Introduction
• This unitintroduces the basics of multimedia.
• - History of multimedia
• - Definitions
• - Applications
• - Multimedia vs. Hypermedia
3.
Intended Learning Outcomes
•By the end of this unit, you should be able to:
• • Outline the development stages of
multimedia
• • Define multimedia and hypermedia
• • State typical applications of multimedia
• • Differentiate between multimedia and
hypertext
4.
History of Multimedia
•- Term first used in 1966 by Bob Goldstein
• - 1970s: Slide shows with audio tracks
• - 1990s: Modern definition of multimedia
emerged
• - Defined as combination of text, graphics,
sound, animation, and video
5.
What is Multimedia?
•Multimedia is the integration of text, graphics,
images, audio, video, and animation,
• controlled by a computer, where information
can be stored, transmitted, and processed
digitally.
6.
Components of Multimedia
•- Text
• - Images/Graphics
• - Audio
• - Video
• - Animation
• - Interactivity
7.
Examples of Multimedia
•• Online learning platforms
• • Business presentations
• • Entertainment (games, VR)
• • Advertising and marketing
• • Virtual reality and simulations
8.
Applications of Multimedia
•- Education: e-learning, simulations
• - Business: presentations, marketing
• - Entertainment: video games, movies
• - Medicine: imaging, training
• - Science & Research: visualization tools
9.
What is Hypertext?
•Hypertext is text containing links to other
texts.
• - Non-linear structure
• - Foundation of the World Wide Web (HTML,
HTTP)
• - Enables quick access to related information
10.
What is Hypermedia?
•Hypermedia extends hypertext by including
other media:
• - Images, graphics, audio, video
• - Allows dynamic navigation and interactivity
• - Example: World Wide Web
11.
Multimedia vs. Hypermedia
•• Multimedia: Combination of different media
(passive use)
• • Hypermedia: Multimedia + interactivity
(active user involvement)
• Example: Watching a video (multimedia) vs.
navigating a website (hypermedia)
12.
Multimedia in Practice
•Modern uses of multimedia include:
• - Social media platforms
• - Virtual and augmented reality
• - Interactive storytelling
• - Online shopping and advertising
13.
Benefits of Multimedia
•- Enhances communication
• - Increases engagement and motivation
• - Improves retention of information
• - Allows interactive learning
• - Supports multiple learning styles
14.
Challenges of Multimedia
•- High storage requirements
• - Hardware/software dependencies
• - Bandwidth limitations
• - Accessibility concerns
• - Cost of production
15.
Case Study: E-LearningPlatform
• • Uses video lectures, text, animations, and
interactive quizzes
• • Benefits: Accessibility, self-paced learning
• • Challenges: Internet access, learner
engagement
16.
Summary
• In thisunit, we covered:
• - History and definition of multimedia
• - Components and applications
• - Hypertext and hypermedia
• - Benefits and challenges
17.
Self-Assessment Questions
• 1.Define multimedia and give examples.
• 2. Differentiate between multimedia and
hypermedia.
• 3. List three applications of multimedia.
• 4. State one challenge of multimedia systems.