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EMBODIEDVISION 2015
WORKSHOP 2
Creating content for
Virtual Reality
Workshops - Program
Experiencing & identifyingVRWORKSHOP I
WORKSHOP II
WORKSHOP III
Creating content forVirtual Reality
What is Unity3D?
Why to use Unity3D?
Creating a simple scene
Make your scene viewable inVR
360˚ / spherical photo and video
Project work
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
- WHO HAS NOTYET INSTALLED UNITY? -
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Getting started: What is Unity?
Let’s ask David Helgason, one of the founders of Unity.
http://www.youtube.com/watch?v=4mtzAXSiR1w
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Getting started: Why use Unity?
• Not only for games, also for other interactive
environments
• Very easy multiple platform output. No restriction
in mobile apps
• Integration with devices as Rift, Cardboard, Kinect
and Razer Hydra
• Integration with 3D modelling software:
Blender/3ds Max/Maya/….
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Getting started: Why use Unity?
• Active community of millions
• Thousands of models, scripts and plugins via
Asset Store
• Many tutorials and guides available
• Nice combination of 3D environment and
scripting
• Environment meant for collaboration between
programmers, designers and everything in
between
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Projects: ARBieb
Scan children’s books
View 3d cloud with opinions
Add own reviews
Together with Berber deVries
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Projects: 3 Oktoberapp
• App around
Leidens Ontzet
• Android and iOS
• Only GUI:
timetable,
soundboard, etc.
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Projects: Brainstorm
Live EEG data visualization for Oculus Rift
Together with Eva Delincakova & Bert Spaan @ Hack
the Brain hackathon
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
VR Content: Unity3D
Assignment:
Create a simple scene which can be navigated with
the first person OculusVR player Controller
START UNITY
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
VR Content: Photo &Video
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
VR Content: Photo &Video
• Spherical photos
• 3584 * 1792
• Not 3D
• Spherical videos
• 1920 * 1080 (low)
• 15 fps
• Max 3 min
• Not 3D
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
VR Content: Photo &Video
Control via app
Playback via photo / video
viewers, or upload to platform
like Littlstar orYouTube
Show editing workflow
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
VR Content – Which medium?
PHOTO /VIDEOUNITY3D
Full control of environment
Many interactive possibilities
Full 3D, high quality
Time consuming
Closer to video games
Capture reality
Less interactive
Currently not 3D, lower quality
Easier to create
Closer to cinema
Only 1 Ricoh Theta…
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Workshop 2 - Homework assignment
• Form a group for your project
• Research existing projects
• Think about with what you would like to
experiment
• Decide which tools are best suited for your project
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Interesting projects – part I
• eleVR research group
• Blog: http://elevr.com/blog/
• Experimental videos:
https://www.youtube.com/watch?v=uomKFWRBpFc
• https://www.youtube.com/watch?v=yFZIl_RCqg8
• https://www.youtube.com/watch?v=86Gku79Nch8
• VR editing software with a format for storytelling:
• http://www.visionaryvr.com/
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Interesting projects – part 2
• http://www.ryot.org/nepal-earthquake-virtual-reality-video-
film-susan-sarandon/932858
• http://arstechnica.com/gaming/2014/10/beyond-oculus-the-vr-
boom-is-everywhere-from-classrooms-to-therapy-couches/2/
• http://www.popsci.com/how-master-your-third-arm
• http://www.theverge.com/2014/11/18/7235895/seeing-i-
artist-to-spend-a-month-in-virtual-reality
• http://www.academia.edu/1985746/360-degree_storytelling
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015

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Creating Virtual Reality content - Embodied Vision 2015 workshop 2

  • 1. EMBODIEDVISION 2015 WORKSHOP 2 Creating content for Virtual Reality
  • 2. Workshops - Program Experiencing & identifyingVRWORKSHOP I WORKSHOP II WORKSHOP III Creating content forVirtual Reality What is Unity3D? Why to use Unity3D? Creating a simple scene Make your scene viewable inVR 360˚ / spherical photo and video Project work EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 3. - WHO HAS NOTYET INSTALLED UNITY? - EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 4. Getting started: What is Unity? Let’s ask David Helgason, one of the founders of Unity. http://www.youtube.com/watch?v=4mtzAXSiR1w EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 5. Getting started: Why use Unity? • Not only for games, also for other interactive environments • Very easy multiple platform output. No restriction in mobile apps • Integration with devices as Rift, Cardboard, Kinect and Razer Hydra • Integration with 3D modelling software: Blender/3ds Max/Maya/…. EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 6. Getting started: Why use Unity? • Active community of millions • Thousands of models, scripts and plugins via Asset Store • Many tutorials and guides available • Nice combination of 3D environment and scripting • Environment meant for collaboration between programmers, designers and everything in between EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 7. Projects: ARBieb Scan children’s books View 3d cloud with opinions Add own reviews Together with Berber deVries EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 8. Projects: 3 Oktoberapp • App around Leidens Ontzet • Android and iOS • Only GUI: timetable, soundboard, etc. EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 9. Projects: Brainstorm Live EEG data visualization for Oculus Rift Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 10. VR Content: Unity3D Assignment: Create a simple scene which can be navigated with the first person OculusVR player Controller START UNITY EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 11. VR Content: Photo &Video EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 12. VR Content: Photo &Video • Spherical photos • 3584 * 1792 • Not 3D • Spherical videos • 1920 * 1080 (low) • 15 fps • Max 3 min • Not 3D EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 13. VR Content: Photo &Video Control via app Playback via photo / video viewers, or upload to platform like Littlstar orYouTube Show editing workflow EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 14. VR Content – Which medium? PHOTO /VIDEOUNITY3D Full control of environment Many interactive possibilities Full 3D, high quality Time consuming Closer to video games Capture reality Less interactive Currently not 3D, lower quality Easier to create Closer to cinema Only 1 Ricoh Theta… EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 15. Workshop 2 - Homework assignment • Form a group for your project • Research existing projects • Think about with what you would like to experiment • Decide which tools are best suited for your project EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 16. Interesting projects – part I • eleVR research group • Blog: http://elevr.com/blog/ • Experimental videos: https://www.youtube.com/watch?v=uomKFWRBpFc • https://www.youtube.com/watch?v=yFZIl_RCqg8 • https://www.youtube.com/watch?v=86Gku79Nch8 • VR editing software with a format for storytelling: • http://www.visionaryvr.com/ EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  • 17. Interesting projects – part 2 • http://www.ryot.org/nepal-earthquake-virtual-reality-video- film-susan-sarandon/932858 • http://arstechnica.com/gaming/2014/10/beyond-oculus-the-vr- boom-is-everywhere-from-classrooms-to-therapy-couches/2/ • http://www.popsci.com/how-master-your-third-arm • http://www.theverge.com/2014/11/18/7235895/seeing-i- artist-to-spend-a-month-in-virtual-reality • http://www.academia.edu/1985746/360-degree_storytelling EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015

Editor's Notes

  1. Welcome everybody to this second workshop. Let’s review what we did last week. The program of today consists of an introduction to the practical skills you will use to finish your project. Last week we set a theoretical framework in which we compared Virtual Reality with cinema. Next week I’m going to explain about how to create your own VR experience. I’ll give an introduction to Unity3D and explain about making spherical photos and videos.
  2. Let’s first look how one of the founders of Unity answers that question 3D physics engine and environment to develop games Almost industry standard
  3. Let’s first look how one of the founders of Unity answers that question 3D physics engine and environment to develop games Almost industry standard
  4. Why would you use Unity? You’ve already learned Processing, Max MSP, Open Frameworks and who knows what else. I’m going to be a fanboy
  5. I’ll quickly show a few projects I have done in Unity, to give you an idea of the possibilities outside of gaming I found Unity to be a really useful environment and started to use it for other projects as well.
  6. After doing these projects I realized that Unity was a tool that could be very useful to many Media Tech students. That’s why I decided to do this workshop, hopefully you’re going to use it for some interesting projects.
  7. One of the reasons Unity is growing fastly, is because it is the most-used platform for creating Virtual Reality content Vertigo shot in VR
  8. Show photos and videos online
  9. The content of this first workshop gives good input for your essay assignment. Form a statement or question and argue Phrase a precise question and answer it, or explain how this question could be answered Can you zoom in VR? How does editing in VR work? For which desired goal will editing work best in VR? Rhytmic? Shock? Contrast? According to Andre Bazin film has the unique capability to capture objective reality. How does VR relate to this? How to reach continuity in VR, an essential part of telling a narrative Will the monkey illusion work in VR as well? Subtitles in VR