Designing social tech Innovation for those furthest from workDannno
The document discusses the Nominet Trust's mission to support social innovations that address big social challenges through digital technology. It seeks to fund and support scaling of effective solutions through grants of £5 million per year. The Trust believes digital technologies provide opportunities to redesign how persistent social problems are addressed in creative ways. It highlights several examples of socially focused digital innovations, from history mapping to cancer research. The document advocates designing solutions with an inclusive lens across sectors to move beyond traditional approaches and capture social value.
This document discusses supporting innovation in schools. It identifies barriers to innovation such as poor communication, lack of participation in teams, and time constraints. It also discusses ways to reduce resistance to change, such as sharing innovations, using networks of practice, and distributed leadership. Finally, it introduces Education Eye, an online resource that aims to provide access to education innovations and support their implementation.
The document discusses the digital divide and how technology can act as an amplifier to provide access to new services, opportunities, and connections. While technology allows accessing more information and finding new networks and groups, there are people who are not able to do these things due to lacking access to hardware, software/applications, skills to use technology, understanding of how it can be used, and awareness of new opportunities. Overcoming these barriers like access, skills, understanding, and awareness is key to ensuring technology benefits everyone rather than creating further divisions.
DS presenation at SSAT Raising Achievement eventDannno
The document discusses innovative teaching practices using new technologies and the opportunities and barriers they present. It explores why teachers should innovate given changing social and economic contexts, as well as the first and second order resistances to change like access issues, perceptions of roles, and beliefs. It proposes envisioning different futures for education through questions like redesigning learning spaces, increasing learner control, and connecting learning to communities.
This document outlines the agenda and goals of a workshop aimed at developing sustainable communities of practice for teachers using digital media to support science teaching. The workshop will address challenges to innovation and using digital tools, and ways to overcome barriers like lack of time, support and sharing. Attendees will work in groups to develop "elevator pitches" promoting specific tools, practices or ways to address challenges. The overall aim is to create an ongoing collaborative community for science practitioners to develop, practice and support each other's use of digital media.
Fizzees are a wearable technology that uses a dual sensor to track children's physical activity levels. This activity is then used to nurture and grow a virtual pet called a Fizzee. The health and maturation of the Fizzee depends on the child meeting the Chief Medical Officer's recommendations for exercise. A supporting website allows children to share tips, view their personal health data, and play games where their Fizzee's performance depends on its health. The goal is to motivate children to be more physically active through caring for their digital pet.
The document discusses the Fizzees project which aims to encourage physical activity in 8-12 year olds. Fizzees are a wearable technology combining sensors, a processor and screen that shows a virtual pet. The pet's health depends on the wearer's activity levels measured by the sensors. It provides motivational feedback in a playful context to address issues like rising childhood obesity. The website allows sharing progress and interacting with experts. The project was designed with educational experts to effectively promote healthy lifestyles through applied understanding.
Nominet Trust introduction to National Assembly of WalesDannno
The document discusses how digital technology can be used to address social challenges through social innovation. It provides examples of projects funded by Nominet Trust that use digital solutions such as apps, websites and online tools to help groups like caregivers, older adults, and disadvantaged youth. The speaker advocates for considering how the affordances of digital technology, social entrepreneurship values, and redesigning approaches could generate new ideas to solve persistent social issues.
Designing social tech Innovation for those furthest from workDannno
The document discusses the Nominet Trust's mission to support social innovations that address big social challenges through digital technology. It seeks to fund and support scaling of effective solutions through grants of £5 million per year. The Trust believes digital technologies provide opportunities to redesign how persistent social problems are addressed in creative ways. It highlights several examples of socially focused digital innovations, from history mapping to cancer research. The document advocates designing solutions with an inclusive lens across sectors to move beyond traditional approaches and capture social value.
This document discusses supporting innovation in schools. It identifies barriers to innovation such as poor communication, lack of participation in teams, and time constraints. It also discusses ways to reduce resistance to change, such as sharing innovations, using networks of practice, and distributed leadership. Finally, it introduces Education Eye, an online resource that aims to provide access to education innovations and support their implementation.
The document discusses the digital divide and how technology can act as an amplifier to provide access to new services, opportunities, and connections. While technology allows accessing more information and finding new networks and groups, there are people who are not able to do these things due to lacking access to hardware, software/applications, skills to use technology, understanding of how it can be used, and awareness of new opportunities. Overcoming these barriers like access, skills, understanding, and awareness is key to ensuring technology benefits everyone rather than creating further divisions.
DS presenation at SSAT Raising Achievement eventDannno
The document discusses innovative teaching practices using new technologies and the opportunities and barriers they present. It explores why teachers should innovate given changing social and economic contexts, as well as the first and second order resistances to change like access issues, perceptions of roles, and beliefs. It proposes envisioning different futures for education through questions like redesigning learning spaces, increasing learner control, and connecting learning to communities.
This document outlines the agenda and goals of a workshop aimed at developing sustainable communities of practice for teachers using digital media to support science teaching. The workshop will address challenges to innovation and using digital tools, and ways to overcome barriers like lack of time, support and sharing. Attendees will work in groups to develop "elevator pitches" promoting specific tools, practices or ways to address challenges. The overall aim is to create an ongoing collaborative community for science practitioners to develop, practice and support each other's use of digital media.
Fizzees are a wearable technology that uses a dual sensor to track children's physical activity levels. This activity is then used to nurture and grow a virtual pet called a Fizzee. The health and maturation of the Fizzee depends on the child meeting the Chief Medical Officer's recommendations for exercise. A supporting website allows children to share tips, view their personal health data, and play games where their Fizzee's performance depends on its health. The goal is to motivate children to be more physically active through caring for their digital pet.
The document discusses the Fizzees project which aims to encourage physical activity in 8-12 year olds. Fizzees are a wearable technology combining sensors, a processor and screen that shows a virtual pet. The pet's health depends on the wearer's activity levels measured by the sensors. It provides motivational feedback in a playful context to address issues like rising childhood obesity. The website allows sharing progress and interacting with experts. The project was designed with educational experts to effectively promote healthy lifestyles through applied understanding.
Nominet Trust introduction to National Assembly of WalesDannno
The document discusses how digital technology can be used to address social challenges through social innovation. It provides examples of projects funded by Nominet Trust that use digital solutions such as apps, websites and online tools to help groups like caregivers, older adults, and disadvantaged youth. The speaker advocates for considering how the affordances of digital technology, social entrepreneurship values, and redesigning approaches could generate new ideas to solve persistent social issues.
The document discusses the work of Nominet Trust, a UK charity that believes digital technology can transform how social challenges are addressed. It provides grants of around £3 million per year to support organizations using digital tools to redesign how persistent problems like poverty and social isolation are tackled. The Trust aims to demonstrate how technology can be applied and to inspire young people to see the potential of digital innovations to create solutions to major issues. It highlights several examples of projects it has supported that take innovative approaches to using social media and apps to engage communities and raise funds for causes.
The document summarizes a Social Tech Seed funding program from Nominet Trust that provides up to £50k to help demonstrate the potential of early-stage ideas that use digital technology to address social challenges. The funding can be used to develop and test prototypes, and recipients will receive support through professional development programs and networking opportunities. Eligible projects should have an aspiration to create social change through technology, a tested prototype, and a commitment to evaluating their approach within a year. The goal is to help innovative ideas prove their value and potentially receive further funding to expand their work.
The Nominet Trust believes digital technology can transform how we address social challenges. It invests £5 million annually in grants and social investments to support organizations using digital innovations to improve social issues. The Trust aims to demonstrate how technology can redesign approaches to persistent problems and help grantees scale their social and economic impacts. It works closely with Nominet, the .uk domain registry, to further their shared public purpose.
Nominet Trust Social Tech Seed Pre application workshop presentation (Makerve...Dannno
The document summarizes information about the Social Tech Seed pre-application workshop hosted by Nominet Trust. The Trust believes digital technology can transform how social challenges are addressed. The Social Tech Seed program will provide up to £50k in funding and support to help demonstrate new approaches using digital tech to create social impact. Applicants need an idea that has been tested and a commitment to developing their approach to address a social issue within a year.
Nominet Trust Social Tech Seed pre application workshopDannno
The Nominet Trust provides £5 million per year in social investments and grants. Their Social Tech Seed program provides up to £50,000 in funding and support to test ideas that use digital technology to address persistent social challenges. Applicants should have a tested team or MVP, commitment to testing their approach, and a plan to develop their product or activity within a year. The program aims to demonstrate how digital technology can redesign approaches to social issues.
The Nominet Trust uses technology to tackle social challenges through social investments and grants of £5 million per year. It aims to demonstrate how digital technology can redesign solutions to persistent social problems. Some of its grantees include Podnosh, which captures voices of disconnected people for policymakers, and Memory Box, which helps those with dementia through digital memories. The Trust also supports young people through programs like iDEA to develop digital and entrepreneurial skills.
The document discusses using digital technology to address social challenges in new ways. It describes Nominet Trust's mission to support social-tech innovation through grants and assistance scaling impact. Examples are provided of projects that redesigned approaches to scientific research, history education, and mental health support using crowdsourcing, public participation, and co-design with users. The presentation encourages creative thinking about applying technologies like big data, networks, and mass computing to gain insights and improve resource allocation for social issues.
The Nominet Trust is seeking proposals for its Open Innovation funding program to demonstrate how digital technology can be used to address persistent social challenges. The Trust will provide up to £50k in investment plus support to develop, test, and demonstrate ideas. Successful proposals will have a tested team with an idea applying digital solutions creatively to social issues. The goal is to galvanize new approaches to problem solving that can lead to social and economic impact.
Reflections and ways forward at Munch Poke PingDannno
The document summarizes the Munch Poke Ping conference held in November 2012 by the Nominet Trust. The Nominet Trust is a UK foundation charity that provides grants and social investment between £5-7m per year to redesign social challenges through digital technology. Some of their current funding programs include supporting digital makers, developing new employment approaches, and co-designing mental health technologies for young people. The document lists key themes from the conference on their Twitter hashtag and asks how to extend the value of the work to others not present and what schools and educators need to better support students' technology use.
The document discusses developing open charities through better use of data and networked technologies. It notes that data can help charities articulate challenges, describe aims and outcomes, evidence effective practices, and make arguments. A review identified trends in open data and charities, and technology needs. "Data days" paired charity experts with tech experts to explore using open data and form new collaborations. The event aimed to share lessons, find shared challenges and opportunities, and shape the roadmap for developing open charities.
The document discusses how information and communication technologies (ICT) and digital innovation can support young people's mental health. It outlines that access to affordable hardware, software, applications, and online communities allows for creativity and skills-sharing. It also mentions some specific digital tools and platforms that aim to support youth mental health, such as info aggregation sites, anti-bullying apps, coding education programs, and digital skills training for adults working with youth. The document advocates for using technology and innovation to create opportunities for play, learning, and addressing challenges.
This document discusses how information and communication technologies (ICT) and digital innovation can support young people's mental health. It outlines several existing online resources and applications that aim to do this, such as info aggregation sites, anti-bullying programs, and apps development platforms for youth. The document also discusses challenges around access to hardware and software, as well as opportunities for young people to create their own tools and solutions or reuse existing ones. Overall, the goal is to raise awareness of how ICT can be used to support mental health and provide new forms of interaction for youth.
The document discusses positive approaches to digital safety, including getting people online safely, staying safe online, and using the internet for social good. It provides resources from organizations like Digitalme, Beatbullying, and the UK Council for Child Internet Safety on digital literacy and safety issues. The document seeks to improve understanding of how to increase internet access and safety, as well as how the internet can enhance people's lives.
This document discusses educational futures and contextualizing work within a futures perspective. It explores ways of thinking about the future including futurology, foresight, and futures studies. Educational futures work aims to systematically investigate futures by challenging assumptions rather than making definitive predictions. Several socio-technological trends are identified that could impact assumptions about education including increased connectivity, access to information, blurred institutional boundaries, and demographic changes. The document calls for remaking visions of education in response to these challenges.
The document discusses challenges and opportunities for the future of education given socio-technological trends over the next decade. It envisions a more networked, personalized model of learning enabled by greater connectivity, access to information, and blurred boundaries between formal and informal education. Key opportunities include developing personal learning networks, recognizing different sources of innovation, and strengthening relationships between educational organizations and the non-formal learning sector.
The document discusses challenges and opportunities for the future of education given socio-technological trends over the next decade. It envisions a more networked, personalized model of learning where boundaries between formal and informal education are blurred. Key aspects include developing personal learning networks, recognizing end-user innovation, new relationships between educational institutions, and empowering teacher and learner voices. The goal is to help policymakers and educators envision new approaches to help learners achieve their full potential.
The agenda outlines a discussion on the future of information and communication technology (ICT) in education from 10:00-12:00. Topics include emerging technologies, examples of best practices using ICT, and visions for how technology could transform physical education and sports. Attendees will discuss current and potential uses of technologies like wearable devices and virtual pets to motivate physical activity and make health data more accessible and engaging for students. The goal is to explore how ICT could revolutionize learning by challenging traditional models of school and physical education.
The document discusses participatory approaches to learning with digital technologies. It describes different levels of participation in design from children and teachers providing input as "native informants" to equal stakeholder roles in co-design. Key aspects of changing educational paradigms are also summarized, including personalization, learner voice, use of new technologies, and links to informal learning. Examples of participatory projects involving co-design with users are provided.
The document discusses the work of Nominet Trust, a UK charity that believes digital technology can transform how social challenges are addressed. It provides grants of around £3 million per year to support organizations using digital tools to redesign how persistent problems like poverty and social isolation are tackled. The Trust aims to demonstrate how technology can be applied and to inspire young people to see the potential of digital innovations to create solutions to major issues. It highlights several examples of projects it has supported that take innovative approaches to using social media and apps to engage communities and raise funds for causes.
The document summarizes a Social Tech Seed funding program from Nominet Trust that provides up to £50k to help demonstrate the potential of early-stage ideas that use digital technology to address social challenges. The funding can be used to develop and test prototypes, and recipients will receive support through professional development programs and networking opportunities. Eligible projects should have an aspiration to create social change through technology, a tested prototype, and a commitment to evaluating their approach within a year. The goal is to help innovative ideas prove their value and potentially receive further funding to expand their work.
The Nominet Trust believes digital technology can transform how we address social challenges. It invests £5 million annually in grants and social investments to support organizations using digital innovations to improve social issues. The Trust aims to demonstrate how technology can redesign approaches to persistent problems and help grantees scale their social and economic impacts. It works closely with Nominet, the .uk domain registry, to further their shared public purpose.
Nominet Trust Social Tech Seed Pre application workshop presentation (Makerve...Dannno
The document summarizes information about the Social Tech Seed pre-application workshop hosted by Nominet Trust. The Trust believes digital technology can transform how social challenges are addressed. The Social Tech Seed program will provide up to £50k in funding and support to help demonstrate new approaches using digital tech to create social impact. Applicants need an idea that has been tested and a commitment to developing their approach to address a social issue within a year.
Nominet Trust Social Tech Seed pre application workshopDannno
The Nominet Trust provides £5 million per year in social investments and grants. Their Social Tech Seed program provides up to £50,000 in funding and support to test ideas that use digital technology to address persistent social challenges. Applicants should have a tested team or MVP, commitment to testing their approach, and a plan to develop their product or activity within a year. The program aims to demonstrate how digital technology can redesign approaches to social issues.
The Nominet Trust uses technology to tackle social challenges through social investments and grants of £5 million per year. It aims to demonstrate how digital technology can redesign solutions to persistent social problems. Some of its grantees include Podnosh, which captures voices of disconnected people for policymakers, and Memory Box, which helps those with dementia through digital memories. The Trust also supports young people through programs like iDEA to develop digital and entrepreneurial skills.
The document discusses using digital technology to address social challenges in new ways. It describes Nominet Trust's mission to support social-tech innovation through grants and assistance scaling impact. Examples are provided of projects that redesigned approaches to scientific research, history education, and mental health support using crowdsourcing, public participation, and co-design with users. The presentation encourages creative thinking about applying technologies like big data, networks, and mass computing to gain insights and improve resource allocation for social issues.
The Nominet Trust is seeking proposals for its Open Innovation funding program to demonstrate how digital technology can be used to address persistent social challenges. The Trust will provide up to £50k in investment plus support to develop, test, and demonstrate ideas. Successful proposals will have a tested team with an idea applying digital solutions creatively to social issues. The goal is to galvanize new approaches to problem solving that can lead to social and economic impact.
Reflections and ways forward at Munch Poke PingDannno
The document summarizes the Munch Poke Ping conference held in November 2012 by the Nominet Trust. The Nominet Trust is a UK foundation charity that provides grants and social investment between £5-7m per year to redesign social challenges through digital technology. Some of their current funding programs include supporting digital makers, developing new employment approaches, and co-designing mental health technologies for young people. The document lists key themes from the conference on their Twitter hashtag and asks how to extend the value of the work to others not present and what schools and educators need to better support students' technology use.
The document discusses developing open charities through better use of data and networked technologies. It notes that data can help charities articulate challenges, describe aims and outcomes, evidence effective practices, and make arguments. A review identified trends in open data and charities, and technology needs. "Data days" paired charity experts with tech experts to explore using open data and form new collaborations. The event aimed to share lessons, find shared challenges and opportunities, and shape the roadmap for developing open charities.
The document discusses how information and communication technologies (ICT) and digital innovation can support young people's mental health. It outlines that access to affordable hardware, software, applications, and online communities allows for creativity and skills-sharing. It also mentions some specific digital tools and platforms that aim to support youth mental health, such as info aggregation sites, anti-bullying apps, coding education programs, and digital skills training for adults working with youth. The document advocates for using technology and innovation to create opportunities for play, learning, and addressing challenges.
This document discusses how information and communication technologies (ICT) and digital innovation can support young people's mental health. It outlines several existing online resources and applications that aim to do this, such as info aggregation sites, anti-bullying programs, and apps development platforms for youth. The document also discusses challenges around access to hardware and software, as well as opportunities for young people to create their own tools and solutions or reuse existing ones. Overall, the goal is to raise awareness of how ICT can be used to support mental health and provide new forms of interaction for youth.
The document discusses positive approaches to digital safety, including getting people online safely, staying safe online, and using the internet for social good. It provides resources from organizations like Digitalme, Beatbullying, and the UK Council for Child Internet Safety on digital literacy and safety issues. The document seeks to improve understanding of how to increase internet access and safety, as well as how the internet can enhance people's lives.
This document discusses educational futures and contextualizing work within a futures perspective. It explores ways of thinking about the future including futurology, foresight, and futures studies. Educational futures work aims to systematically investigate futures by challenging assumptions rather than making definitive predictions. Several socio-technological trends are identified that could impact assumptions about education including increased connectivity, access to information, blurred institutional boundaries, and demographic changes. The document calls for remaking visions of education in response to these challenges.
The document discusses challenges and opportunities for the future of education given socio-technological trends over the next decade. It envisions a more networked, personalized model of learning enabled by greater connectivity, access to information, and blurred boundaries between formal and informal education. Key opportunities include developing personal learning networks, recognizing different sources of innovation, and strengthening relationships between educational organizations and the non-formal learning sector.
The document discusses challenges and opportunities for the future of education given socio-technological trends over the next decade. It envisions a more networked, personalized model of learning where boundaries between formal and informal education are blurred. Key aspects include developing personal learning networks, recognizing end-user innovation, new relationships between educational institutions, and empowering teacher and learner voices. The goal is to help policymakers and educators envision new approaches to help learners achieve their full potential.
The agenda outlines a discussion on the future of information and communication technology (ICT) in education from 10:00-12:00. Topics include emerging technologies, examples of best practices using ICT, and visions for how technology could transform physical education and sports. Attendees will discuss current and potential uses of technologies like wearable devices and virtual pets to motivate physical activity and make health data more accessible and engaging for students. The goal is to explore how ICT could revolutionize learning by challenging traditional models of school and physical education.
The document discusses participatory approaches to learning with digital technologies. It describes different levels of participation in design from children and teachers providing input as "native informants" to equal stakeholder roles in co-design. Key aspects of changing educational paradigms are also summarized, including personalization, learner voice, use of new technologies, and links to informal learning. Examples of participatory projects involving co-design with users are provided.
The E-Way Bill revolutionizes logistics by digitizing the documentation of goods transport, ensuring transparency, tax compliance, and streamlined processes. This mandatory, electronic system reduces delays, enhances accountability, and combats tax evasion, benefiting businesses and authorities alike. Embrace the E-Way Bill for efficient, reliable transportation operations.
UnityNet World Environment Day Abraham Project 2024 Press ReleaseLHelferty
June 12, 2024 UnityNet International (#UNI) World Environment Day Abraham Project 2024 Press Release from Markham / Mississauga, Ontario in the, Greater Tkaronto Bioregion, Canada in the North American Great Lakes Watersheds of North America (Turtle Island).
Cleades Robinson, a respected leader in Philadelphia's police force, is known for his diplomatic and tactful approach, fostering a strong community rapport.
World economy charts case study presented by a Big 4
World economy charts case study presented by a Big 4
World economy charts case
World economy charts case study presented by a Big 4
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World economy charts case study presented by a Big 4
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ZKsync airdrop of 3.6 billion ZK tokens is scheduled by ZKsync for next week.pdfSOFTTECHHUB
The world of blockchain and decentralized technologies is about to witness a groundbreaking event. ZKsync, the pioneering Ethereum Layer 2 network, has announced the highly anticipated airdrop of its native token, ZK. This move marks a significant milestone in the protocol's journey, empowering the community to take the reins and shape the future of this revolutionary ecosystem.
Methanex is the world's largest producer and supplier of methanol. We create value through our leadership in the global production, marketing and delivery of methanol to customers. View our latest Investor Presentation for more details.