This document discusses issues of equity and inclusion related to educational technology. It explores how technologies like Pokemon Go were not created with diversity and inclusion in mind, resulting in certain neighborhoods and groups being left out. It also looks at the lack of diversity historically and currently in the technology field. To achieve equity, the document argues we must ensure all students can access and develop tech skills, and that the unique needs of all students are considered in classroom tools. Educational technology will only fulfill its potential if developed and implemented through an equity lens.