This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be uploaded to the student's blog and tagged according to the criteria and game genre. The brief aims to develop the student's ability to analyze and discuss sound and music in games while having them apply sound design skills.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá la mayoría de las importaciones de petróleo ruso a la UE y se implementará de manera gradual durante los próximos seis meses. Esta medida tiene como objetivo aumentar la presión económica sobre Rusia y privar al país de una importante fuente de ingresos.
This assignment brief outlines tasks for students to complete 2D and 3D visual artworks, as well as sound recordings, based on Manchester's urban architecture. Students will research buildings, draw and photograph locations, and record ambient sounds. They will then create 2D illustrations and 3D sculptures representing the architecture. Finally, students will edit sound recordings with their visuals into a video to present on their blogs. The assignment aims to develop students' 2D and 3D art skills, as well as field recording techniques for sounds. It is assessed based on criteria for the relevant level 2 and 3 units in creative media production.
This schedule outlines the tasks and timeline for a group project to model two areas in the SIMS game engine. Key activities include:
- Choosing areas and producing a schedule in Week 1
- Measuring, photographing, and diagramming the areas in Week 2
- Building basic shells of the areas in Week 3
- Adding details, rendering, and evaluating the models in Weeks 4-5
The schedule allocates time for tasks, tutorials, and reviews to help the group stay on track to complete the project.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be uploaded to the student's blog and tagged according to the criteria and game genre. The brief aims to develop the student's ability to analyze and discuss sound and music in games while having them apply sound design skills.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá la mayoría de las importaciones de petróleo ruso a la UE y se implementará de manera gradual durante los próximos seis meses. Esta medida tiene como objetivo aumentar la presión económica sobre Rusia y privar al país de una importante fuente de ingresos.
This assignment brief outlines tasks for students to complete 2D and 3D visual artworks, as well as sound recordings, based on Manchester's urban architecture. Students will research buildings, draw and photograph locations, and record ambient sounds. They will then create 2D illustrations and 3D sculptures representing the architecture. Finally, students will edit sound recordings with their visuals into a video to present on their blogs. The assignment aims to develop students' 2D and 3D art skills, as well as field recording techniques for sounds. It is assessed based on criteria for the relevant level 2 and 3 units in creative media production.
This schedule outlines the tasks and timeline for a group project to model two areas in the SIMS game engine. Key activities include:
- Choosing areas and producing a schedule in Week 1
- Measuring, photographing, and diagramming the areas in Week 2
- Building basic shells of the areas in Week 3
- Adding details, rendering, and evaluating the models in Weeks 4-5
The schedule allocates time for tasks, tutorials, and reviews to help the group stay on track to complete the project.
Este documento é um formulário de cadastro para admissão de colaboradores que solicita informações pessoais e profissionais do candidato, incluindo dados como nome, CPF, escolaridade, experiência de trabalho e referências. O formulário também inclui perguntas sobre áreas de interesse, como o candidato ficou sabendo da vaga e frases a serem completadas.
O documento descreve o empreendimento residencial Riviera D'Itália, com 5 torres contendo apartamentos de 49 a 72m2, com 1 ou 2 vagas de garagem e de 2 a 3 quartos. O empreendimento oferece áreas comuns como sala de estar, cozinha, varanda gourmet e playground. A construtora busca soluções sustentáveis para diminuir o impacto ambiental.
Este documento é um formulário de cadastro para admissão de colaboradores que solicita informações pessoais e profissionais do candidato, incluindo dados como nome, CPF, escolaridade, experiência de trabalho e referências. O formulário também inclui perguntas sobre áreas de interesse, como o candidato ficou sabendo da vaga e frases a serem completadas.
O documento descreve o empreendimento residencial Riviera D'Itália, com 5 torres contendo apartamentos de 49 a 72m2, com 1 ou 2 vagas de garagem e de 2 a 3 quartos. O empreendimento oferece áreas comuns como sala de estar, cozinha, varanda gourmet e playground. A construtora busca soluções sustentáveis para diminuir o impacto ambiental.