!
Changing Mindsets, Changing Practice:
Adventures with Technology in
Learning and Teaching
!
Monash College 	

Student Centred Learning in Higher Education	

Diplomas Developing Practice Conference	

August, 5-6 2014 - State LibraryVictoria
Professor Mike Keppell	

Executive Director 	

Australian Digital Futures Institute	

Director, Digital Futures - CRN
Adventures
don’t always
go to plan…
2
Overview
!
n Role of Technology
n Personal perspective
n Dynamic landscape
n Five adventures we
need to make to
change practice
n Mindsets
3
Role of Technology
n Enable new types of
learning experiences
n Enrich existing learning
scenarios
n Intellectual expression and
creativity
n (Laurillard, Oliver, Wasson &
Hoppe, 2009, p.289)
4
Design
Educational
Technology
Innovation Solving real-
world problems
Authentic
learning
interactions
Transformation
Leadership
Personal Perspective
Dynamic Context
2014 NMC Technology Outlook for
Australian Tertiary Education
Adventures with
Interactions
25
Interactive learning (learner-to-content)
Networked learning (learner-to-learner;
learner-to-teacher)
Student-generated content (learner-as-
designers).
Connected students (knowledge is in the
network)
Learning-oriented assessment
(assessment-as-learning) (Keppell, 2014).
Interactions
Adventures with Blended
Learning
Formal
On-campus
Informal
On-campus
Formal/Informal
Off-campus
‘The Campus’
Personalised
Learning
Strategies
Blended
Learning
Flexible learning
n Flexible learning”
provides opportunities
to improve the student
learning experience
through flexibility in
time, pace, place,
mode of study,
teaching approach,
forms of assessment
and staffing.
13
Blended & Flexible Learning
n Blended and flexible
learning” is a design
approach that examines
the relationships
between flexible
learning opportunities,
in order to optimise
student engagement.
(Keppell, 2010, p. 3).
14
Physical Virtual
Formal Informal InformalFormal
Blended
Mobile Personal
Outdoor
Professional
Practice
Distributed
Learning Spaces
Academic
15
Virtual Learning
Spaces
S K G L e a r n i n g S p a c e
Design Principles
Q u e s t i o n s f o r
Personalised Learners
Comfort: a space which creates
a physical and mental sense of
ease and well-being.
Are the chairs, tables, and
furniture conducive to learning in
this space? You might want to test
them out before committing to
this learning space. How
comfortable do you think this
space will be for learning? Is the
space noisy or quiet?
Aesthetics: pleasure which
includes the recognition of
symmetry, harmony, simplicity
and fitness for purpose.
What features of the learning
space might assist your learning?
Flow: the state of mind felt by
the learner when totally involved
in the learning experience.
What features of this space
promote your learning
engagement? Do you feel you can
engage with your work in the
learning space? Are you looking
for a quiet or noisy space?
Equity: consideration of the
needs of cultural and physical
differences.
Do you think the learning space
is inclusive for you and any
team members with whom you
might be working?
Blending: a mixture of
technological and face-to-face
pedagogical resources.
Can you utilise your computer,
tablet or mobile device in the
learning space?
How easy is it for you to
connect to the network?
Affordances: the “action
possibilities” the learning
environment provides the
users.
What does this learning space
allow you to do that you cannot
do in another space?
What action possibilities are
you looking for in this learning
space?
Repurposing: the potential for
multiple usage of a space
(Souter, Riddle, Sellers &
Keppell, 2011).
Can you rearrange tables and
chairs to create your own
learning area?
Learning Designs
nEnabling blends
Address issues of access and
equity.
!
nEnhancing blends
Incremental changes to the
pedagogy.
!
nTransforming blends
Transformation of the
pedagogy.
19
Forms of Blended Learning
Activity-level blending
!
Subject/course-level
blending
!
Program/degree-level
blending
!
Institutional-level
blending
21
Adventures with Good
Practice Reports
25
n 264 ALTC projects and 52 fellowships
n Commissioned 11 GPRs
Good Practice Reports
http://nataonthenet.blogspot.com.au/p/altc-good-practice-reports.html
25
n A focus on learning design allows academics
to model and share good practice in learning
and teaching
Authentic learning provides a means of
engaging students through all aspects of
curricula, subjects, activities and assessment
Successful academic development focuses
on engaging academics over sustained periods
of time through action learning cycles and the
provision of leadership development
opportunities
TELT - Outcomes
25
Engaging teaching approaches are key to
student learning
Technology-enhanced assessment provides a
flexible approach to provide feedback to students
Integrating technology-enhanced learning and
teaching strategies across curriculum, subjects,
activities and assessment results in major
benefits to the discipline
Knowledge and resource sharing are central to
a vibrant community of practice
TELT - Outcomes
25
Academics require online teaching strategies
to effectively teach in technology-enhanced
higher education environments
Academics need a knowledge of multi-literacies
to teach effectively in contemporary technology-
enhanced higher education
Exemplar projects focused on multiple
outcomes across curricula integration,
sustainable initiatives, academic development
and community engagement.
TELT - Outcomes
Adventures with Change
Management
!
n http://www.slideshare.net/mkeppell/csu-report-jov3hrtd05082013
n http://learningleadershipstudy.wordpress.com
Distributive Leadership
nCharacteristics:
collaboration, shared
purpose, responsibility and
recognition of leadership
irrespective of role within an
organisation.
nCentral premise: good
leadership is foundational to
good learning and teaching
practice.
31
Principles
n Innovation (in BFL and DE)
needs to be aligned to
institution vision.
n Institution needs to manage
the tensions that can exist
between alignment (to
vision); and creativity and
innovation.
32
Principles
!
n Good practice in BFL and DE needs
to be manifested through
sustainable, consistent and
supported opportunities
n (Childs, Brown, Keppell, Nicholas,
Hunter and Hard, 2013).
33
Adventures with Open
Education
25
Interactive learning (learner-to-content)
Networked learning (learner-to-learner;
learner-to-teacher)
Student-generated content (learner-as-
designers).
Connected students (knowledge is in the
network)
Learning-oriented assessment
(assessment-as-learning) (Keppell, 2014).
Teaching Mindsets
Institutional Mindsets
n Encouraging
teaching mindsets
n Embracing blended
learning throughout
all learning and
teaching
n Utilising distributive
leadership to create
strategic change
40
Institutional Mindsets
n Consider utilising
Good Practice
Reports as
resources
n Consider utilising
Open Education
and Open
Educational
Resources
41
43
Teaching for Learning with
Digital Technology
Monash College Developing Practice Afternoon Conference
State Library Victoria
Wednesday August 6, 2014

Changing mindsets, changing practice

  • 1.
    ! Changing Mindsets, ChangingPractice: Adventures with Technology in Learning and Teaching ! Monash College Student Centred Learning in Higher Education Diplomas Developing Practice Conference August, 5-6 2014 - State LibraryVictoria Professor Mike Keppell Executive Director Australian Digital Futures Institute Director, Digital Futures - CRN
  • 2.
  • 3.
    Overview ! n Role ofTechnology n Personal perspective n Dynamic landscape n Five adventures we need to make to change practice n Mindsets 3
  • 4.
    Role of Technology nEnable new types of learning experiences n Enrich existing learning scenarios n Intellectual expression and creativity n (Laurillard, Oliver, Wasson & Hoppe, 2009, p.289) 4
  • 5.
    Design Educational Technology Innovation Solving real- worldproblems Authentic learning interactions Transformation Leadership Personal Perspective
  • 6.
  • 7.
    2014 NMC TechnologyOutlook for Australian Tertiary Education
  • 9.
  • 10.
    25 Interactive learning (learner-to-content) Networkedlearning (learner-to-learner; learner-to-teacher) Student-generated content (learner-as- designers). Connected students (knowledge is in the network) Learning-oriented assessment (assessment-as-learning) (Keppell, 2014). Interactions
  • 11.
  • 12.
  • 13.
    Flexible learning n Flexiblelearning” provides opportunities to improve the student learning experience through flexibility in time, pace, place, mode of study, teaching approach, forms of assessment and staffing. 13
  • 14.
    Blended & FlexibleLearning n Blended and flexible learning” is a design approach that examines the relationships between flexible learning opportunities, in order to optimise student engagement. (Keppell, 2010, p. 3). 14
  • 15.
    Physical Virtual Formal InformalInformalFormal Blended Mobile Personal Outdoor Professional Practice Distributed Learning Spaces Academic 15
  • 16.
  • 17.
    S K GL e a r n i n g S p a c e Design Principles Q u e s t i o n s f o r Personalised Learners Comfort: a space which creates a physical and mental sense of ease and well-being. Are the chairs, tables, and furniture conducive to learning in this space? You might want to test them out before committing to this learning space. How comfortable do you think this space will be for learning? Is the space noisy or quiet? Aesthetics: pleasure which includes the recognition of symmetry, harmony, simplicity and fitness for purpose. What features of the learning space might assist your learning? Flow: the state of mind felt by the learner when totally involved in the learning experience. What features of this space promote your learning engagement? Do you feel you can engage with your work in the learning space? Are you looking for a quiet or noisy space?
  • 18.
    Equity: consideration ofthe needs of cultural and physical differences. Do you think the learning space is inclusive for you and any team members with whom you might be working? Blending: a mixture of technological and face-to-face pedagogical resources. Can you utilise your computer, tablet or mobile device in the learning space? How easy is it for you to connect to the network? Affordances: the “action possibilities” the learning environment provides the users. What does this learning space allow you to do that you cannot do in another space? What action possibilities are you looking for in this learning space? Repurposing: the potential for multiple usage of a space (Souter, Riddle, Sellers & Keppell, 2011). Can you rearrange tables and chairs to create your own learning area?
  • 19.
    Learning Designs nEnabling blends Addressissues of access and equity. ! nEnhancing blends Incremental changes to the pedagogy. ! nTransforming blends Transformation of the pedagogy. 19
  • 21.
    Forms of BlendedLearning Activity-level blending ! Subject/course-level blending ! Program/degree-level blending ! Institutional-level blending 21
  • 23.
  • 24.
    25 n 264 ALTCprojects and 52 fellowships n Commissioned 11 GPRs Good Practice Reports
  • 25.
  • 26.
    25 n A focuson learning design allows academics to model and share good practice in learning and teaching Authentic learning provides a means of engaging students through all aspects of curricula, subjects, activities and assessment Successful academic development focuses on engaging academics over sustained periods of time through action learning cycles and the provision of leadership development opportunities TELT - Outcomes
  • 27.
    25 Engaging teaching approachesare key to student learning Technology-enhanced assessment provides a flexible approach to provide feedback to students Integrating technology-enhanced learning and teaching strategies across curriculum, subjects, activities and assessment results in major benefits to the discipline Knowledge and resource sharing are central to a vibrant community of practice TELT - Outcomes
  • 28.
    25 Academics require onlineteaching strategies to effectively teach in technology-enhanced higher education environments Academics need a knowledge of multi-literacies to teach effectively in contemporary technology- enhanced higher education Exemplar projects focused on multiple outcomes across curricula integration, sustainable initiatives, academic development and community engagement. TELT - Outcomes
  • 29.
  • 30.
  • 31.
    Distributive Leadership nCharacteristics: collaboration, shared purpose,responsibility and recognition of leadership irrespective of role within an organisation. nCentral premise: good leadership is foundational to good learning and teaching practice. 31
  • 32.
    Principles n Innovation (inBFL and DE) needs to be aligned to institution vision. n Institution needs to manage the tensions that can exist between alignment (to vision); and creativity and innovation. 32
  • 33.
    Principles ! n Good practicein BFL and DE needs to be manifested through sustainable, consistent and supported opportunities n (Childs, Brown, Keppell, Nicholas, Hunter and Hard, 2013). 33
  • 34.
  • 39.
    25 Interactive learning (learner-to-content) Networkedlearning (learner-to-learner; learner-to-teacher) Student-generated content (learner-as- designers). Connected students (knowledge is in the network) Learning-oriented assessment (assessment-as-learning) (Keppell, 2014). Teaching Mindsets
  • 40.
    Institutional Mindsets n Encouraging teachingmindsets n Embracing blended learning throughout all learning and teaching n Utilising distributive leadership to create strategic change 40
  • 41.
    Institutional Mindsets n Considerutilising Good Practice Reports as resources n Consider utilising Open Education and Open Educational Resources 41
  • 43.
  • 44.
    Teaching for Learningwith Digital Technology Monash College Developing Practice Afternoon Conference State Library Victoria Wednesday August 6, 2014