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TLE 8
I
C
T
CHAPTER 2: KNOWING
ICT TOOLS, EQUIPMENT
AND APPLICATION
(L1: Utilizing Tools and
Equipment in ICT)
L1: Utilizing Tools and Equipment in ICT)
Technology and tools are vital across
different fields, enhancing
productivity and precision. From
programming and visual arts to
computer servicing and
telecommunications, specialized
equipment and software enable
professional to perform task
efficiently and effectively.
L1: Utilizing Tools and Equipment in ICT)
Here the following various ICT
fields and their common tools:
a. Computer programming
b. Visual arts
c. Telecommunications
d. Computer System
Servicing
Computer Programming
Computer Programming- involves
creation of software applications
and systems by writing code in
various programming languages.
Encompasses the use of tools
and equipment by design, write,
test and code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
1. Integrated
Development
Environments (IDE’s)-
IDE’s are software
programs that helps the
programmers to write
and test the code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
1. Integrated Development
Environments (IDE’s)-
a. Visual Studio- A powerful IDE
from Microsoft that works with
languages like C# and VB.NET
(Visual Basic. Net). It helps in
writing code and finding bugs
and managing versions of the
code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
1. Integrated Development
Environments (IDE’s)-
b. Eclipse- An open-source IDE
mainly for Java but can be
used for other languages with
add-ons. It includes tools for
designing and analyzing
code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
1. Integrated Development
Environments (IDE’s)-
c. Pycharm- An IDE
designed for Python that
helps with coding finding
mistakes and
debugging.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
2. Text Editors- These are
simple programs for
editing text files,
including code. They’re
less complex than IDE’s
but still offer features like
syntax.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
2. Text Editors-
a. Sublime Text- a fast
editor with features for
handling multiple pieces
of text at once and a
powerful search tool.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
2. Text Editors-
b. Notepad ++ - a free
editor that supports
many programs
languages and has
features like syntax
highlighting.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
2. Text Editors-
c. Atom- an open source
editor from GitHub that
can be customized with
different add-ons.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
3. Version Control
System- These are tools
to keep track of changes
to code and help
multiple people work on
a project together.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
3. Version Control
System-
a. GIT- A system that track
changes in code, allowing
multiple people to work on
the same project and
manage different versions
on the code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
3. Version Control
System-
b. GitHub- A website that
users GIT for version control
and provided a place for
developers to share and
review code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
4. Compilers and
Interpreters- These are
programs that convert
code into formal that
computer can run.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
4. Compilers and
Interpreters-
a. GCC (GNU Compiler
Collection)- A compiler that
works with languages like C
and C++ to turn code into
executable programs.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
4. Compilers and
Interpreters-
b. Java Virtual Machine
(JVM)- An interpreter that
runs Java programs on any
device making java
programs portable.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
5. Debugging- These
tools are used to help
find and fix errors in
code. They let
developers see what us
happening in the
program as it runs.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
5. Debugging-
a. GBD (GNU Debugger)-
a tools to finding and
fixing bugs in programs
written in C and C++.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
5. Debugging-
b. Built-in Debuggers-
Most IDE’s have their own
debugging tools to help
with setting breakpoints
and checking code.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
6. Libraries and
Frameworks- Pre-written
code that helps
developers by providing
ready-made functions or
structures for their
programs.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
6. Libraries and
Frameworks-
a. TensorFlow- A library
for machine learning that
helps build and train
nueral networks.
TOOLS AND EQUIPMENT IN COMPUTER
PROGRAMMING
6. Libraries and
Frameworks-
b. React- a library for
creating user interfaces,
especially for web apps,
making it easier to build
and manage user
VISUAL ARTS
Visual Arts- encompasses
various forms of creative
expressions that utilize visual
elements to communicate ideas,
emotions and concepts. E.g.
Sculpture, drawing, painting,
digital art and other artistic
practices.
TOOLS AND EQUIPMENT IN VISUAL ARTS
1. Graphic Tablets-
Digital devices that let
artists draw and paint
directly on a computer,
mimicking that feel or
traditional drawing.
TOOLS AND EQUIPMENT IN VISUAL ARTS
1. Graphic Tablets
a. Wacom tablets- high-
quality tablets for precise
drawing and pressure
sensitivity, making digital
art feel natural.
TOOLS AND EQUIPMENT IN VISUAL ARTS
1. Graphic Tablets
b. Huion Tablets- more
affordable tablets with
similar features such as
customizable buttons
and clear screens.
TOOLS AND EQUIPMENT IN VISUAL ARTS
2. Design Software- These
are programs for
creating and editing
digital arts and graphics.
TOOLS AND EQUIPMENT IN VISUAL ARTS
2. Design Software
a. Adobe Photoshop- a
versatile tool for editing
photos, digital painting,
and graphic design with
many tools for image
manipulation
TOOLS AND EQUIPMENT IN VISUAL ARTS
2. Design Software
b. Adobe Illustrator- A
program creating vector
graphics like logos and
icons.
TOOLS AND EQUIPMENT IN VISUAL ARTS
2. Design Software
c. CorelDRAW- user-
friendly software for
vector design including
illustrations and layout.
TOOLS AND EQUIPMENT IN VISUAL ARTS
3. 3D Modelling software-
These are tool for
creating 3D models,
animations.
TOOLS AND EQUIPMENT IN VISUAL ARTS
3. 3D Modelling software-
a. Blender- A free tool for
creating 3D models,
animations, and visual
effects.
TOOLS AND EQUIPMENT IN VISUAL ARTS
3. 3D Modelling software-
b. Autodesk Maya- This is
professional software
used movies and games
detailed 3D modeling
and animation.
TOOLS AND EQUIPMENT IN VISUAL ARTS
3. 3D Modelling software-
c. 3ds Max- Another
Autodesk software
popular for 3D modeling,
animation and rendering
used in games and
architecture.
TOOLS AND EQUIPMENT IN VISUAL ARTS
4. Digital Cameras-
These are devices for
taking high-quality
photos and videos.
TOOLS AND EQUIPMENT IN VISUAL ARTS
4. Digital Cameras-
a. DSLR cameras- High
resolution cameras with
interchangeable lenses
used for detailed
photography.
TOOLS AND EQUIPMENT IN VISUAL ARTS
4. Digital Cameras-
b. Mirrorless cameras-
compact cameras with
similar quality of DSLR’s
but without the mirror
mechanism.
TOOLS AND EQUIPMENT IN VISUAL ARTS
5. Printers and Scanners-
these are the equipment
for printing and digitizing
artwork.
TOOLS AND EQUIPMENT IN VISUAL ARTS
5. Printers and Scanners-
a. Inkjet Printer- it is used
to print high- quality
images by spraying ink
onto paper.
TOOLS AND EQUIPMENT IN VISUAL ARTS
5. Printers and Scanners-
b. Flatbed scanner- it is
used to scan physical
artwork and documents
into digital form,
capturing high-detail
images.
TOOLS AND EQUIPMENT IN VISUAL ARTS
6. Color calibration tools-
these are devices to
ensure colors are
displayed accurately on
screens and print.
TOOLS AND EQUIPMENT IN VISUAL ARTS
7. Colorimeters- these
are tools that adjust
monitors to display colors
correctly.