Constructivist learning environments (CLEs) emphasize technology-based, meaningful interactions where learners interpret and construct their own understanding based on experiences. Educators must design CLEs that actively engage learners in meaningful projects promoting exploration, experimentation, collaboration and reflection. CLEs support project-based learning and present learners with complex, ill-structured real-world problems that have no single solution, requiring investigation and reasoning to develop their own ideas. Resources in CLEs include information banks, the internet, and tools that support collaboration to help learners solve problems.
Explores technology-based settings emphasizing learner engagement, personal experience, and meaning construction. Highlights the active role of students in learning.
Discusses how technology transformations enhance communication, information access, and shift focus from instructors to learners in education.
Examines the role of project-based curriculum in constructivist environments, stressing the need for trained educators in designing effective learning.
Focuses on presenting students with relevant, complex, and ill-structured problems for deeper conceptual understanding.
Emphasizes the importance of presenting tasks in engaging contexts using multimedia and interactive tools to enhance understanding.
Describes effective learning environments that allow experimentation, access to resources, and promote ownership of learning.
Outlines essential resources like hypermedia, internet, and communication tools that facilitate collaborative and meaningful learning.
Constructivist Learning
Environments(CLE)
• Modern constructivist learning environments
are technology-based in which learners are
engaged in meaningful interactions
2.
• Emphasis ison learners
who interpret and
construct meaning based
on their own experiences
and interactions.
3.
Therefore, if educatorsare to
adopt a constructivist approach
they are now challenged to
adapt and change instructional
design strategies to actively
engage learners in meaningful
projects and activities that
promote ---
• The conceptof constructivism
emphasizes the student as being
the active learner, playing a
central role in mediating and
controlling learning.
(Jonassen, 1999).
10.
• The Internet,World Wide Web, and
hypermedia application programs, all
hypertext based environments, are very
quickly transforming how information is
stored and retrieved and how learners
collectively communicate, access,
contribute, and create information and
resources.
11.
• The growingdemand and use of
cognitive tools in education is placing
students and technology, rather than
instructors and curriculum at the
center of educational practice, and
that learners will increasingly demand
that the technology relate to their real
world needs
• Constructivist learning
environments support
project-based curriculum as
an alternative to traditional
teaching practices.
14.
• There isa need for those
educators involved with the design
and implementation of hypertext
learning programs and
applications to be philosophically
aware and appropriately trained in
their effective use
• Jonassen (1998)believes that
learners should be presented
with interesting, relevant, and
meaningful problems to
solve.
17.
• These realworld problems
should not be overly defined,
but rather ill-structured, in
order to allow students to seek
out a solution to the problem
18.
• There isno single right answer or
single solution for a problem using
this approach. Constructivist
learning environments must be
designed to engage the learner in
complex thinking exercises that
require reasoning and investigation
of the problem to be undertaken.
19.
• Student mustconstruct their own
ideas to make sense out of the
situation. Suchman (1987) refers
to this as knowledge being
constructed and understood by
the learner.
• Presenting thetask or activity to the
student in a meaningful context is an
important design consideration. The
initial presentation of the problem
must be appealing, interesting, and
engaging for the learner to buy into
the problem.
22.
• When presentingcomplex problems,
several tools may seem useful to aid
the learner to see the problem in a
different light. This allows the
learner to see the complex
relationships that exists with the
problem.
23.
• Interactive multimedia,simulations,
demonstrations and hypermedia
programs can assist and help the
student to better understand the
problem in its complexity.
24.
• Learners canmanipulate,
investigate, and make
connections to better
understand the topic being
studied.
• Learning environmentsrequire
manipulation space that provides
learners a sufficient area to research,
experiment, and pose hypotheses
with the problem (Jonassen, 1999).
• Active engagement with the problem
gives ownership of the problem to
the learner.
27.
• Some complexproblems require
related cases to be made
available for the learner to have
access to so that students can
make comparisons with the
current problem.
28.
• The Internet,for example, provides quick
immediate access to a multitude of
resources. Jonassen refers to this as
gaining multiple perspectives that allow
learners different approaches to the
problem, especially if the learner has
inadequate prior knowledge.
• When designinglearning
environments, educators must
also know what resources and
information the learner will
require in their endeavor to solve
the problem they are studying.
31.
• Jonassen(1999) refersto information
banks that includes resources like text
documents, computers, World Wide Web
access, hypermedia applications,
animation, sound devices, and other
technological devices that are accessible
to the learner to solve the problem or
project.
32.
• The WorldWide Web and
hypermedia are fast becoming
powerful tools and resources for
information storage and retrieving.
Hypermedia, for example, offers
learners flexibility in their pursuit of
information.
33.
• Applications suchas computer
conferencing, chat lines, newsgroups,
and bulletin boards promote
conversation and collaboration and
assist meaningful learning. The use of
these tools helps facilitate discussion
and sharing of ideas amongst learners
when they are addressing the same
goals.
34.
• “Successful studentto student
communication in the constructivist sense
results in peers being identified as resources
rather than competitors”
• - Strommen and Lincoln, 1992