This master's thesis investigates efficiency optimization techniques for real-time GPU raytracing used in modeling car-to-car communication systems. Specifically, it aims to improve the simulation of the propagation channel through ray reordering and caching. The research analyzes existing caching schemes exploiting frame coherence, GPU data structures, and ray reordering techniques. It proposes algorithms for ray sorting on the CPU and caching tracing data. The thesis then implements and evaluates the proposed methods, analyzing system performance for static and dynamic scenes. Testing shows ray reordering significantly increases efficiency, though caching provides varying benefits depending on the scheme used.