1. Blackboard systems can be used to coordinate agent behavior in first-person shooters by acting as a shared memory that agents can read from and write to.
2. This allows problems like agents doing the same actions at the same time, following the same paths, or crowding destinations to be addressed.
3. Blackboards also facilitate intra-agent coordination between an agent's subsystems like movement, targeting, and decision-making in a decoupled way.