Design Thinking for Innovation and Sustainability: Embracing ESG and Circular Economy
Explore how design thinking drives innovation and sustainability through human-centered design, real-world case studies, and strategic frameworks integrating ESG and circular economy principles.
Design Thinking for Innovation and Sustainability: Embracing ESG and Circular Economy
1.
DT
CMR COLLEGE OFENGINEERING & TECHNOLOGY · IIC 8.0
UGC AUTONOMOUS · AICTE APPROVED · NAAC A+ · AFFILIATED TO JNTUH
Design Thinking for
Innovation and
Sustainability
“Sustainability, ESG, and the Circular Economy”
S P E A K E R
Dr. T Priyanka Kumari
How Organizations Embrace Design Thinking to Innovate and Transform Sustainability
Assoc. Prof., CMRCET · Innovation Ambassador
Date: 23-07-2026 · Venue: Seminar Hall, ECE Dept, Block-II, CMRCET · In association with Centre for Innovation and Entrepreneurship (CIE)
2.
ABOUT THE SPEAKER
Dr.T Priyanka Kumari
Associate Professor · CMRCET
school Innovation Ambassador workspace_premium PhD, ECE lightbulb IIC 8.0 Lead
Dr. T Priyanka Kumari is an Associate Professor in the Department of Electronics
and Communication Engineering at CMR College of Engineering and Technology,
Hyderabad. As a designated Innovation Ambassador under the Institution's
Innovation Council (IIC 8.0), she leads initiatives that bridge human-centered
design, sustainable engineering, and entrepreneurial thinking across the ECE
curriculum.
Her research and teaching explore how design thinking frameworks can be applied
to develop emotionally resonant, environmentally responsible products and
services. This workshop distills her conceptual study on how global organizations
— from Apple and Google to Tesla and Airbnb — leverage design thinking to drive
innovation and sustainability outcomes.
place
Department of Electronics and Communication Engineering · CMRCET · Kandlakoya, Medchal Road,
Hyderabad — 501 401
Dept. of Electronics & Communication Engineering
I N N OVAT I O N A M B A S S A D O R · I I C 8.0
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3.
WORKSHOP ROADMAP
What wewill cover today
A guided tour through the foundations, frameworks, real-world case studies, and sustainability
applications of design thinking — designed for engineering students, faculty, and innovation
practitioners. 7 CHAPTERS · 1 DAY
01
Foundations
Why design thinking, objectives,
research approach
02
Frameworks
IDEO, Stanford D.School, Google, IBM
03
Five-Phase Process
Empathize · Define · Ideate · Prototype ·
Test
04
Principles & Research
Ten Commandments, design vs. market
research, competencies
05
Business Value
Apple, Tesla, Airbnb,
Google case studies
06
Sustainability &
ESG
Circular economy, ESG
integration
07
Implementation
Challenges,
recommendations, key
takeaways
foundation hub timeline menu_book
trending_up eco flag
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4.
C M RC E T · C I E W O R KS H O P
01
Foundations of Design Thinking
C H A P T E R O N E
Why human-centered design matters in a world of digital disruption,
environmental pressure, and stakeholder capitalism.
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5.
INTRODUCTION
Innovating responsibly inan
uncertain world
In a world marked by uncertainty, digital disruption, and environmental challenges,
organizations are under pressure to innovate responsibly. Stakeholders —
customers, employees, regulators, investors — increasingly demand that innovation
be ethical, inclusive, and sustainable, not merely profitable.
Design Thinking, with its human-centered and iterative approach, offers a
compelling framework for businesses to reimagine products, services, and
processes. It places empathy, experimentation, and collaboration at the core —
turning ambiguity into opportunity and risk into learning.
This workshop examines how design thinking can be strategically deployed to drive
both innovation and sustainability — the dual mandate of modern engineering and
entrepreneurship.
double_arrow THE DUAL MANDATE — INNOVATION × SUSTAINABILITY
"
Great design leads to great products. But
the impact of design is notoriously
difficult to measure — and even harder to
ignore.
groups Human-Centered
science Iterative
eco Sustainable
— PARAPHRASED FROM JON KOLKO, HBR 2015
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6.
STUDY DESIGN
Objectives ofthe Study
CHAPTER 01 · §3
RESEARCH OBJECTIVES
01
Understand the role of sustainable innovation in Design Thinking
Examine how empathy-driven design naturally aligns with environmental and social
sustainability goals across product lifecycles.
02
Analyze the organizational use of Design Thinking
Map how leading firms embed design thinking into strategy, operations, and culture to drive
measurable business outcomes.
03
Explore strategic transformation through Design Thinking
Investigate how design thinking enables business model reinvention and long-term
competitive advantage.
RESEARCH APPROACH
category TYPE Conceptual Research
tune NATURE Qualitative & Applied
description ORIENTATION Theoretical / Descriptive
public SCOPE Multi-industry case analysis
school AUDIENCE Engineering students & faculty
event WORKSHOP One-day, IIC 8.0 activity
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7.
CHAPTER 01 ·ORGANIZATIONAL ADOPTION
How organizations embrace design
thinking to innovate and transform
Design thinking helps organizations manifest the future by producing change and
driving new ideas that deliver value-generating solutions to customers. Companies like
Apple, IDEO, and Google demonstrate the power of design thinking to radically
transform markets and achieve unprecedented business results.
This presentation explores how organizations leverage design thinking tools to improve
business performance, design new business models, and achieve organic growth and
sustainability in today's competitive landscape.
CASE STUDIES PREVIEW
palette IDEO apple Apple language Google business IBM
Workshop session, IDEO-style facilitation
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8.
INTRODUCTION TO DESIGNTHINKING
The IDEO Framework — Three innovation lenses
Design thinking begins with the right mindset — an empathy-driven process for problem identification and solution development.
IDEO's framework balances three lenses that every viable innovation must satisfy simultaneously.
favorite LENS 01
Desirability
"What makes sense to people and for people?"
Start with human needs, behaviors, and emotions. If
users don't want it, nothing else matters. Empathy
research, interviews, and observation surface what
people truly value.
construction LENS 02
Feasibility
"What is technically possible within the
foreseeable future?"
Constraint-check ideas against current and near-
future technical capabilities. Prototype early to learn
what works in practice, not just in theory.
trending_up LENS 03
Viability
"What is likely to become part of a sustainable
business model?"
Ensure the solution can sustain itself financially and
operationally. A great idea that can't scale or earn its
keep will not survive contact with the market.
Source: IDEO (2024). Design Thinking & Design Thinking Process. ideou.com
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9.
THE I³ MODEL
Threeprime steps of design thinking
A simplified model that captures the rhythm of design work — from framing the challenge, to generating tangible ideas,
to iterating based on real-user feedback.
INSPIRATION · IDEATION · ITERATION
lightbulb
Required mindset: "Freshly Naïve," "Creatively Confident," and "Optimistic." Major strategy consulting organizations are acquiring leading design service firms to prepare for new
competitive markets.
01
INSPIRATION
Framing the challenge
Framing a design challenge and discovering new
perspectives on the opportunity. Addressing "Yes, we
have a challenge" with "How do we approach it?"
"How do we approach it?"
02
IDEATION
Generating tangible ideas
Generating ideas and making them tangible.
Responding to what has been learned and addressing
"How would we interpret it and express our ideas?"
"How would we interpret & express ideas?"
03
ITERATION
Refining with users
Continual experimentation based on user feedback,
creating prototypes. Addressing "How would we test it
with users and refine it?"
"How would we test & refine it?"
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10.
WHY DESIGN THINKING?
Theneed for design thinking
Three reasons organizations turn to design thinking to reinvent how they perceive value, serve humans, and
architect their business models.
3 STRATEGIC IMPERATIVES
01 01
redeem
Redefine Value
Transform how organizations perceive and deliver
value to customers. Design thinking is applicable to a
wide array of tasks and is best used to boost innovation
in various contexts.
Organizations focus on design to generate distinct
opportunities for improving technology and developing
emotionally resonant products or services. Embracing
this perspective creates a workplace where team
members want to stay — an environment that quickly
responds to change.
02 02
groups
Human-Centered
Innovation
Focus on real human needs rather than just technology
or business goals. Solutions start with empathy: deep
observation, interviews, and shadowing reveal what
users actually do, feel, and need — not what they say
they want.
By grounding innovation in lived human experience,
organizations avoid the costly mistake of building
technically impressive products that nobody actually
uses or values.
03 03
autorenew
Reinvent Business Models
Create new approaches to generating revenue and
delivering services. Design thinking applied at the
business-model layer unlocks circular, subscription,
platform, and outcome-based models that incumbents
struggle to imagine.
This is where design thinking meets sustainability: new
models can decouple growth from resource
consumption and create value across multiple
stakeholder classes simultaneously.
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11.
PRINCIPLES · CHRISTIANMUELLER-ROTERBERG (2018)
Ten Commandments of Design Thinking — Part 1 (1–5)
Once the design thinking process is initiated, these ten principles should be witnessed. They form the operating etiquette of every
high-performing design team. 1—5
OF 10
01 meeting_room
Leave designations at the
door
No hierarchy in design thinking.
Titles and seniority are checked
at entry — every voice carries
equal weight in the room.
02 auto_awesome
Encourage wild ideas
Let imagination run free. Bold,
unconventional suggestions
often seed the most innovative
solutions after refinement.
03 format_list_numbered
Go for quantity
More ideas lead to better
solutions. Diverge widely before
converging — volume is the raw
material of quality.
04 merge
Build on others' ideas
Collaborate and combine
thoughts. "Yes, and…" thinking
turns individual contributions
into collective breakthroughs.
05 sentiment_satisfied
Think human-centered
Focus on people, not tech or
profit. Every decision is filtered
through real user needs,
contexts, and emotions.
menu_book Mueller-Roterberg, C. (2018). Handbook of Design Thinking — Tips & Tools for how to design thinking. PART 1 OF 2
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12.
PRINCIPLES · CHRISTIANMUELLER-ROTERBERG (2018)
Ten Commandments of Design Thinking — Part 2 (6–10)
The second half of the principles focuses on visualization, judgment discipline, learning from failure, focus, and the joy of creative
work. 6—10
OF 10
06 visibility
Use visual aids
Illustrate ideas with models,
sketches, or drawings. Making
thinking visible accelerates
alignment and surfaces hidden
assumptions.
07 do_not_disturb
Skip unnecessary
comments
Separate idea generation from
judgment. Critique comes later
— premature evaluation kills
nascent ideas.
08 crisis_alert
Embrace failure
Fail often to learn deeply. Each
failed prototype is data; treat
experiments as learning, not
loss.
09 center_focus_strong
Keep the team focused
Stay aligned with the design
process. Time-boxed exercises
and clear objectives prevent drift
and energy loss.
10 celebration
Have fun
Innovate joyfully and creatively.
Play lowers defenses,
encourages risk-taking, and
unlocks lateral thinking.
menu_book Reference: Mueller-Roterberg, C. (2018). Handbook of Design Thinking — Tips & Tools for how to design thinking.
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13.
C M RC E T · C I E W O R KS H O P
02
Frameworks of Design Thinking
IDEO STANFORD D.SCHOOL GOOGLE 3 E's IBM ENTERPRISE
C H A P T E R T W O
Four canonical frameworks — IDEO, Stanford D.School, Google, and IBM —
and how global enterprises deploy them.
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14.
STANFORD D.SCHOOL FRAMEWORK· ELI WOOLERY (2015)
The five-phase non-linear process
Apple applies the non-linear Stanford D.School process to boost creativity and innovation. The five phases are not strictly sequential
— teams loop back as they learn. 5
PHASES
apple Apple case study: Apple applies this non-linear process to boost creativity and innovation across product development. — Eli Woolery (2015)
01 sentiment_very_satisfied
Empathize
Observe, interview, and engage
users. Suspend assumptions to
learn what people truly need and
feel.
02 flag
Define
Synthesize findings into a clear,
actionable problem statement
framed around a specific user
and context.
03 lightbulb
Ideate
Diverge widely — generate as
many ideas as possible. Quantity
breeds quality; wild ideas
welcome.
04 build
Prototype
Build to think. Quick, low-fidelity
artifacts make abstract ideas
tangible and testable.
05 fact_check
Test
Put prototypes in users' hands.
Gather feedback, refine, and
iterate — or pivot.
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15.
GOOGLE 3 E'SFRAMEWORK · FREDERIK G. PFERDT (2019)
Google's 3 E's — Empathy, Expansion, Experimentation
Google approaches design thinking through three core principles. This framework helps teams tap into their collective
creative power and develop innovative solutions that scale across billions of users. 3 E's
GOOGLE
E1 favorite
Empathize
Empathizing with users' needs, feelings, and
motivations. Google designers shadow users,
conduct field research, and immerse themselves in
real-world contexts to surface latent needs that
surveys miss.
Understand the human
E2 all_inclusive
Expand
Expansive thinking through brainstorming. Generate
volume before converging. Google encourages "10x
thinking" — ideas that are not just incremental but
order-of-magnitude improvements.
Generate volume, then converge
E3 science
Experiment
Experimenting by building prototypes. Test early, test
often, test cheaply. Google's "launch and learn"
culture treats every product as a perpetual beta —
feedback from real usage drives iteration.
Prototype, launch, learn
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16.
IBM ENTERPRISE DESIGNTHINKING · IBM (2018)
IBM's three principles for enterprise scale
IBM focuses on three key principles that scale design thinking across a 350,000-person enterprise. This approach
helps visualize problems and generate solutions from entirely new perspectives. 3 P's
IBM
P1 diversity_3
Diverse Empowered Teams
Different teams create more ideas than
homogeneous groups. IBM intentionally composes
cross-functional, multi-disciplinary squads that bring
varied perspectives to every problem.
Cognitive diversity = idea diversity
P2 person_pin
Focus on End-User
Outcomes
Success is measured by how solutions fulfill users'
needs. IBM redirects every team away from internal
metrics and back to user outcomes — what changes
for the person using the product?
Outcomes, not outputs
P3 autorenew
Restless Reinvention
Treating all aspects as iterations to stay empowered.
Nothing is ever "done" — every product, process,
and assumption is open to reinvention in the next
cycle.
Perpetual beta mindset
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17.
FRAMEWORKS AT AGLANCE
Four frameworks, four philosophies
A side-by-side comparison of the four canonical design thinking frameworks discussed in this workshop. 4
FRAMEWORKS
FRAMEWORK ORIGIN CORE IDEA KEY PRINCIPLES BEST SUITED FOR
palette
IDEO
2024
IDEO · Palo Alto, 1991 Three innovation lenses Desirability Feasibility Viability Product & service innovation at
the sweet spot of human,
technical, and business viability
school
Stanford D.School
2005
Stanford Hasso Plattner Institute ·
2005
Non-linear 5-phase process Empathize Define Ideate
Prototype Test
Wicked problems and educational
contexts; Apple-style product
development
language
Google 3 E's
Pferdt, 2019
Google · Frederik G. Pferdt, 2019 Empathy-led creative culture Empathize Expand Experiment Scale-driven consumer products;
rapid iteration and 10x thinking
business
IBM Enterprise
2018 Field Guide
IBM · 2018 Field Guide Enterprise-scale design ops Diverse Teams End-User Outcomes
Restless Reinvention
Large enterprises seeking to scale
design across hundreds of teams
tips_and_updates The four frameworks are complementary, not competing — different tools for different scales.
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18.
C I EW O R K S H O P · D E S I G N T H I N K I N G
03
C H A P T E R T H R E E
The Five-Phase Process Deep Dive
A guided walk through Empathize, Define, Ideate, Prototype, and Test
— with tools, techniques, and pitfalls for each phase.
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19.
AT A GLANCE
Thefive phases — what each one delivers
Each phase produces a distinct artifact and answers a distinct question. Together they form a learning loop that de-risks
innovation before the build phase.
01
Empathize
KEY QUESTION
What do users actually
need and feel?
OUTPUT
User insights, empathy
maps, personas
02
Define
KEY QUESTION
What specific problem should
we solve?
OUTPUT
Point-of-view statement,
problem framing
03
Ideate
KEY QUESTION
What are all the possible
solutions?
OUTPUT
Volume of ideas, prioritized
shortlist
04
Prototype
KEY QUESTION
How can we make the idea
tangible?
OUTPUT
Low-fi to hi-fi prototypes
05
Test
KEY QUESTION
What works, what fails, what
to refine?
OUTPUT
User feedback, refined
concept, next iteration
sync Non-linear by design: Teams loop back to earlier phases as new insights emerge. Iteration, not sequence, is the point.
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20.
01 PHASE 01· EMPATHIZE
Suspend assumptions, listen deeply
Empathy is the foundation of design thinking. Designers observe, interview, and
engage users in their real context — suspending preconceived notions to learn what
people truly need, feel, and value. The goal is not to validate hypotheses, but to be
surprised.
KEY TOOLS & METHODS
visibility Observation
Shadow users in context record_voice_over Interviews
Open-ended, semi-structured
sentiment_satisfied Empathy Maps
What user says/thinks/does/feels person Personas
Archetypes of target users
event_note Journey Maps
End-to-end experience timeline photo_camera Photo Studies
Self-reported user diaries
warning Pitfall: Don't ask users what they want — they don't know. Observe behavior instead.
USER INTERVIEW · FIELD RESEARCH
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21.
02 PHASE 02· DEFINE
Frame the right problem
Synthesize insights from empathy research into a clear, actionable problem statement. A well-framed problem is half-
solved.
THE HMW FRAMEWORK
How might we [action verb] [user] [need] [context]?
"How might we help first-year engineering students build sustainability habits through peer-led
workshops?"
person User
Specific, named persona flag Need
Verb-driven, outcome-focused place Context
Bounded situation or moment
description POV Statement
A point-of-view sentence capturing user + need + insight
task_alt Problem Framing
A bounded, actionable scope for ideation
priority_high Success Criteria
What "good" looks like — measurable outcomes
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22.
03 PHASE 03· IDEATE
Diverge widely, converge wisely
Ideation is the deliberate generation of a large volume of ideas before any judgment.
Designers diverge — using brainstorming, analogies, and constraints-as-fuel — to
surface unconventional possibilities, then converge by clustering, voting, and refining
into a shortlist of promising concepts worth prototyping.
IDEATION TECHNIQUES
lightbulb Brainstorming
Volume over quality, defer judgment compare_arrows SCAMPER
Substitute, Combine, Adapt, Modify,
Put-to-other-use, Eliminate, Reverse
theater_comedy Role-Storming
Ideate as a specific persona auto_awesome Worst Possible Idea
Invert bad ideas to find good ones
merge Dot Voting
Cluster, then democratically prioritize category Affinity Mapping
Group ideas by theme
warning
Pitfall: Killing ideas too early. Stay in divergence mode until the room is genuinely
empty of new suggestions.
STICKY-NOTE WALL · DIVERGENCE
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23.
04 PHASE 04· PROTOTYPE
Build to think, not to ship
Prototyping is building to think. Quick, low-fidelity artifacts — paper sketches,
cardboard mock-ups, role-played services — make abstract ideas tangible and
testable. The goal is to surface questions and learn fast, not to polish a final product.
FIDELITY LADDER
PROTOTYPING PRINCIPLES
speed Fast & Cheap
Minutes, not weeks rule Coarse, not
Polished
Rough enough to invite
critique
science Test ONE Thing
Isolate the variable
you're learning about
warning Pitfall: Over-building. If the prototype took more than a day, you built too much.
LOW-FIDELITY PROTOTYPING · DESIGN STUDIO
edit_note
Sketch
Pen & paper, 5 min,
anyone can do it
auto_stories
Storyboard
Sequential frames of
user journey
inventory_2
Mock-up
Cardboard, foam,
paper interface
phone_iphone
Interactive
Clickable wireframe,
Figma/XD
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24.
05 PHASE 05· TEST
Put it in users' hands — then listen
Testing closes the loop. Real users interact with prototypes in real contexts; their behavior, feedback, and confusion drive
the next round of empathy, definition, or ideation. Testing is not validation — it is continued learning.
TESTING METHODS
science Usability Test
Watch users complete core tasks play_circle A/B Test
Compare two variants live
beta Beta Launch
Release to subset of users feedback Concept Test
Show prototype, gather reactions
analytics Analytics Review
Behavioral data from real usage forum Focus Group
Group discussion of concept
WHAT TO OBSERVE
01 Where they hesitate
Friction points reveal hidden assumptions
02 What they skip
Skipped steps signal misalignment with mental models
03 What they invent
Workarounds reveal unmet needs
04 What they say vs. do
Behavior > self-report
sync Loop back: Testing insights return you to Empathize or Define — and the cycle continues.
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25.
C I EW O R K S H O P · D E S I G N T H I N K I N G
04
C H A P T E R F O U R
Principles, Research & Competencies
The operating etiquette of design teams — and the human
competencies that bring those principles to life.
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26.
TWO LENSES ONTHE USER
Design research vs. market research
Both seek to understand users — but they ask different questions, use different methods, and produce different kinds of
insight. High-performing teams use both, in sequence.
ASPECT MARKET RESEARCH DESIGN RESEARCH
Focus Behavior prediction
Analyze behavior to predict reactions to new situations
People oriented
Understand culture, experience, emotions to deliver motivation
Objectives Statistical prediction
Forecast market size, demand, willingness-to-pay
Empathic understanding
Surface latent needs, motivations, emotional drivers
Data Collection Surveys & interviews
Direct/indirect surveys and structured interviews
Semi-structured discussions
Partially structured, ethnographic conversations
Sampling Statistical representation
Large, statistically representative samples
Qualitative depth
Small qualitative samples, personal particulars
sync_alt
Use both: Market research validates the size of an opportunity; design research reveals whether the solution resonates. Together they de-risk both the business and the human
outcome.
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27.
COMPETENCIES · APARNALAHIRI ET AL. (2020)
Four competencies of high-performing design thinkers
Beyond tools and frameworks, four human competencies distinguish designers who consistently produce breakthrough work.
apple
Apple's success with design thinking: Placing customer needs above their own, embracing simplicity with minimalistic approaches, creating products that serve as status symbols,
and focusing on flawless functionality with no compromise in product design and packaging. (dmi Design Value Index 2005–2015)
science
Experimental
Willingness to try new approaches and learn from failures. Treats every dead-end as
data; runs cheap experiments before committing resources.
MINDSET 01
person_pin
User-Centeredness
Placing users at the heart of all design decisions and understanding their needs
deeply. Decisions are filtered through real user context, not internal politics.
MINDSET 02
visibility
Holistic View
Seeing the big picture and understanding how all elements connect. Connects product
decisions to system, business, and ecosystem effects.
MINDSET 03
self_improvement
Mindfulness
Being present and aware of all aspects of the design process and user experience.
Notices subtle cues, suspends judgment, stays curious.
MINDSET 04
DT
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28.
CASE EXAMPLE ·DESIGN-LED COMPANY
Apple — Design thinking as a
success mantra
Apple's success with design thinking comes from placing customer needs above their
own, embracing simplicity with minimalistic approaches, creating products that serve
as status symbols, and focusing on flawless functionality with no compromise in
product design and packaging.
FOUR DESIGN PRINCIPLES AT APPLE
favorite Customer First
User needs override internal
preferences
crop_free Radical Simplicity
Minimalism as a design philosophy
diamond Status Symbol
Products that signal identity verified Flawless Function
No compromise on quality
show_chart dmi Design Value Index 2005–2015: Apple-led design stocks outperformed the S&P
500 by extraordinary margins, demonstrating the long-term shareholder value of
design-led strategy.
APPLE IPHONE · MINIMALIST INDUSTRIAL
DESIGN
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29.
C I EW O R K S H O P · D E S I G N T H I N K I N G
05
C H A P T E R F I V E
Business Value & Real-World Impact
Quantifying what design delivers — and how Apple, Tesla, Airbnb, and
Google each translate design thinking into market leadership.
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30.
THE BUSINESS CASEFOR DESIGN
Design thinking pays — the numbers
Design-led organizations like Apple, Pepsi, Procter & Gamble, and SAP have outperformed the S&P 500 by an extraordinary 211%.
Design thinking acts as an effective tool for sense-making, simplifying processes, and improving customer experiences.
211%
OUTPERFORMANCE
Design-led organizations (Apple, Pepsi, P&G, SAP)
outperformed the S&P 500 by 211% over the dmi
Design Value Index period (2005–2015).
Source: Designer Fund (2016) · dmi Design Value Index
2x
GROWTH MULTIPLIER
Companies with top-quartile McKinsey Design Index
scores outperformed industry benchmark growth by
as much as two to one in revenue and shareholder
returns.
Source: McKinsey Quarterly, Oct 2018
32%
REVENUE GROWTH
McKinsey's research shows top-quartile design
companies grew revenues 32% faster and total
returns to shareholders 56% higher than industry
benchmarks over a five-year period.
Source: McKinsey "Business Value of Design" (2018)
trending_up Strategic value drivers: Increased competition · Changing consumer expectations · Technology advancements · Growing influence of design thinking
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31.
MATURITY MODEL ·JOHAN M PERSSON (2023)
Four stages of design maturity
High-performing companies understand the strategic value of design and have developed a design process to drive innovation and
customer satisfaction. The journey unfolds across four stages.
arrow_upward Growth trajectory: Top design companies show measurable growth vs. industry benchmarks at each successive stage of maturity.
01
Ignorant to Design
Design is invisible. Seen as decoration
or aesthetics applied at the end of a
project. No design process exists.
NO DESIGN CULTURE
02
Aesthetic Value Only
Design is recognized but only for its
aesthetic contribution. Stylistic
decisions are made by designers;
functional decisions by engineers. Two
parallel tracks, no integration.
DECORATIVE DESIGN
03
Have a Design Process
A formal design process exists.
Designers participate throughout the
product lifecycle. User research and
prototyping are routine. Design is a
function.
PROCESS-DRIVEN
04
Design as Strategy
Design is a strategic innovation tool.
The CEO and board understand design
thinking. Design shapes business
models, not just products. Design is a
competitive advantage.
STRATEGIC DESIGN
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32.
STRATEGIC VALUE OFDESIGN · MCKINSEY (2018)
Role of design in business & stakeholder value
Companies with top-quartile McKinsey Design Index Scores outperformed industry-benchmark growth by as much as two to one.
The strategic value of design is increasing due to four converging drivers.
FOUR DRIVERS OF STRATEGIC DESIGN VALUE
01 sports_kabaddi Increased Competition
Commoditization forces differentiation through design, not just features or price.
Design becomes the moat.
02 trending_up Changing Consumer Expectations
Customers expect delightful, seamless, personalized experiences across every
touchpoint — and switch brands when they don't get them.
03 memory Technology Advancements
AI, IoT, and cloud enable products that learn and adapt — design shapes how these
capabilities are experienced, not just deployed.
04 psychology Design Thinking Mindset
The diffusion of design thinking as an organizational mindset compounds the
strategic value of every design investment.
STAKEHOLDER VALUE PERSPECTIVE
"Focusing on the shareholder value perspective, the
strategic value of design is no longer optional — it is the
price of admission to the next decade of competition."
— Sheppard, Benedict, et al. McKinsey Quarterly (Oct 25, 2018)
percent 2x
Top-quartile MDI growth
advantage show_chart 56%
Higher TSR than
benchmarks
rocket_launch 32% Faster revenue growth savings 1.7x Cost-to-value ratio
improvement
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33.
CASE STUDY 01OF 04
Apple
Design thinking as a success mantra
Apple places customer needs above its own, embraces radical simplicity, creates products
that serve as status symbols, and refuses compromise on functionality, design, or
packaging. Every detail is intentional; every interaction is crafted.
DESIGN THINKING LEVERS
favorite Empathy First
User needs drive every decision crop_free Radical Simplicity
Remove until nothing more can be
removed
auto_awesome Premium Aesthetic
Form as identity signal inventory Packaging as Ritual
Unboxing as part of the product
verified Outcome: dmi Design Value Index (2005–2015) — Apple-led design stocks outperformed
S&P 500 by 211%. Reference: Thomke & Feinberg, HBS Case 609-066 (2024).
APPLE IPHONE · MINIMALIST INDUSTRIAL
DESIGN
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34.
CASE STUDY 02OF 04 AUTOMOTIVE · EV
Tesla
Design thinking for a sustainable future
Tesla re-imagined the automobile from first principles. Starting with the user's desire for
performance, sustainability, and a frictionless ownership experience, Tesla redesigned
everything from the battery pack to the sales channel to over-the-air software updates.
DESIGN THINKING LEVERS
electric_car EV-First Architecture
Battery as structural foundation
cloud_sync Software-Defined Car
Continuous OTA updates post-purchase
storefront Direct-to-Consumer
No dealer markup, transparent pricing
solar_power Energy Ecosystem
Solar + Powerwall + vehicle integration
eco Outcome: Tesla accelerated the global transition to electric mobility, forcing every legacy
automaker to pivot — proving that design thinking, applied at the system level, can
transform an entire industry. Source: Bootcamp (2022); Mator Design (2023).
TESLA MODEL S · SUSTAINABLE AUTOMOTIVE INNOVATION
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35.
CASE STUDY 03OF 04 HOSPITALITY · MARKETPLACE
Airbnb
Design thinking as a survival tool
In 2009 Airbnb was near collapse. The founders applied design thinking — traveling to NYC
to live with hosts, photographing listings themselves, and reimagining the entire host–guest
experience. The result: a 2x increase in bookings and the foundation for a $30B+
marketplace.
DESIGN THINKING LEVERS
photo_camera Professional Photography
Hosts' homes shown at their best
reviews Two-Sided Reviews
Trust through reciprocal accountability
handshake Host Empathy
Tools and protections for hosts first
home Belong Anywhere
Emotional brand promise, not just lodging
trending_up Outcome: Airbnb transformed from struggling startup to global hospitality platform.
Reference: Great Learning Team (2022); Devtechnosys (2023).
AIRBNB · DESIGNING TRUST BETWEEN STRANGERS
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36.
CASE STUDY 04OF 04 TECHNOLOGY · AI
Google
Empathy, expansion, experimentation at scale
Google applies its 3 E's framework — Empathize, Expand, Experiment — across billions of
users. From Search to Material Design to Gemini, Google treats every product as a
perpetual beta, learning from real usage at unprecedented scale.
DESIGN THINKING LEVERS
groups People-First Research
Field research in real contexts
all_inclusive 10x Thinking
Order-of-magnitude improvements, not 10%
science Launch & Learn
Ship early, iterate from real data
palette Material Design
Systematized design language across
products
public Outcome: Google's design-led culture sustains innovation across Search, Android, Maps,
Workspace, and AI — the 3 E's framework is now taught globally. Reference: Frederik G.
Pferdt (2019).
GOOGLE · DESIGN-LED INNOVATION CULTURE
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37.
06 C HA P T E R S I X
Sustainability, ESG & the
Circular Economy
Why the next decade of design thinking must decouple growth from
resource consumption — and how ESG frameworks are reshaping
innovation.
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38.
THE SUSTAINABILITY MANDATE
Whysustainability needs design
thinking
Sustainability is no longer a CSR add-on — it is a core innovation constraint. Climate change,
resource scarcity, and stakeholder capitalism force every product decision to account for
environmental and social impact across the full lifecycle.
Design thinking, with its empathy-driven, iterative, and human-centered approach, is
uniquely positioned to integrate sustainability into the earliest stages of innovation. By
reframing "the user" to include future generations and the planet itself, design teams can
build solutions that are desirable, viable, and regenerative.
The triple bottom line — People, Planet, Profit — is now a design specification, not a
reporting afterthought.
group People eco Planet paid Profit
WHY DESIGN THINKING FITS
01 Empathy extends to stakeholders not in the room
Future generations, marginalized communities, ecosystems.
02 Iteration de-risks radical sustainable innovations
Before they reach the market.
03 Prototyping surfaces unintended environmental
consequences
Early, when they are still cheap to fix.
04 Systems thinking reveals leverage points
For circular, regenerative solutions.
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39.
ESG · ENVIRONMENTAL· SOCIAL · GOVERNANCE CHAPTER SIX · 02
ESG integration through design thinking
The ESG framework gives design teams a structured lens to evaluate the non-financial impact of every design decision.
Each pillar translates into specific design thinking practices.
E park
Environmental
Design decisions' impact on the natural world —
carbon footprint, resource use, biodiversity, waste,
water.
DESIGN LEVERS
chevron_right Lifecycle assessment (LCA) in concept phase
chevron_right Material substitution & dematerialization
chevron_right Energy-efficient use-phase design
chevron_right End-of-life recyclability & take-back
S diversity_3
Social
Design decisions' impact on people — labor,
communities, health, safety, equity, accessibility.
DESIGN LEVERS
chevron_right Inclusive design for marginalized users
chevron_right Ethical supply-chain transparency
chevron_right Community co-design & participatory methods
chevron_right Accessibility as a non-negotiable spec
G gavel
Governance
Design decisions' alignment with ethics,
transparency, accountability, and stakeholder rights.
DESIGN LEVERS
chevron_right Ethical AI & data-use principles
chevron_right Stakeholder governance in design reviews
chevron_right Transparent impact reporting
chevron_right Whistleblower-friendly feedback loops
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40.
CIRCULAR ECONOMY ·ELLEN MACARTHUR FOUNDATION
From linear to circular — design's
next frontier
The linear "take-make-waste" economy is incompatible with a finite planet. The circular
economy reframes products as services, materials as nutrients, and waste as a design failure.
Design thinking is the engine that makes circularity tangible — turning abstract principles into
desirable, viable products and services.
THREE CIRCULAR DESIGN PRINCIPLES
01 delete_outline
Design Out Waste & Pollution
Re-design products and packaging so that waste is never created in the first place
— not managed downstream.
02 autorenew
Keep Products & Materials in Use
Design for durability, repair, reuse, refurbishment, remanufacturing, and recycling —
in that order.
03 eco
Regenerate Natural Systems
Design solutions that actively restore ecosystems — returning more than they
extract.
lightbulb Design thinking angle: Each principle becomes an empathy question, an ideation prompt,
and a prototype constraint.
CIRCULAR ECONOMY · CLOSED-LOOP SYSTEMS
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41.
RENEWABLES + DESIGNTHINKING
Renewable energy as a design
material
As renewable energy becomes the default, design teams must rethink products, services,
and infrastructure around abundance rather than scarcity. Solar, wind, and storage unlock
new product categories — from grid-aware appliances to vehicle-to-grid services — that
were impossible in the fossil era.
WHERE DESIGN THINKING MEETS RENEWABLES
solar_power Grid-Aware Products
Devices that shift load to renewable-
abundant hours
electric_bolt Energy as a Service
Outcome-based models replace kWh sales
battery_charging_full Storage-Integrated Design
Products that buffer intermittent renewables
directions_car EV Ecosystem Design
Charging, V2G, second-life batteries
public System-level opportunity: Design thinking helps teams navigate the complexity of multi-
stakeholder energy ecosystems — utilities, regulators, prosumers, and the grid itself.
RENEWABLES · SOLAR & WIND AT SCALE
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42.
07 C HA P T E R S E V E N
Implementation, Challenges &
Recommendations
From theory to practice — the barriers organizations face adopting
design thinking, and a roadmap for sustained cultural change.
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43.
BARRIERS TO ADOPTIONCHAPTER SEVEN · 01
Challenges and gaps in adopting design thinking
Even organizations convinced of design thinking's value struggle to embed it. Three structural barriers appear
consistently across industries.
block 01
Resistance to Change
Established organizations have entrenched
processes, incentive structures, and power
dynamics. Design thinking threatens all three — and
incumbents often defend the status quo even when
they know it's failing.
CULTURAL BARRIER
close "We've always done it this way"
close Risk-averse middle management
close Quarterly-metric pressure
psychology_alt 02
Traditional Mindset Barriers
Engineering and MBA cultures often prioritize
optimization over exploration. Design thinking asks
teams to sit with ambiguity, generate without judging,
and prototype without polishing — skills that
traditional training actively discourages.
COGNITIVE BARRIER
close Convergent thinking default
close Fear of "imperfect" prototypes
close Hierarchy in ideation rooms
query_stats 03
Difficulty Measuring Impact
The impact of design is notoriously hard to attribute
to a single intervention. ROI of design thinking lags by
quarters or years, and traditional accounting systems
struggle to credit design as a value driver.
METRIC BARRIER
close No standard design KPI
close Long feedback loops
close Attribution ambiguity
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44.
WHAT TO DOABOUT IT CHAPTER SEVEN · 02
Recommendations for organizations
Three concrete moves leaders can make to embed design thinking and overcome the structural barriers.
01
flag
Embed Design Thinking in
Strategy
Move design thinking out of the design team and into
the executive agenda. Make it a stated strategic
capability, funded at the C-suite level, with explicit
board oversight. Strategy without design thinking is
wishful thinking.
ACTION CHIPS
Board mandate Funded capability
Strategy KPI
02
school
Train Leadership
Leaders must model design thinking before they can
mandate it. Executive education, immersive
workshops, and hands-on project sponsorship build
the cognitive muscle — and the credibility — to lead
a design-led transformation.
ACTION CHIPS
Exec education Project sponsorship
Visible practice
03
science
Promote a Culture of
Experimentation
Reward learning, not just delivery. Fund low-stakes
experiments, celebrate honest failure, and decouple
career progression from project success.
Experimentation must be safe, expected, and
resourced — not exceptional.
ACTION CHIPS
Safe-to-fail budgets Learning metrics
Failure debriefs
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45.
A 12-MONTH ADOPTIONROADMAP CHAPTER SEVEN · 03
From kickoff to embedded capability
A pragmatic four-quarter sequence for organizations adopting design thinking — designed to balance early wins with
long-term cultural change.
Q1 FOUNDATION
Diagnose & Align
Assess current design maturity.
Secure executive sponsor. Train first
cohort of 20–30 practitioners. Run 2
pilot projects on real business
problems.
OUTPUT
Maturity baseline + 2 pilots
Q2 EXPERIMENT
Learn by Doing
Scale to 6–8 projects across business
units. Establish weekly community-of-
practice. Bring in external coaches.
Begin measuring leading indicators of
design impact.
OUTPUT
8 live projects + community
Q3 EMBED
Operationalize
Codify design thinking into stage-
gate processes. Hire dedicated
design ops. Launch internal
certification program. Tie exec
scorecards to design-led KPIs.
OUTPUT
Process integration + KPIs
Q4 SCALE
Sustain & Spread
Open design thinking to all employees
via self-service toolkits. Partner with
universities. Publish case studies
externally. Begin next-year strategic
planning with design thinking as input.
OUTPUT
Enterprise capability + external story
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46.
CONCLUSION · PART1 SYNTHESIS · 10 TAKEAWAYS
Key takeaways from the study
Ten takeaways that distill the conceptual study into actionable insights for engineering students, faculty, and innovation
practitioners.
01 rocket_launch
Design Thinking as a
Strategic Driver
02 eco
Sustainability through
Innovation
03 sentiment_satisfied
Importance of Empathy and
Collaboration
04 route
The Five-Phase Design
Thinking Process
05 business
Application in Business
Contexts
06 psychology
Cultural Shift and Mindset
Change
07 memory
Integration with Digital
Technologies
08 support
Leadership Support is
Crucial
09 query_stats
Measurement of Impact
10 trending_up
Future-Oriented Innovation
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47.
CONCLUSION · PART2 SYNTHESIS · 10 LEARNINGS
Key learnings from the design thinking paper
Ten practical learnings — the operating wisdom that emerges when design thinking is practiced at scale, over time.
01 favorite
Empathy is Foundational
02 groups
Collaboration Breaks Silos
03 format_list_numbered
Quantity Breeds Quality
04 school
Failure is a Teacher
05 visibility
Visualization Enhances
Thinking
06 person_pin
Human-Centered Trumps
Tech-First
07 sync
Iteration is Inevitable
08 psychology
Mindset Matters
09 tune
Scalable, Not One-Size-Fits-
All
10 support_agent
Leadership Must Enable, Not
Control
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48.
BIBLIOGRAPHY 16 OF30+ SOURCES
References
A selection of the key sources cited throughout this workshop. The full bibliography includes 30+ references spanning academic
journals, industry reports, and practitioner texts.
01 Andrew Pressman (2019)
Design Thinking: A Guide To Creative Problem Solving For Everyone
Routledge, London & NY. ISBN 9781317202844
09 IBM (2018)
The Principles, Enterprise Design Thinking Field Guide
ibm.biz/fieldguide-public
02 Aparna Lahiri et al. (2020)
Design thinking: From products to projects
Procedia Computer Science 181 (2021) 141–148
10 IDEO (2024)
Design Thinking & Design Thinking Process
ideou.com
03 Bootcamp (2022)
Case Study: Tesla — Re-Design Thinking
bootcamp.uxdesign.cc
11 Johan M Persson (2023)
5 Examples How Design Adds Shareholder Value
cmonde.com
04 Christian Mueller-Roterberg (2018)
Handbook of Design Thinking — Tips & Tools
Amazon Kindle
12 Jon Kolko (2015)
Design Thinking Comes of Age
Harvard Business Review, SEP 2015
05 Designer Fund (2016)
How to Communicate the ROI of Design
designerfund.com
13 KPMG (2018)
Design Thinking — The evolution of human-centred design
kpmg.com
06 Eli Woolery (2015)
Why We Need Design Thinking: Tackle Complex Challenges
designbetter.co
14 Linda Naiman (2019)
Design Thinking as a Strategy for Innovation
The European Business Review
07 Esther Han (2022)
What Is Design Thinking & Why Is It Important?
Harvard Business School Online
15 Sheppard, Benedict et al. (2018)
The Business Value of Design
McKinsey Quarterly, Oct 25, 2018
08 Frederik G. Pferdt (2019)
Design thinking in 3 steps: How to build a culture of innovation
thinkwithgoogle.com
16 Tim Brown (2008)
How to Make Design Thinking Part of the Innovation Drill
Harvard Business Review, JUN 2008
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49.
CMRCET · IIC8.0 · CIE WORKSHOP
ThankYou
Questions, reflections, and ideas welcome.
P R E S E N T E R
Dr. T Priyanka Kumari
Assoc. Prof., CMRCET · Innovation Ambassador, IIC 8.0
Department of ECE, CMRCET · Kandlakoya, Medchal Road, Hyderabad — 501 401 · www.cmrcet.ac.in
CENTRE FOR INNOVATION AND ENTREPRENEURSHIP (CIE) · ONE DAY WORKSHOP · 23 JULY 2026