BUILDING MOBILE APPS THAT
RETAIN MORE USERS
JUSTIN BERGEN
FIVE3 APPS
BUILDING MOBILE APPS THAT RETAIN MORE USERS
JUSTIN BERGEN
▸ I run Five3 Apps — but it’s just me
▸ I help health and fitness wearables companies build
mobile experiences that retain more users
▸ I’ve built iOS apps for myself, and everything from small
startups to Walmart and Star Wars
BUILDING MOBILE APPS THAT RETAIN MORE USERS
OUTLINE
▸ Onboarding
▸ Common pitfalls
▸ Messaging
▸ A/B testing
BUILDING MOBILE APPS THAT RETAIN MORE USERS
RETENTION
▸ Building for retention can feel a lot like building for an
MVP
▸ Relentless simplification towards a single goal (JTBD)
▸ Don't get distracted by shiny objects
BUILDING MOBILE APPS THAT RETAIN MORE USERS
WHY DOES RETENTION MATTER?
▸ Crucial to app growth
▸ Acquisition is short lived
▸ Retention is long-term and compounding
▸ Why spend resources acquiring users that will just leave?
BUILDING MOBILE APPS THAT RETAIN MORE USERS
ONBOARDING
▸ What job did the user hire you to do?
▸ Even free apps are hired via time, effort, data, etc
▸ This job matters above all else
▸ This is not the job you think you should do for your user!
▸ How can you help the user complete a job as fast as possible?
▸ Do not ask for extra signup info!
▸ Consider social signup (don’t violate trust!!)
BUILDING MOBILE APPS THAT RETAIN MORE USERS
ONBOARDING
▸ Give the user a reward as soon as
possible
▸ Consider UI animations as small
delights
▸ Drip out requesting more
information
▸ Wait to follow up a contextual
reward to ask for further
investment
BUILDING MOBILE APPS THAT RETAIN MORE USERS
COMMON PITFALLS
▸ Do less better
▸ Bugs — death by a thousand cuts
▸ Half-assed features
▸ Poor design / UX
▸ Loading indicators
▸ Error messages
BUILDING MOBILE APPS THAT RETAIN MORE USERS
COMMON PITFALLS
▸ Each screen should have one purpose
▸ Everything on a screen should be helping to move a
user towards a value/action
▸ Value wins over action!
▸ Empty states should not leave a user hanging
▸ Be informative
▸ Give the user an action for a way out
UX IS LIKE A JOKE…
IF YOU HAVE TO EXPLAIN IT,
IT’S NOT THAT GOOD.
Someone on the internet
BUILDING MOBILE APPS THAT RETAIN MORE USERS
BUILDING MOBILE APPS THAT RETAIN MORE USERS
MESSAGING
▸ Email
▸ No push enabled
▸ Group accounts (family or business)
▸ Not time-sensitive
▸ Push
▸ Time based
▸ Event based
▸ Don’t spam!!
BUILDING MOBILE APPS THAT RETAIN MORE USERS
MESSAGING
▸ In-app
▸ Onboarding tips
▸ Errors
▸ Variable rewards
▸ Highlight new features
BUILDING MOBILE APPS THAT RETAIN MORE USERS
A/B TESTING
▸ A/B testing helps you fine tune everything I just talked
about
▸ Building for retention doesn’t stop when you launch!
▸ Even experts are wrong
▸ Every app and its users are unique
EVERYONE SHOULD BE A/B
TESTING!
Fred Strauser, Swell
BUILDING MOBILE APPS THAT RETAIN MORE USERS
BUILDING MOBILE APPS THAT RETAIN MORE USERS
A/B TESTING
▸ Need minimum of 3,000 MAU and 250 conversions/mo
▸ Collect data / analytics before starting
▸ Funnels
▸ Heat maps
▸ Hypothesis -> Test -> Result
▸ More than changing button colors!
Q & A
justin@five3apps.com @thenighttrader
BUILDING MOBILE APPS THAT RETAIN MORE USERS
RESOURCES
▸ Jobs to be done
▸ Intro video: https://www.youtube.com/watch?
v=f84LymEs67Y
▸ http://jobstobedone.org/
▸ Hooked (Nir Eval) http://www.nirandfar.com/hooked
▸ Color palettes https://colordrop.io/
Building Apps That Retain More Users

Building Apps That Retain More Users

  • 1.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS JUSTIN BERGEN FIVE3 APPS
  • 2.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS JUSTIN BERGEN ▸ I run Five3 Apps — but it’s just me ▸ I help health and fitness wearables companies build mobile experiences that retain more users ▸ I’ve built iOS apps for myself, and everything from small startups to Walmart and Star Wars
  • 3.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS OUTLINE ▸ Onboarding ▸ Common pitfalls ▸ Messaging ▸ A/B testing
  • 4.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS RETENTION ▸ Building for retention can feel a lot like building for an MVP ▸ Relentless simplification towards a single goal (JTBD) ▸ Don't get distracted by shiny objects
  • 5.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS WHY DOES RETENTION MATTER? ▸ Crucial to app growth ▸ Acquisition is short lived ▸ Retention is long-term and compounding ▸ Why spend resources acquiring users that will just leave?
  • 6.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS ONBOARDING ▸ What job did the user hire you to do? ▸ Even free apps are hired via time, effort, data, etc ▸ This job matters above all else ▸ This is not the job you think you should do for your user! ▸ How can you help the user complete a job as fast as possible? ▸ Do not ask for extra signup info! ▸ Consider social signup (don’t violate trust!!)
  • 7.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS ONBOARDING ▸ Give the user a reward as soon as possible ▸ Consider UI animations as small delights ▸ Drip out requesting more information ▸ Wait to follow up a contextual reward to ask for further investment
  • 8.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS COMMON PITFALLS ▸ Do less better ▸ Bugs — death by a thousand cuts ▸ Half-assed features ▸ Poor design / UX ▸ Loading indicators ▸ Error messages
  • 9.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS COMMON PITFALLS ▸ Each screen should have one purpose ▸ Everything on a screen should be helping to move a user towards a value/action ▸ Value wins over action! ▸ Empty states should not leave a user hanging ▸ Be informative ▸ Give the user an action for a way out
  • 10.
    UX IS LIKEA JOKE… IF YOU HAVE TO EXPLAIN IT, IT’S NOT THAT GOOD. Someone on the internet BUILDING MOBILE APPS THAT RETAIN MORE USERS
  • 11.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS MESSAGING ▸ Email ▸ No push enabled ▸ Group accounts (family or business) ▸ Not time-sensitive ▸ Push ▸ Time based ▸ Event based ▸ Don’t spam!!
  • 12.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS MESSAGING ▸ In-app ▸ Onboarding tips ▸ Errors ▸ Variable rewards ▸ Highlight new features
  • 13.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS A/B TESTING ▸ A/B testing helps you fine tune everything I just talked about ▸ Building for retention doesn’t stop when you launch! ▸ Even experts are wrong ▸ Every app and its users are unique
  • 14.
    EVERYONE SHOULD BEA/B TESTING! Fred Strauser, Swell BUILDING MOBILE APPS THAT RETAIN MORE USERS
  • 15.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS A/B TESTING ▸ Need minimum of 3,000 MAU and 250 conversions/mo ▸ Collect data / analytics before starting ▸ Funnels ▸ Heat maps ▸ Hypothesis -> Test -> Result ▸ More than changing button colors!
  • 16.
  • 17.
    BUILDING MOBILE APPSTHAT RETAIN MORE USERS RESOURCES ▸ Jobs to be done ▸ Intro video: https://www.youtube.com/watch? v=f84LymEs67Y ▸ http://jobstobedone.org/ ▸ Hooked (Nir Eval) http://www.nirandfar.com/hooked ▸ Color palettes https://colordrop.io/