Skip to main content
WEEK 1 - PART 1 & 2
DESIGN STUDIO 1
(DGN1000)
—
Monash Indonesia
Space
Material
Technology
Experimentation
Detail
Function
Your lecturers
Arran Ridley Weeks 1-3 and 10-12 Neville Mars Weeks 4-9
Space
Material
Technology
Experimentation
Detail
Function
Intros
Who am I?
Who are you?
SEMESTER OVERVIEW
WK 1 WK 2 WK 3 WK 4 WK 5 WK 6 WK 7 WK 8 WK 9 WK 10 WK 11 WK 12
Project 1 Project 2
Firefly Illustrator Workshop Photoshop InDesign
Photograph
y
Photograp
hy
Project 1 (Moodle Submission only)
Task 1. Concept Milestone (10%)
Due: Monday 17/08, 11:55pm
Project 1 (presented during P2 class in WK6)
Task 2. Design Process Presentation (40%)
Due: Wednesday 2/09, 11:55pm,
the day before your WK06, P2 class
Project 2 (presented during P2 class in WK12)
Task 1. Design of Resolve Presentation & Diorama
(30%)
Due: Tuesday 22/10, 11:55pm (Week 12)
Project 2 (Moodle Submission only)
Task 2. Communication & Documentation
(20%)
Due: Friday 23/10, 11:55pm (end of week 12)
PROJECT 1 OVERVIEW
WK 1 WK 2 WK 3 WK 4 WK 5 WK 6
Project
Introduction &
Concept Ideation
Introduction to
material & making
techniques
Prototype 1 Prototype 2 Artefact
Photography &
presentation briefing
Presentation
Firefly Illustrator Workshop Photoshop InDesign
Photography Photography
Project 1 (presented during P2 class in WK6)
Task 2. Design Process Presentation (40%)
Due: Wednesday 2/09, 11:55pm,
the day before your WK06, P2 class
Project 1 (Moodle Submission only)
Task 1. Concept Milestone (10%)
Due: Monday 17/08, 11:55pm
FRAMING WEEK 1: PART 1 AND 2
Week Title
1 What is shelter?
2 Where do you stand?
3 What would success look like?
4 How many ways could this work?
5 What happens when ideas become prototypes?
6 What did divergence reveal?
7 What deserves to be taken forward?
8 How does it work?
9 How can a model become an argument?
10 Who needs to understand what?
11 Can the design communicate without you?
12 What happens when the design leaves you?
DGN1000 Part 1
TIME ACTIVITY
IN CLASS
3 hrs
1. PROJECT BRIEFING: Project 01 – Still Standing Introductions and introducing the brief.
2. DEMO (Figma/FigJam): Introduction and demonstration.
3. ACTIVITY Map examples of shelters, tents, temporary structures, informal dwellings, emergency responses
4. GROUP ACTIVITY Place precedents on the tent–dwelling spectrum
5. DISCUSSION: Post-brainstorm reflection and ideas sharing.
6. DISCUSSION/PRESENTATION: Finding inspiration - how to research.
HOMEWORK
9 hrs 1. Collect 5–8 shelter precedents.
2. Research: emergency shelter, temporary architecture, humanitarian responses, adaptable structures, deployable systems
3. Document in Figma: research, references, observations, questions, emerging ideas
4. Identify one interesting design tension: dignity, climate, privacy, deployment, adaptability, reversibility, cost, materials
DGN1000 Part 2
TIME ACTIVITY
PRE-CLASS PREP 1. Bring pens and paper to class (for sketching)
IN CLASS
3 hrs
1. PRESENTATION: Project 01 - Introducing Task 1 - the Concept Milestone
2. ACTIVITY: Sketch ideas for your speculative artefacts. Experiment with sketch-to-image processes using AI.
Document the sketches, prompts, outcomes, reflections, and adjustments within Figma. Add your image(s) to the
class FigJam board for discussion and feedback.
HOMEWORK
9 hrs
1. Add your AI generated images and sketches to Figma (week 1 frame/s). Keep developing your ideas and concepts
prior to your P1 class next week in preparation for presentation and feedback.
2. Source cardboard for next week’s P2 class. We recommend cardboard in a size that is easy to transport, PVA glue /
tape, scissors / stanley knife / scalpel, and a metal ruler. An A4 sized cutting mat will also be incredibly useful!
FRAMING WEEK 1: PART 1 AND 2
PHASE 1
FRAMING
PHASE 2
DIVERGING
PHASE 3
CONVERGING
PHASE 4
COMMUNICATE
Space
Material
Technology
Experimentation
Detail
Function
PART 1 PART 2 WORKSHOPS
2 X 3 hours
● In class presentations
● In class activities and demonstrations
● Workshops
● Consultation
● Project Development
CLASS EXPECTATIONS
OWN-TIME REAL-TIME
If you are unable to attend class please work through the content on Moodle.
18 hours
● Pre-class preparation
● Independent study
● Project development
● Things to listen to, read and
watch
WEEK 1 - PART 1
DESIGN STUDIO 1
(DGN1000)
—
Monash Indonesia
We live at a time where humanity is having an
unprecedented impact on the planet. Our actions affect
other people and other species — those living now, as well
as generations to come. Both here and overseas.
— Ethical Practice Workbook 2019, SD Now
INTRODUCTION
PROJECT BRIEF
‘STILL STANDING – RESILIENCE WITHOUT PERMANENCE’
Between the temporary tent and the permanent dwelling lies a wide and
contested design space. Emergency shelters must respond quickly to
immediate needs, yet people often inhabit them for much longer than
intended. A shelter may need to be lightweight yet durable, rapidly
deployable yet adaptable, temporary yet capable of supporting everyday
life.
These tensions make emergency shelter a complex design challenge. There
is no single ideal position between flexibility and permanence. Designers
must decide what matters, establish priorities, and understand how
different choices create different possibilities.
In this project, you will learn to frame a design position and then test it
through multiple speculative and functional propositions.
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PROJECT BRIEF
‘STILL STANDING – RESILIENCE WITHOUT PERMANENCE’
Reconceptualising Emergency Shelter: 12-week studio assignment
4 phases
3 weeks each
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
FRAMING WEEK 1: PART 1 AND 2
PHASE 1 — FRAMING
Every design project begins by deciding what matters.
In the Framing phase, you will investigate emergency shelter through literature review, precedent analysis and field observations to identify a
meaningful design tension within the spectrum between the temporary tent and the permanent dwelling. Rather than searching for immediate
solutions, you will establish a clear design position supported by evidence.
This position will be communicated through a single A2 information graphic that visually argues your project's core thesis. You will also define a
set of project-specific Key Performance Indicators (KPIs) that will be used to evaluate your design throughout the semester. The Concept
Milestone establishes the foundation for every subsequent phase of the project.
PHASE 2 — DIVERGING
Every position should generate more than one possible solution.
Using the design position established in Phase 1, you will generate six substantively different minimum viable prototypes (MVPs)—three digital
and three physical. Each prototype should test a distinct response to the core shelter problem, exploring different relationships between
speculation and functionality.
Rather than refining a single idea, this phase encourages experimentation, comparison and discovery through making. Your prototypes should
demonstrate different ways of responding to the same design challenge while remaining grounded in the KPIs established during the Framing
phase.
FRAMING WEEK 1: PART 1 AND 2
PHASE 3 — CONVERGING
Design develops through decisions.
Drawing on the evidence generated through your six MVPs, you will critically evaluate what each prototype revealed before selecting, combining
or reformulating a single design direction for further development.
Through focused prototyping and iterative refinement, you will resolve questions of structure, connection, deployability and functionality. Your
final proposal will be presented as a diorama that integrates the physical model, contextual information and design communication into one
coherent artefact. The diorama should demonstrate not only what the design is, but why it has taken its final form.
PHASE 4 — COMMUNICATE
A design succeeds only when others can understand it.
The final phase asks you to translate your resolved design into a text-free online visual artefact that communicates the proposal without relying
on written explanation. Your communication should be legible to three stakeholder perspectives—NGO, builder and resident—demonstrating
the design's deployability, assembly logic and intended use.
Alongside the online artefact, you will document your design process in Figma, showing how research, prototyping, feedback and reflection
informed the final outcome. The project concludes by asking not only whether your design works, but whether it can communicate effectively
when you are no longer present to explain it.
FRAMING WEEK 1: PART 1 AND 2
Concept Milestone
Task 1 (10%)
Design Process Presentation
ASSESSMENT OVERVIEW (PROJECT 1)
Task 2 (40%)
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
FRAMING WEEK 1: PART 1 AND 2
Communication & Documentation
Task 1 (20%)
Design of Resolve Presentation &
Diorama
ASSESSMENT OVERVIEW (PROJECT 2)
Task 2 (30%)
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PROJECT
1
It might also be described as:
• The Design Brief
• The Brief
• Project Brief
• Client Brief
• Commission
PROJECT
2
FRAMING WEEK 1: PART 1 AND 2
Design of
Resolve
resolve as noun — the determination to act in difficult
circumstances
resolve as verb — to work through, clarify, develop and make
coherent
Phase What students do Relationship to resolve
Framing Define what matters Find your resolve
Diverging Generate different
responses
Challenge your resolve
Converging Select and develop Resolve the design
Communicat
e
Make it legible to
others
Demonstrate the resolution
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
FRAMING WEEK 1: PART 1 AND 2
Design of Resolve: Learning to design with resolve.
Weeks 1–3: Finding your resolve
What matters? Where do you stand? What will you measure?
Weeks 4–6: Testing your resolve
Can your position generate genuinely different possibilities? What happens when ideas meet form,
material and function?
Weeks 7–9: Resolving
Which proposition deserves to be developed? How do structure, connection, context and
information become coherent?
Weeks 10–12: Making resolve visible
How does the design become understandable, usable and open to feedback?
What do you stand for? How else could it be? What holds up? How do you make it real and
→ → →
legible?
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PROJECT BRIEF
‘STILL STANDING – RESILIENCE WITHOUT PERMANENCE’
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PHASE 1 FRAMING: ground your position on the tent–dwelling spectrum in both literature review and field
survey data. Phase 1 must present this argument visually and analytically; it carries forward as the
project's core thesis through every subsequent phase.
PHASE 2 DIVERGING: From your analytical position, diverge into six minimum viable prototypes
— three 1:10 cardboard models testing a distinct resolution of the core shelter problem, and three
digital models. Every prototype must demonstrate deployability under primitive conditions, without
fixed infrastructure or specialist labour.
PHASE 3 CONVERGING: From the six prototypes, select and defend the strongest MVP candidate for
detailed design development. Convergence is delivered as a 1:5 3D printed model — resolved at
the level of structure, connection, and deployability.
PHASE 4 COMMUNICATE: Translate the final design into a text-free online visual presentation — legible to
NGO, builder, and resident — demonstrating deployability and assembly logic, and providing a
structured feedback mechanism for each stakeholder group.
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
Reference Speed Cost Reversibility Critical Weakness
UNHCR Standard Tent ✓✓ Hours ✓✓ Low ✓✓ High 6-month lifespan; no dignity;
poor thermal performance
IKEA / Better Shelter ✓ 4–8 hrs ~ Medium ✓ Designed for
removal
Fire risk; accessibility
failures; field-policy
mismatch
Shigeru Ban Paper
House
~ Days ✓ Low–Med ~ semi-
permanent
Community participation
model; dignified yet may
ossify despite intention
Norman Foster Arch
Shelter
✗ Skilled crew ✗ High ~ Modular Weight, logistics, cost —
dignified yet may fail where
it claims to serve
FRAMING WEEK 1: PART 1 AND 2
PROJECT 1
TASK 1
CONCEPT MILESTONE
—
The purpose of this task is to establish the position that will guide your
design project. You will use AI image generation tools to iterate from initial
sketches to refined concept images, documenting prompts and reflecting
on how AI supports or constrains your ideas. This task will be discussed in
more depth during your Part 2 class this week.
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
FRAMING WEEK 1: PART 1 AND 2
—
The Presentation will include:
1. Artefactssssss
2. Process Documentation (completed in Figma)
You will complete this presentation during you week 6, part 1 class. More
information regarding submission details will be provided closer to this
date.
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PROJECT 1
TASK 2
C…
FRAMING WEEK 1: PART 1 AND 2
—
The Presentation will include:
1. abc
2. Process Documentation (completed in Figma)
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PROJECT 2
TASK 1
C…
FRAMING WEEK 1: PART 1 AND 2
—
The Presentation will include:
1. abc
2. Process Documentation (completed in Figma)
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
PROJECT 2
TASK 2
C…
FRAMING WEEK 1: PART 1 AND 2
EXAMPLES FROM
AUSTRALIAN UNIT
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
www.un.org/sustainabledevelopment/
What areas of the SDG’s will be explored?
Tip of the iceberg: Only a small portion of something much larger or more complex that cannot easily be seen or understood.
Further Student Precedents
Click on the link above to access
https://transhuman.au/
See how students have approached this
design challenge in previous years
FRAMING WEEK 1: PART 1 AND 2
QUESTIONS
—
Before moving on to activities, please take this opportunity to seek
clarification regarding any areas of the brief that remain unclear.
Take a
break
FRAMING WEEK 1: PART 1 AND 2
Design Question: What exists
between a tent and a home?
Rather than viewing emergency shelters as simple
temporary structures, this week introduces shelter as a
complex design problem involving questions of
permanence, adaptability, dignity, resilience and
inhabitation.
Students begin building a shared understanding of the
project while learning that how a problem is framed
fundamentally shapes the solutions that become
possible.
What is Shelter?
FRAMING WEEK 1: PART 1 AND 2
SPATIAL INDUSTRIAL
COMMUNICATION
COLLABORATIVE
FRAMING WEEK 1: PART 1 AND 2
MOODLE
FRAMING WEEK 1: PART 1 AND 2
FIGMA
FRAMING WEEK 1: PART 1 AND 2
MAP: What is the problem space?
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
Mapping Shelter
Collectively brainstorm:
● What counts as shelter?
● What makes a shelter become a home?
● What shelters already exist?
● Where do we encounter temporary inhabitation?
FRAMING WEEK 1: PART 1 AND 2
TENT < > DWELLING
────────────────────
FRAMING WEEK 1: PART 1 AND 2
MAP: What is the problem space?
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
Mapping Shelter
Working in groups:
● Place precedent images along a large spectrum.
Discuss:
● Which are closest to tents?
● Which are closest to homes?
● Which are hardest to classify?
FRAMING WEEK 1: PART 1 AND 2
TENT < > DWELLING
────────────────────
RAPIDLY DEPLOYED < > SLOWLY CONSTRUCTED
────────────────────
TEMPORARY < > PERMANENT
────────────────────
GENERIC < > PERSONALISED
────────────────────
LIGHTWEIGHT < > DURABLE
────────────────────
EMERGENCY < > EVERYDAY LIFE
────────────────────
SHELTER < > HOME
────────────────────
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
If wishing to record others, such as during class-time,
please make sure you gain their consent. This
includes photography, video and audio recording.
?
REFLECTION
& DISCUSSION
FRAMING WEEK 1: PART 1 AND 2
REFLECTION
Process reflection...
● Looking back over the notes what interests you most?
● Did you become stuck during the brainstorming session? Consider why…
● How else could you begin a project? Make, research…
FRAMING WEEK 1: PART 1 AND 2
Exhibition by Charles Fréger
Yoko Tawada's Dystopian Novel Climate Change: The Facts (2019)
99% Invisible
Reading Watching Listening Seeing
RESEARCH
FRAMING WEEK 1: PART 1 AND 2
LIBRARY
FRAMING WEEK 1: PART 1 AND 2
SOURCING IMAGES
Finding copyright free and creative commons images through Google:
https://guides.lib.monash.edu/finding-images
Finding images through the online database “Bridgeman Education” (all images are available for educational use):
https://guides.lib.monash.edu/c.php?g=219746&p=6683678
Further “free” image databases to explore:
● Unsplash: https://unsplash.com/
● Pexels: https://www.pexels.com/
● Pixabay: https://pixabay.com/
FRAMING WEEK 1: PART 1 AND 2
REFERENCING IMAGES
All images used must acknowledge the original source regardless
of whether they are royalty-free stock images or AI generated.
Please keep a bibliography recorded within your figma file.
The recommended referencing style for MADA is Chicago 18th:
https://guides.lib.monash.edu/chicago-18-a-notes/getting-sta
rted
To help you with this task, it is also recommended that you
complete the online lesson: Find, Use and Cite Images in Your
Work which can be found here:
https://rise.articulate.com/share/26GXN4XB9bB2MIF6cg14GHnPO08h_
VsS#/
Image of alleyway background: Morica Pham, untitled,
August 7, 2020, Unsplash, accessed March 9, 2023
HOMEWORK
DGN1000 Part 1
TIME ACTIVITY
IN CLASS
3 hrs
1. PROJECT BRIEFING: Project 01 – Still Standing Introductions and introducing the brief.
2. DEMO (Figma/FigJam): Introduction and demonstration.
3. ACTIVITY Map examples of shelters, tents, temporary structures, informal dwellings, emergency responses
4. GROUP ACTIVITY Place precedents on the tent–dwelling spectrum
5. DISCUSSION: Post-brainstorm reflection and ideas sharing.
6. DISCUSSION/PRESENTATION: Finding inspiration - how to research.
HOMEWORK
9 hrs 1. Collect 5–8 shelter precedents.
2. Research: emergency shelter, temporary architecture, humanitarian responses, adaptable structures, deployable systems
3. Document in Figma: research, references, observations, questions, emerging ideas
4. Identify one interesting design tension: dignity, climate, privacy, deployment, adaptability, reversibility, cost, materials
FRAMING WEEK 1: PART 1 AND 2
Collect 5–8 shelter
precedents.
Research:
● emergency shelter
● temporary architecture
● humanitarian responses
● adaptable structures
● deployable systems
Document in Figma:
● research
● references
● observations
● questions
● emerging ideas
Identify one interesting design tension:
● dignity
● climate
● privacy
● deployment
● adaptability
● reversibility
● cost
● materials
You should begin asking:
What problem do I actually want to
investigate?
WEEK 1 - PART 2
DESIGN STUDIO 1
(DGN1000)
—
Monash Indonesia
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
WHAT IS/N’T
DESIGN?
“The average day involves the
experience of thousands of
layers of design that reach deep
into the ground and outer space,
but also deep into our bodies and
brains.”
speculation noun
spec·​
u·​
la·​
tion |  ˌspe-kyə-ˈlā-shən 
: ideas or guesses about something that is not
known
Walter Pitchler, Small Room. 1967 Stelarc, Ear on Arm. 2008
WHAT
IF?
FRAMING WEEK 1: PART 1 AND 2
As ifs
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
○ What if a shelter is a
backpack?
○ What if a shelter behaves like
clothing?
○ What if temporary does not
mean disposable?
○ What if a shelter can
disappear?
Instead of asking:
What should a shelter look
like?
Ask:
What if we designed a shelter
as if it were something else?
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
● Task 1: Concept Milestone introduction
● Concept ideation using AI
● Visualising 3 concepts (plus feedback)
PART 2 OVERVIEW
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
● This is a reminder to those who have not yet completed your
compulsory modules - Academic Integrity, Respect at Monash, and
OHS1000.
● These modules will set you up for success in your units and as a
member of the Monash community.
● We encourage you to get these done as soon as possible. If they are
not completed, you will be restricted from accessing our Moodle site or
submitting assignments. You can access these modules via the
‘Learning’ > ‘Getting Started’ tab on the DGN1000 Moodle site.
COMPULSORY MODULES (A REMINDER)
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
TASK 1
CONCEPT
MILESTONE
Develop THREE speculative shelters using AI generated
‑
visuals, and critically reflect on your process.
FRAMING WEEK 1: PART 1 AND 2
TENT < > DWELLING
────────────────────
RAPIDLY DEPLOYED < > SLOWLY CONSTRUCTED
────────────────────
TEMPORARY < > PERMANENT
────────────────────
GENERIC < > PERSONALISED
────────────────────
LIGHTWEIGHT < > DURABLE
────────────────────
EMERGENCY < > EVERYDAY LIFE
────────────────────
SHELTER < > HOME
────────────────────
TRANS-HUMAN
Task 1. Concept Milestone (10% of the entire unit)
What is it?
This assessment asks students to define an SDG focused future challenge and
‑
develop three concepts for your artefact inspired by different biomimicry
approaches. You will use AI image generation tools to iterate from initial sketches
to refined concept images, documenting prompts and reflecting on how AI supports
or constrains your ideas. Finally, you will explore how one concept could be
translated into a simple cardboard model and evaluate what worked, what didn’t,
and how you would refine both the concept and your AI workflow in future.
● A PDF showcasing your concept development process using AI tools
(template provided in Figma).
Deadline: Uploaded to Moodle on Sunday, 15/03 at 11:55pm (end of WK02)
***Please refer to Moodle for the marking criteria and further submission details***
FRAMING WEEK 1: PART 1 AND 2
FRAMING WEEK 1: PART 1 AND 2
What is Shelter?
TITLE
One sentence describing your project
DESIGN TENSION What conflict are you investigating?
RESEARCH + EVIDENCE precedents literature field observations
YOUR POSITION Tent <----------------------------> Dwelling
Flexibility x Permanence
Speculation x Functionality
DESIGN PROPOSITION
Current shelters...
↓ My project...
↓ What if…
SUCCESS KPIs
WHY THIS MATTERS
One concluding statement.
References
Task 1. Concept Milestone (10% of the entire unit)
In Figma, you will be populating
these frames with your concept
images and supporting
documentation. You will then
export these frames to a PDF
and submit this PDF to Moodle.