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Digital State of the Sector
Fiona Talbott
Head of Museums, Libraries
and Archives
October 2015
HLF research
• July 2013 – July 2014 funded 3,800 projects.
• 512 responses to survey
• Reviewed 40 projects to evaluate quality and
effectiveness; and 10 in depth interviews
• Digital outputs in majority of the 512 projects,
• Only 1 considered ‘wholly digital’
• Only 1 had no digital element at all
Digital Outputs
• Documents/archives being
digitised
• Film/video being digitised
• Sound recordings being digitised
• Creating new images
• Creating new film/video
• Creating new sound recordings
• New documentation and data sets
• Web site with heritage assets
• School resources
• Mobile applications, games or
augmented reality
Good News
• Majority digitising analogue content (e.g. photos, films,
audio recordings)
• Two thirds producing dedicated websites
• Over half of projects producing digital images and/or
videos
• Around a third produced new documentation and data-
sets
• Only 14% developing other digital tools like apps or
augmented reality
Challenges
• Understanding audiences
• Making heritage
discoverable
• Developing digital skills
• Funding
• Ambition
Achieving quality?
• Plan, design and deliver with
audience in mind
• Offer opportunity for people
to contribute and participate.
• Allow sharing and re-use of
content
• Encourage people to collect
and ‘curate’ digital material
A proposition