Who makes better use of technology for learning in D&T? Schools or university?Alison Hardy
Presentation prepared for PATT27
Abstract
University teacher training departments have many functions in their role as Schools for Initial Teacher Education (ITE), these include accrediting qualified teacher status, teaching subject knowledge and pedagogy, and influencing change in a school subject’s content and pedagogy. This paper discusses this latter area.
It can be easy for teacher training in universities to become ivory towers, modelling new ideas for curriculum delivery and content in a ‘bubble’ away from the real world of the school classroom. A centre of design and technology (D&T) education at an English university has undertaken research-led developments in the use of web 2.0 technologies and technology enhanced learning (TEL), modelling how they can be used in the classroom. The research examined in this paper is the next stage of the centre’s curriculum development to ensure the relevance of the university curriculum content and practices.
Anecdotal evidence suggests that the use of TEL in secondary schools is inconsistent and sporadic with D&T teachers using TEL, with minimal awareness of research available, which could inform their practice. This impacts on the centre’s trainee teachers as they begin teaching in schools during their final year of the course, with a possible unrealistic expectation of how TEL is used in schools, based on their university experiences.
To discover if their university experience is useful for both undergraduates and graduates of the course when they are teaching in schools, the research questions in this small comparative research project are:
1. How is TEL used by the university within the D&T subject knowledge modules of the course?
2. How is TEL used in D&T lessons in some local secondary schools?
The analysis of this data will be a comparison of the use of TEL across these two fields. The aim of the subsequent discussion and conclusion is to ensure that the subject knowledge taught and modelled in university about TEL in D&T is relevant and forward thinking, preparing trainee teachers for their future employment.
Amici ma soprattutto amiche del corso di teoria e analisi dell\'audiovisivo, il film che sono andato da analizzare oggi è i Simpson il film. Il sul grande schermo della famiglia più sghangerata d\'america
Android KIOSK : payment system & topup machineJoe Ran
Vector Technology Corp. released a new generation public phone VTouch . VTouch is a payphone or KIOSK with a 7-inch touch screen . Via a big and interactive User graphic interface , The VTouch not only provide phone call service , but also provide a lot of new service .
VTouch use android OS. That means VTouch should be launch the APP from Google play. But we modify the android to make the phone more suitable for public . So we development the KIOSK mode and only can be launched our Vector Payphone app only.
VTouch can read /write some payment cards such as “RFID” “Credit card “ or some phone card or QR code card.
VTouch also have a reception printer which can print a ticket or reception.
Please contact with us to implement your new idea with our mini KIOSK –Vtouch payphone
Who makes better use of technology for learning in D&T? Schools or university?Alison Hardy
Presentation prepared for PATT27
Abstract
University teacher training departments have many functions in their role as Schools for Initial Teacher Education (ITE), these include accrediting qualified teacher status, teaching subject knowledge and pedagogy, and influencing change in a school subject’s content and pedagogy. This paper discusses this latter area.
It can be easy for teacher training in universities to become ivory towers, modelling new ideas for curriculum delivery and content in a ‘bubble’ away from the real world of the school classroom. A centre of design and technology (D&T) education at an English university has undertaken research-led developments in the use of web 2.0 technologies and technology enhanced learning (TEL), modelling how they can be used in the classroom. The research examined in this paper is the next stage of the centre’s curriculum development to ensure the relevance of the university curriculum content and practices.
Anecdotal evidence suggests that the use of TEL in secondary schools is inconsistent and sporadic with D&T teachers using TEL, with minimal awareness of research available, which could inform their practice. This impacts on the centre’s trainee teachers as they begin teaching in schools during their final year of the course, with a possible unrealistic expectation of how TEL is used in schools, based on their university experiences.
To discover if their university experience is useful for both undergraduates and graduates of the course when they are teaching in schools, the research questions in this small comparative research project are:
1. How is TEL used by the university within the D&T subject knowledge modules of the course?
2. How is TEL used in D&T lessons in some local secondary schools?
The analysis of this data will be a comparison of the use of TEL across these two fields. The aim of the subsequent discussion and conclusion is to ensure that the subject knowledge taught and modelled in university about TEL in D&T is relevant and forward thinking, preparing trainee teachers for their future employment.
Amici ma soprattutto amiche del corso di teoria e analisi dell\'audiovisivo, il film che sono andato da analizzare oggi è i Simpson il film. Il sul grande schermo della famiglia più sghangerata d\'america
Android KIOSK : payment system & topup machineJoe Ran
Vector Technology Corp. released a new generation public phone VTouch . VTouch is a payphone or KIOSK with a 7-inch touch screen . Via a big and interactive User graphic interface , The VTouch not only provide phone call service , but also provide a lot of new service .
VTouch use android OS. That means VTouch should be launch the APP from Google play. But we modify the android to make the phone more suitable for public . So we development the KIOSK mode and only can be launched our Vector Payphone app only.
VTouch can read /write some payment cards such as “RFID” “Credit card “ or some phone card or QR code card.
VTouch also have a reception printer which can print a ticket or reception.
Please contact with us to implement your new idea with our mini KIOSK –Vtouch payphone
Baik dan buruknya kualitas hasil pembelajaran yang dilakukan oleh seorang guru akan sangat ditentukan oleh performance guru tersebut. Dengan demikian, maka kinerja guru harus selalu ditingkatkan mengingat tantangan dunia pendidikan untuk menghasilkan kualitas sumber daya manusia yang mampu bersaing di era global semakin ketat. Kinerja guru merupakan hasil yang dicapai oleh guru dalam melaksanakan tugas-tugas yang dibebankan kepadanya yang didasarkan atas kecakapan, pengalaman dan kesungguhan serta penggunaan waktu. Upaya-upaya untuk meningkatkan kinerja itu biasanya dilakukan dengan cara memberikan motivasi disamping cara-cara yang lain. Tulisan ini berusaha sejauhmana motivasi religius menjadi sumber motivasi guru.
What do others think is the point of D&T? PATT29Alison Hardy
What do others think is the point of design and technology education?
As a result of a national curriculum review in England (Department for Education [DfE], 2011), a new curriculum for design and technology (D&T) is being taught in secondary schools from September 2014 (Department of Education [DoE], 2013a). This curriculum is compulsory for a decreasing number of schools; two potential consequences are the nature of D&T in secondary schools changing to reflect local perceptions of the subject and maybe D&T being removed from the curriculum completely. The pressure on D&T’s curriculum content is likely to come from different stakeholders such as senior school leaders, D&T teachers, and pupils. D&T school departments could respond to this pressure by adapting the curriculum to popularise the subject or produce high exam results with a consequence that much of the subject’s value is lost.
This paper reports on a small research project conducted in two secondary schools where stakeholder representatives were interviewed to identify their values of D&T. These different stakeholders were interviewed using the active interview method (Holstein & Gubrium, 1995), coded following Aurebach and Silverstein’s method (2003) and their values compared to Hardy’s values framework (Hardy, 2013b). Analysis shows most stakeholders believe a key value of D&T is to provide ‘practical life skills’ (Hardy, p.226), whilst only one recognizes that learning in D&T involves ‘identifying problems to be solved’.
The outcomes from the research are being used to support critically reflective conversations within both D&T departments (Zwozdiak-Myers, 2012) framing their evaluation of their local curriculum and making changes to their curriculum.
This paper is being presented at PATT29 on Friday 19th April 2015
Presentation for College and Arts & Science Learning and Teaching conference 18/1/13 at Nottingham Trent University.
Abstract:
In a 2 hour session with year 2 students a range of technologies were used to develop their understanding of creativity, e.g. wikis, discussion boards, screen casts and open ether pads. To support the use of these technologies twitter was used to move students on through the session, provide assistance and motivation to individuals who were all working at their own computer (some at home, others in university).
This session will demonstrate how twitter can be used with students for an online session.
Session plan is also available on http://www.slideshare.net/ALHardy/keeping-pace-with-twitter-dtes2-session-3
Baik dan buruknya kualitas hasil pembelajaran yang dilakukan oleh seorang guru akan sangat ditentukan oleh performance guru tersebut. Dengan demikian, maka kinerja guru harus selalu ditingkatkan mengingat tantangan dunia pendidikan untuk menghasilkan kualitas sumber daya manusia yang mampu bersaing di era global semakin ketat. Kinerja guru merupakan hasil yang dicapai oleh guru dalam melaksanakan tugas-tugas yang dibebankan kepadanya yang didasarkan atas kecakapan, pengalaman dan kesungguhan serta penggunaan waktu. Upaya-upaya untuk meningkatkan kinerja itu biasanya dilakukan dengan cara memberikan motivasi disamping cara-cara yang lain. Tulisan ini berusaha sejauhmana motivasi religius menjadi sumber motivasi guru.
What do others think is the point of D&T? PATT29Alison Hardy
What do others think is the point of design and technology education?
As a result of a national curriculum review in England (Department for Education [DfE], 2011), a new curriculum for design and technology (D&T) is being taught in secondary schools from September 2014 (Department of Education [DoE], 2013a). This curriculum is compulsory for a decreasing number of schools; two potential consequences are the nature of D&T in secondary schools changing to reflect local perceptions of the subject and maybe D&T being removed from the curriculum completely. The pressure on D&T’s curriculum content is likely to come from different stakeholders such as senior school leaders, D&T teachers, and pupils. D&T school departments could respond to this pressure by adapting the curriculum to popularise the subject or produce high exam results with a consequence that much of the subject’s value is lost.
This paper reports on a small research project conducted in two secondary schools where stakeholder representatives were interviewed to identify their values of D&T. These different stakeholders were interviewed using the active interview method (Holstein & Gubrium, 1995), coded following Aurebach and Silverstein’s method (2003) and their values compared to Hardy’s values framework (Hardy, 2013b). Analysis shows most stakeholders believe a key value of D&T is to provide ‘practical life skills’ (Hardy, p.226), whilst only one recognizes that learning in D&T involves ‘identifying problems to be solved’.
The outcomes from the research are being used to support critically reflective conversations within both D&T departments (Zwozdiak-Myers, 2012) framing their evaluation of their local curriculum and making changes to their curriculum.
This paper is being presented at PATT29 on Friday 19th April 2015
Presentation for College and Arts & Science Learning and Teaching conference 18/1/13 at Nottingham Trent University.
Abstract:
In a 2 hour session with year 2 students a range of technologies were used to develop their understanding of creativity, e.g. wikis, discussion boards, screen casts and open ether pads. To support the use of these technologies twitter was used to move students on through the session, provide assistance and motivation to individuals who were all working at their own computer (some at home, others in university).
This session will demonstrate how twitter can be used with students for an online session.
Session plan is also available on http://www.slideshare.net/ALHardy/keeping-pace-with-twitter-dtes2-session-3