The document outlines a filming schedule for a student film project. It includes details of the scenes being filmed, dates of filming, required equipment, locations, actors, and weather/lighting needs. Key scenes include characters playing video games, smoking, playing pool, poker, walking in different areas at varying times of day, and interacting in a pub. The schedule spans from December 29th to January 24th and requires camera, tripod, lights, and access to various indoor and outdoor locations. One actor is replaced with a group member for a scene deemed a better fit.
There are three main theories of how audiences consume media texts: 1) The effects model views audiences as passive recipients of media messages, 2) The uses and gratifications model sees audiences as actively using media to fulfill needs and interests, and 3) The influence model recognizes that audiences are influenced by both media and opinion leaders in more subtle ways. Modern audiences now help create media through user-generated content and shape entertainment formats by voting, demonstrating the interactive relationship between audiences and media today.
This document discusses potential film distributors for a slasher genre media product. It notes that independent distributors like USA Films and Troma Entertainment have distributed similar films. While major studios like Universal typically do not distribute slashers, Lions Gate has distributed the Saw series. The document recommends the smaller distributor Dimension Films, as they have successfully distributed original slashers like Scream and Halloween when few others would.
Universal is one of the six major movie studios founded in 1912 and located in California. Vivendi SA was formerly known as Vivendi Universal and is a French international media conglomerate working in music, TV, film, publishing, telecommunications, the internet, and video games with headquarters in Paris, France. Universal is a subsidiary of NBCUniversal focused on film production while Vivendi is a larger international media company that previously owned Universal.
Narratives are stories that give shape and order to a series of events. Narratives have been thoroughly researched by theorists like Tzvetan Todorov and Vladimir Propp. Todorov believed that narratives follow an equilibrium that is disrupted by an event, followed by actions to reorder the equilibrium into a new state. Propp examined folk tales and discovered that all characters can be grouped into eight roles or spheres of action, like villain, hero, and princess. These roles carry expectations about the characters' behaviors. Modern media sometimes subverts traditional expectations of these roles.
The document discusses the conventions for titles and credits in thrillers and how the student established those conventions for their own project. They used white text on a black background and Live Type to create titles with a wave/glow effect to convey a cold, shivering feeling and establish the thriller genre for the audience. The fonts were kept the same to maintain a simple effect as is common in thrillers.
Tzvetan Todorov and Vladimir Propp analyzed narrative structures and identified common patterns. Todorov saw narratives as moving from an initial equilibrium, through a disruption, to a new equilibrium. Propp identified common character archetypes that fulfill narrative functions, such as heroes, villains, helpers. Chris Vogler built on this work and defined the 12 stages of the classic hero's journey narrative structure commonly used in Hollywood films. Claude Levi-Strauss analyzed myths and found they explore binary oppositions like good vs evil, order vs chaos, to make sense of the world. Roland Barthes identified five codes that build narrative meaning and tension: the enigma code creates mysteries, the action code builds anticipation, the
This document discusses key concepts in media studies including media language, genre, representation, and audience. It then focuses on the concept of genre, describing how genres use iconography through props, costumes, settings and character types to indicate the category to audiences. Genres also employ sound signifiers like music and dialogue. Genres are advantageous for audiences as they provide familiarity and expectations, and for producers as they can exploit proven formulas to minimize financial risk and more easily market, produce, and find audiences for their films.
The document outlines a filming schedule for a student film project. It includes details of the scenes being filmed, dates of filming, required equipment, locations, actors, and weather/lighting needs. Key scenes include characters playing video games, smoking, playing pool, poker, walking in different areas at varying times of day, and interacting in a pub. The schedule spans from December 29th to January 24th and requires camera, tripod, lights, and access to various indoor and outdoor locations. One actor is replaced with a group member for a scene deemed a better fit.
There are three main theories of how audiences consume media texts: 1) The effects model views audiences as passive recipients of media messages, 2) The uses and gratifications model sees audiences as actively using media to fulfill needs and interests, and 3) The influence model recognizes that audiences are influenced by both media and opinion leaders in more subtle ways. Modern audiences now help create media through user-generated content and shape entertainment formats by voting, demonstrating the interactive relationship between audiences and media today.
This document discusses potential film distributors for a slasher genre media product. It notes that independent distributors like USA Films and Troma Entertainment have distributed similar films. While major studios like Universal typically do not distribute slashers, Lions Gate has distributed the Saw series. The document recommends the smaller distributor Dimension Films, as they have successfully distributed original slashers like Scream and Halloween when few others would.
Universal is one of the six major movie studios founded in 1912 and located in California. Vivendi SA was formerly known as Vivendi Universal and is a French international media conglomerate working in music, TV, film, publishing, telecommunications, the internet, and video games with headquarters in Paris, France. Universal is a subsidiary of NBCUniversal focused on film production while Vivendi is a larger international media company that previously owned Universal.
Narratives are stories that give shape and order to a series of events. Narratives have been thoroughly researched by theorists like Tzvetan Todorov and Vladimir Propp. Todorov believed that narratives follow an equilibrium that is disrupted by an event, followed by actions to reorder the equilibrium into a new state. Propp examined folk tales and discovered that all characters can be grouped into eight roles or spheres of action, like villain, hero, and princess. These roles carry expectations about the characters' behaviors. Modern media sometimes subverts traditional expectations of these roles.
The document discusses the conventions for titles and credits in thrillers and how the student established those conventions for their own project. They used white text on a black background and Live Type to create titles with a wave/glow effect to convey a cold, shivering feeling and establish the thriller genre for the audience. The fonts were kept the same to maintain a simple effect as is common in thrillers.
Tzvetan Todorov and Vladimir Propp analyzed narrative structures and identified common patterns. Todorov saw narratives as moving from an initial equilibrium, through a disruption, to a new equilibrium. Propp identified common character archetypes that fulfill narrative functions, such as heroes, villains, helpers. Chris Vogler built on this work and defined the 12 stages of the classic hero's journey narrative structure commonly used in Hollywood films. Claude Levi-Strauss analyzed myths and found they explore binary oppositions like good vs evil, order vs chaos, to make sense of the world. Roland Barthes identified five codes that build narrative meaning and tension: the enigma code creates mysteries, the action code builds anticipation, the
This document discusses key concepts in media studies including media language, genre, representation, and audience. It then focuses on the concept of genre, describing how genres use iconography through props, costumes, settings and character types to indicate the category to audiences. Genres also employ sound signifiers like music and dialogue. Genres are advantageous for audiences as they provide familiarity and expectations, and for producers as they can exploit proven formulas to minimize financial risk and more easily market, produce, and find audiences for their films.
The document discusses the planning and inspiration behind a film poster and magazine. It describes taking inspiration from The Matrix Reloaded poster for its sci-fi background images and only featuring the main antagonist. Posters for Paranormal Activity and Empire magazine were also sources of inspiration. Props like a metal suitcase, laptops, and a chess set were used in the film trailer to signify thriller/sci-fi genres and characters. Costumes like black hoodies and suits were used to emphasize different personalities.
During a school media project, the author learned several new technologies. They learned how to use a Mac computer and edit video footage using Final Cut Pro. Final Cut Pro allowed them to add effects and freeze frames to videos uploaded from a camera. Other useful programs were Motion for adding titles and credits, and GarageBand for editing music. Research was done online using websites like IMDB, and the finished film was uploaded to Vimeo to share and promote. Overall, the author felt they learned a lot about new technologies through completing this project.
The document discusses several media theorists and their perspectives on narrative structure:
- Tzvetan Todorov analyzed stories as having an initial equilibrium, a disruption, and a new equilibrium.
- Vladmir Propp examined folk tales and identified common character archetypes like heroes, villains, donors, and helpers.
- Chris Vogler's definition of character archetypes and the 12 stages of the hero's journey have influenced Hollywood storytelling.
- Claude Levi-Strauss viewed narratives as organized around conflicts between binary oppositions like good and evil.
- Roland Barthes suggested narratives work through codes like an enigma code to create mysteries, an action code for tension,
Spy 1, known as the "Mystery Woman", is on a mission to kill 16-year-old Melissa before she discovers a secret. She has been searching for Melissa for two years and has failed multiple times to kill her. She is determined to continue trying until Melissa is dead.
Melissa was abandoned as a baby and raised alone from age 10 after her elderly caretaker died. She roams the streets at night and hides during the day, keeping to herself. Her only goal is to discover who her mother was.
Spy 2, known as the "Good Guy", has been tasked with protecting Melissa in secret since she was 18. He dedicates his life to knowing Melissa's location and keeping
Universal is one of the six major movie studios founded in 1912 and located in California. Vivendi SA was formerly known as Vivendi Universal and is a French international media conglomerate working in music, TV, film, publishing, telecommunications, the internet, and video games with headquarters in Paris, France. Universal is a subsidiary of NBCUniversal focused on film production while Vivendi is a larger international media company that previously owned Universal.
The document discusses three theories of how audiences interact with media:
1) The effects theory sees audiences as passive receivers of media messages with little individual agency.
2) The uses and gratification model emphasizes that individuals actively seek out media to fulfill personal needs and interests.
3) The influence model recognizes that media has subtle influence by reinforcing existing views and that people are influenced by opinion leaders in how they interpret media messages.
The document discusses the target audience for the opening of a British gangster film. It aims the opening at males ages 18-35, as this is the minimum age allowed due to language and drug use. It also discusses drawing in audiences who enjoyed similar previous films in the genre through use of genre conventions. Additionally, it notes that broadening the character diversity beyond just white characters allowed them to target more social groups and potentially increase profits by appealing to a wider audience.
The document discusses the use of technology in creating a film project. It describes how the author used various software programs like Final Cut Pro, GarageBand, and LiveType to edit footage, create music, and design titles. As the primary editor and idea generator, the author gained experience using these programs and exploring their technical features. They worked with others but took responsibility for directing the editing process and experimenting with different effects to achieve the style they envisioned for the film.
The Football Factory is a 2004 British film directed by Nick Love. It is based on the 1998 novel of the same name by John King and tells the story of a group of Chelsea football hooligans and their exploits. The film focuses on the violent and criminal aspects of football hooliganism in England in the 1980s.
The Football Factory is a 2004 British film directed by Nick Love. It is based on the 1998 novel of the same name by John King and tells the story of a group of Chelsea football hooligans and their exploits. The film focuses on the violent and criminal aspects of football hooliganism in England in the 1980s.
The document discusses how the film targeted its audience of teenagers and young females. It attracted this audience by having the film watched on a laptop to relate to increased internet and new media usage. It also included stereotypically female activities like cooking and underage drinking. Elements like girls having sleepovers and pink pajamas further targeted the female audience.
The document discusses the concept of voyeurism and analyzes how it is portrayed in the films Peeping Tom and Psycho. It defines voyeurism as receiving sexual pleasure from seeing intimate behaviors of others. Both films feature male characters who act as voyeurs, watching and sexualizing female characters without their consent. In Peeping Tom, the main character films murders from different perspectives and watches them for pleasure. Psycho also depicts the villain Norman Bates watching the female protagonist without her knowledge throughout her stay at his motel, building tension until her infamous death in the shower.
The opening scene of Jaws establishes the carefree teenage characters around a beach fire and foreshadows impending violence when a girl runs off alone. Cross-cutting builds suspense between the characters and ominous music cues the audience to the approaching threat. Various camera shots like point-of-view from the shark's perspective further the sense of a predator stalking its prey. The credits with red text also foreshadow the blood and danger to come through their symbolic color association.
The document discusses how a film was made to follow the typical conventions of a rom-com genre to attract audiences. Stereotypes of teenagers were used to gain attention and depict their lifestyles. Research showed adding humor to the romance genre would make it more attention-grabbing for the target audience, so the film included humor and followed typical rom-com plots.
This document discusses how the opening of a student horror film uses conventions from real horror films. It begins with establishing shots that calmly reflect the characters' situation, like a sleepover, before building tension. Shots include a twin answering the door while another watches TV, confusing the audience. A tracking shot shows items like alcohol that set the scene. Close-ups of a character cutting carrots forcefully with a knife and locking a door set enigma codes to engage the audience. Costumes, dark lighting, and ominous non-diegetic sounds are used to reflect the genre's conventions and suspense. The opening aims to confuse and intrigue the audience from the start in typical horror film style.
This document discusses a final product aimed at teenagers. It features three teenage characters, Stella, Zoe, and Jonny, who portray typical teenager roles and lives. For example, Stella's brothers interfere with her boyfriend, showing how families can be overly involved in a teenager's life, capturing aspects of what it means to be a teenager.
This document discusses how the opening of a student horror film uses conventions from real horror films. It begins with establishing shots that calmly reflect the characters' situation before building tension. Shots include a character answering the door and another watching TV to confuse viewers. A tracking shot shows items like alcohol that set the scene. Close-ups of a character cutting carrots and locking a door create mystery. Costumes, dark lighting, and ominous non-diegetic sounds are used to match horror film conventions and engage audiences. The opening aims to reflect real horror film openings through these techniques.
This document discusses how the opening of a student horror film uses conventions from real horror films. It begins with establishing shots that calmly reflect the characters' situation before building tension. Shots include a character answering the door and another watching TV to confuse viewers. A tracking shot shows items like alcohol that set the scene. Close-ups of a character cutting carrots and locking a door create mystery. Costumes, dark lighting, and ominous non-diegetic sounds are used to match horror film conventions and engage audiences. The opening aims to reflect real horror film openings through these techniques.
This document discusses potential film distributors for a slasher genre media product. It notes that independent distributors like USA Films and Troma Entertainment have distributed similar films. While major studios like Universal typically do not distribute slashers, Lions Gate has distributed the Saw series. The document recommends the independent distributor Dimension Films, as they have successfully distributed original slashers like Scream and Halloween when few other distributors supported the genre.
This document summarizes what was learned about technologies from constructing a product. The author learned to create effective titles in Motion that follow genre conventions without being overwhelming. In Final Cut Pro, they learned to edit video, make subclips, add effects, and incorporate music and voiceovers to make clips more effective. Garage Band taught how to create and link sound clips to make background music, and also how to record voiceovers.
The document discusses the planning and inspiration behind a film poster and magazine. It describes taking inspiration from The Matrix Reloaded poster for its sci-fi background images and only featuring the main antagonist. Posters for Paranormal Activity and Empire magazine were also sources of inspiration. Props like a metal suitcase, laptops, and a chess set were used in the film trailer to signify thriller/sci-fi genres and characters. Costumes like black hoodies and suits were used to emphasize different personalities.
During a school media project, the author learned several new technologies. They learned how to use a Mac computer and edit video footage using Final Cut Pro. Final Cut Pro allowed them to add effects and freeze frames to videos uploaded from a camera. Other useful programs were Motion for adding titles and credits, and GarageBand for editing music. Research was done online using websites like IMDB, and the finished film was uploaded to Vimeo to share and promote. Overall, the author felt they learned a lot about new technologies through completing this project.
The document discusses several media theorists and their perspectives on narrative structure:
- Tzvetan Todorov analyzed stories as having an initial equilibrium, a disruption, and a new equilibrium.
- Vladmir Propp examined folk tales and identified common character archetypes like heroes, villains, donors, and helpers.
- Chris Vogler's definition of character archetypes and the 12 stages of the hero's journey have influenced Hollywood storytelling.
- Claude Levi-Strauss viewed narratives as organized around conflicts between binary oppositions like good and evil.
- Roland Barthes suggested narratives work through codes like an enigma code to create mysteries, an action code for tension,
Spy 1, known as the "Mystery Woman", is on a mission to kill 16-year-old Melissa before she discovers a secret. She has been searching for Melissa for two years and has failed multiple times to kill her. She is determined to continue trying until Melissa is dead.
Melissa was abandoned as a baby and raised alone from age 10 after her elderly caretaker died. She roams the streets at night and hides during the day, keeping to herself. Her only goal is to discover who her mother was.
Spy 2, known as the "Good Guy", has been tasked with protecting Melissa in secret since she was 18. He dedicates his life to knowing Melissa's location and keeping
Universal is one of the six major movie studios founded in 1912 and located in California. Vivendi SA was formerly known as Vivendi Universal and is a French international media conglomerate working in music, TV, film, publishing, telecommunications, the internet, and video games with headquarters in Paris, France. Universal is a subsidiary of NBCUniversal focused on film production while Vivendi is a larger international media company that previously owned Universal.
The document discusses three theories of how audiences interact with media:
1) The effects theory sees audiences as passive receivers of media messages with little individual agency.
2) The uses and gratification model emphasizes that individuals actively seek out media to fulfill personal needs and interests.
3) The influence model recognizes that media has subtle influence by reinforcing existing views and that people are influenced by opinion leaders in how they interpret media messages.
The document discusses the target audience for the opening of a British gangster film. It aims the opening at males ages 18-35, as this is the minimum age allowed due to language and drug use. It also discusses drawing in audiences who enjoyed similar previous films in the genre through use of genre conventions. Additionally, it notes that broadening the character diversity beyond just white characters allowed them to target more social groups and potentially increase profits by appealing to a wider audience.
The document discusses the use of technology in creating a film project. It describes how the author used various software programs like Final Cut Pro, GarageBand, and LiveType to edit footage, create music, and design titles. As the primary editor and idea generator, the author gained experience using these programs and exploring their technical features. They worked with others but took responsibility for directing the editing process and experimenting with different effects to achieve the style they envisioned for the film.
The Football Factory is a 2004 British film directed by Nick Love. It is based on the 1998 novel of the same name by John King and tells the story of a group of Chelsea football hooligans and their exploits. The film focuses on the violent and criminal aspects of football hooliganism in England in the 1980s.
The Football Factory is a 2004 British film directed by Nick Love. It is based on the 1998 novel of the same name by John King and tells the story of a group of Chelsea football hooligans and their exploits. The film focuses on the violent and criminal aspects of football hooliganism in England in the 1980s.
The document discusses how the film targeted its audience of teenagers and young females. It attracted this audience by having the film watched on a laptop to relate to increased internet and new media usage. It also included stereotypically female activities like cooking and underage drinking. Elements like girls having sleepovers and pink pajamas further targeted the female audience.
The document discusses the concept of voyeurism and analyzes how it is portrayed in the films Peeping Tom and Psycho. It defines voyeurism as receiving sexual pleasure from seeing intimate behaviors of others. Both films feature male characters who act as voyeurs, watching and sexualizing female characters without their consent. In Peeping Tom, the main character films murders from different perspectives and watches them for pleasure. Psycho also depicts the villain Norman Bates watching the female protagonist without her knowledge throughout her stay at his motel, building tension until her infamous death in the shower.
The opening scene of Jaws establishes the carefree teenage characters around a beach fire and foreshadows impending violence when a girl runs off alone. Cross-cutting builds suspense between the characters and ominous music cues the audience to the approaching threat. Various camera shots like point-of-view from the shark's perspective further the sense of a predator stalking its prey. The credits with red text also foreshadow the blood and danger to come through their symbolic color association.
The document discusses how a film was made to follow the typical conventions of a rom-com genre to attract audiences. Stereotypes of teenagers were used to gain attention and depict their lifestyles. Research showed adding humor to the romance genre would make it more attention-grabbing for the target audience, so the film included humor and followed typical rom-com plots.
This document discusses how the opening of a student horror film uses conventions from real horror films. It begins with establishing shots that calmly reflect the characters' situation, like a sleepover, before building tension. Shots include a twin answering the door while another watches TV, confusing the audience. A tracking shot shows items like alcohol that set the scene. Close-ups of a character cutting carrots forcefully with a knife and locking a door set enigma codes to engage the audience. Costumes, dark lighting, and ominous non-diegetic sounds are used to reflect the genre's conventions and suspense. The opening aims to confuse and intrigue the audience from the start in typical horror film style.
This document discusses a final product aimed at teenagers. It features three teenage characters, Stella, Zoe, and Jonny, who portray typical teenager roles and lives. For example, Stella's brothers interfere with her boyfriend, showing how families can be overly involved in a teenager's life, capturing aspects of what it means to be a teenager.
This document discusses how the opening of a student horror film uses conventions from real horror films. It begins with establishing shots that calmly reflect the characters' situation before building tension. Shots include a character answering the door and another watching TV to confuse viewers. A tracking shot shows items like alcohol that set the scene. Close-ups of a character cutting carrots and locking a door create mystery. Costumes, dark lighting, and ominous non-diegetic sounds are used to match horror film conventions and engage audiences. The opening aims to reflect real horror film openings through these techniques.
This document discusses how the opening of a student horror film uses conventions from real horror films. It begins with establishing shots that calmly reflect the characters' situation before building tension. Shots include a character answering the door and another watching TV to confuse viewers. A tracking shot shows items like alcohol that set the scene. Close-ups of a character cutting carrots and locking a door create mystery. Costumes, dark lighting, and ominous non-diegetic sounds are used to match horror film conventions and engage audiences. The opening aims to reflect real horror film openings through these techniques.
This document discusses potential film distributors for a slasher genre media product. It notes that independent distributors like USA Films and Troma Entertainment have distributed similar films. While major studios like Universal typically do not distribute slashers, Lions Gate has distributed the Saw series. The document recommends the independent distributor Dimension Films, as they have successfully distributed original slashers like Scream and Halloween when few other distributors supported the genre.
This document summarizes what was learned about technologies from constructing a product. The author learned to create effective titles in Motion that follow genre conventions without being overwhelming. In Final Cut Pro, they learned to edit video, make subclips, add effects, and incorporate music and voiceovers to make clips more effective. Garage Band taught how to create and link sound clips to make background music, and also how to record voiceovers.