The document describes The Civic Mirror, a simulation game that teaches students about civics and government. In the game, each student becomes a citizen in a shared virtual country made up of hexagonal spaces on a map. Citizens must work to provide food, shelter, and other needs for their family by obtaining energy/infrastructure units to power and develop the hexes. The simulation includes events that mimic the U.S. or Canadian political system and allows students to experience aspects of governance, lawmaking, economics and civic participation through competing for status points over multiple simulated years.