Computer Assisted
Instruction
What is Computer
Assisted Instruction?
an interactive instructional strategy that
uses computers to present
drills, practice exercises, and tutorials
towards students;
engages students in active learning; and
the type of instruction aided by a
computer- controlled display
it uses a combination of text, graphics,
sound, and video
Modes of Delivery of
CAI
1. Informational instruction
Provides essential information for the acquirement of concepts
and skills.
Learner can learn a lot by adopting an inquiry or discovery
approach to self-learning.
2. Drill and practice
Students learn facts and memorize them by drill (example:
multiple-choice question bank for drill and practice)
Provides opportunities to the students to repeatedly practice the
previously presented skills.
3. Tutorial
A well-structured programmed learning unit
provides interactive learning.
Used to introduce new content to learners in much
the same manner that a teacher might.
4. Educational game
The learner can compete against their own
personal best, the computer, or other learners
while mastering the material.
It can substitute for worksheets and exercises to
foster cooperation.
5. Simulation Activities
Provides a real-life scenario with the material being
learned and applied as it would in the real world.
Provides a simplified representation of an actual
situation, phenomenon, or process.
6. Problem-solving
Presents the material in such a way as to develop a
problem-solving rationale.
Usually focuses on a specific type of problem-
solving and provides practice on a variety of
problems.
Promotes general problem-solving abilities
(examples: pattern, recognition, prediction)
7. Practical work-oriented instruction
Students can learn many things about the science
experiments before actually performing them in
their practical class by watching and following a
computer program made for this purpose.
Students will have the necessary preparation and
background from computers for their better
performance at the school hours.
8. Learning affairs managing
Provides valuable help in managing and supervising
the learning affairs of the students.
Proper check over the learning activities of
individual students by identifying their academic
weaknesses through extensive diagnostic testing
and prescribing educational programs.
ADVANTAGES
Self-directed learning
Can maintain records of student performance
Understand complex concepts through a multi-
sensory approach Reinforcement of learning
can be achieved
The program can be repeated as often as
required.
Learning can be tested at any time of progress.
Provides the multi-dimensional learning
Privacy helps the shy and slow learners to
learn
Learn more and more rapidly
Provides consistency in presentation
can adjust according to a level of learner
(highly flexible)
Mechanical and deprive human touch
Fatigue
May feel overwhelmed
Overuse of multimedia may divert the attention
from the content Nonavailability of good CAI
packages
Lack of infrastructure
Not all learning outcomes are well addressed
Unsophisticated applications may not make
good use of the computer It takes time and
money
Value judgment cannot be tested by the
computer
DISADVANTAGES

Computer Assisted Instruction- By Celzehmae Bagongon.pdf

  • 1.
  • 2.
    What is Computer AssistedInstruction? an interactive instructional strategy that uses computers to present drills, practice exercises, and tutorials towards students; engages students in active learning; and the type of instruction aided by a computer- controlled display it uses a combination of text, graphics, sound, and video
  • 3.
    Modes of Deliveryof CAI 1. Informational instruction Provides essential information for the acquirement of concepts and skills. Learner can learn a lot by adopting an inquiry or discovery approach to self-learning. 2. Drill and practice Students learn facts and memorize them by drill (example: multiple-choice question bank for drill and practice) Provides opportunities to the students to repeatedly practice the previously presented skills.
  • 4.
    3. Tutorial A well-structuredprogrammed learning unit provides interactive learning. Used to introduce new content to learners in much the same manner that a teacher might. 4. Educational game The learner can compete against their own personal best, the computer, or other learners while mastering the material. It can substitute for worksheets and exercises to foster cooperation.
  • 5.
    5. Simulation Activities Providesa real-life scenario with the material being learned and applied as it would in the real world. Provides a simplified representation of an actual situation, phenomenon, or process. 6. Problem-solving Presents the material in such a way as to develop a problem-solving rationale. Usually focuses on a specific type of problem- solving and provides practice on a variety of problems. Promotes general problem-solving abilities (examples: pattern, recognition, prediction)
  • 6.
    7. Practical work-orientedinstruction Students can learn many things about the science experiments before actually performing them in their practical class by watching and following a computer program made for this purpose. Students will have the necessary preparation and background from computers for their better performance at the school hours. 8. Learning affairs managing Provides valuable help in managing and supervising the learning affairs of the students. Proper check over the learning activities of individual students by identifying their academic weaknesses through extensive diagnostic testing and prescribing educational programs.
  • 7.
    ADVANTAGES Self-directed learning Can maintainrecords of student performance Understand complex concepts through a multi- sensory approach Reinforcement of learning can be achieved The program can be repeated as often as required. Learning can be tested at any time of progress. Provides the multi-dimensional learning Privacy helps the shy and slow learners to learn Learn more and more rapidly Provides consistency in presentation can adjust according to a level of learner (highly flexible) Mechanical and deprive human touch Fatigue May feel overwhelmed Overuse of multimedia may divert the attention from the content Nonavailability of good CAI packages Lack of infrastructure Not all learning outcomes are well addressed Unsophisticated applications may not make good use of the computer It takes time and money Value judgment cannot be tested by the computer DISADVANTAGES