non-linear narrative, which a gameplayer takes the role of a digital story writer in a magic cycle. It aims to propose an extended storytelling framework for games-based learning principle.
This paper describes the framework of the interactive storytelling in MMORPGs, a non-linear narrative, which a gameplayer takes the role of a digital story writer in a magic cycle. It aims to propose an extended storytelling framework for games-based learning principle.