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Physically Based and Unified Volumetric Rendering in Frostbite
SEBASTIEN HILLAIRE - ELECTRONIC ARTS / FROSTBITE
2SIGGRAPH 2015 – Advances in Real-Time Rendering course
Context
 Physically based rendering in Frostbite
 See [Lagarde &...
3SIGGRAPH 2015 – Advances in Real-Time Rendering course
Context
 Volumetric rendering in Frostbite was limited
 Global d...
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