Anime
Anime
Anime’s popularity in the US
Anime’s popularity in the US

Anime Expo drew huge crowds: 9,700 in 2001 to
Anime Expo drew huge crowds: 9,700 in 2001 to
40,000 in 2006. Since then, slower growth has
40,000 in 2006. Since then, slower growth has
been evident: by 2011, only a small rise: 47,000.
been evident: by 2011, only a small rise: 47,000.

The US audience for anime is mainly male teens
The US audience for anime is mainly male teens
and adults, according to a recent survey at an
and adults, according to a recent survey at an
SPJA expo in New York, though there have been
SPJA expo in New York, though there have been
increasing numbers of anime films and TV
increasing numbers of anime films and TV
programs aimed at girls.
programs aimed at girls.

2002: Anime Network on cable; now deceased.
2002: Anime Network on cable; now deceased.
There are currently increasing on-demand
There are currently increasing on-demand
outlets, though.
outlets, though.

Spirited Away
Spirited Away, directed by Hayao Miyazaki, won
, directed by Hayao Miyazaki, won
the Academy Award for Best Animated Feature in
the Academy Award for Best Animated Feature in
2003.
2003.
Cultural Roots
Cultural Roots

Anime is intended to be an art form,
Anime is intended to be an art form,
closely connected to Japanese traditional
closely connected to Japanese traditional
culture and beliefs, thus contrasting with
culture and beliefs, thus contrasting with
the US school of cartooning, which is
the US school of cartooning, which is
generally seen simply as an entertainment
generally seen simply as an entertainment
product to be marketed.
product to be marketed.

Its immediate source is manga, similar to
Its immediate source is manga, similar to
our graphic novels, which cover a wide
our graphic novels, which cover a wide
variety of subjects and are often targeted
variety of subjects and are often targeted
to specific groups.
to specific groups.
Osamu Tezuka’s
Manga series -
Astroboy (aka
Tetsuwan Atomu)
Robot & Sci-Fi Series
Robot & Sci-Fi Series

Astroboy (1963) led to an
Astroboy (1963) led to an
anime explosion on US cable
anime explosion on US cable
TV
TV

American adults were the
American adults were the
first audience, often
first audience, often
replicating the obsessive
replicating the obsessive
devotion of
devotion of Star Trek
Star Trek fans in
fans in
the 70s.
the 70s.

Typical US anime fan (1960-
Typical US anime fan (1960-
90) was:
90) was:
• predominately male
predominately male
• technically oriented
technically oriented
• 70-80% college educated
70-80% college educated
• between 25-30 years old
between 25-30 years old
On Oct 3, 1982, a show that involved robots
hit the Japanese airwaves: Macross.
It introduced the concept of the
transformable robot for the first time, a
concept copied by later shows like The
Transformers.
In 1985, Harmony Gold brought the US
rights to Macross and 2 other robot shows
and combined the three into an 85 episode
show called Robotech.

With the advent of the
With the advent of the
Internet, by the mid 1980s,
Internet, by the mid 1980s,
fans could communicate
fans could communicate
with other fans—and they
with other fans—and they
did.
did.

The continuing popularity of
The continuing popularity of
anime eventually prompted
anime eventually prompted
Japanese producers to
Japanese producers to
release an animated
release an animated
theatrical release in 1990:
theatrical release in 1990:
Katsuhiro Otomo’s
Katsuhiro Otomo’s Akira
Akira.
.
Bring on the Mecha
Bring on the Mecha
More Americans got excited by
anime in 1993, when the Fox
Channel aired a re-edited, re-
dubbed, eventually partially
re-shot version of the
Japanese series, Super Sentai
(Task Force), retitled Power
Rangers. It was an instant hit
and created an anime frenzy.
Power Rangers
(as they were in
the ‘90s)
Super
Sentai
(1973)
By the middle ‘90s:
By the middle ‘90s:
Action and . . .
Action and . . .

Dragonball Z (1995)
Dragonball Z (1995) 
 explosion of action anime
explosion of action anime

Audience saw the kind of intricate and creative
Audience saw the kind of intricate and creative
fighting animation never seen before in any other
fighting animation never seen before in any other
cartoon.
cartoon.

DBZ intense action animation style even influenced
DBZ intense action animation style even influenced
major Hollywood releases such as
major Hollywood releases such as The Matrix
The Matrix.
.

Sailor Moon
Sailor Moon on TV in 1995 was
on TV in 1995 was
another pivotal point - the
another pivotal point - the
show didn't do too well in the
show didn't do too well in the
ratings in its first run, but it
ratings in its first run, but it
picked up a cult following.
picked up a cult following.

Since Sailor Moon drew in so
Since Sailor Moon drew in so
many young girls, US
many young girls, US
distributors stopped catering
distributors stopped catering
exclusively to male science
exclusively to male science
fiction fans and started bringing
fiction fans and started bringing
in titles that would appeal to
in titles that would appeal to
females, which paved the way
females, which paved the way
for other female-oriented
for other female-oriented
anime titles, especially others
anime titles, especially others
emphasizing romance, comedy,
emphasizing romance, comedy,
and adventure themes
and adventure themes
. . . Girl Power
Kids with Pets &Toys
Kids with Pets &Toys
 The next transformation came in
The next transformation came in
1998-1999 with
1998-1999 with Pokemon
Pokemon.
.
 Pokemon
Pokemon represented a new anime
represented a new anime
business model: release a toy, then a
business model: release a toy, then a
video game, trading cards and a TV
video game, trading cards and a TV
show.
show.
 Pokemon
Pokemon was also key because it was
was also key because it was
the first TV show where producers did
the first TV show where producers did
not disguise the fact that anime was
not disguise the fact that anime was
Japanese.
Japanese.
 Pokemon
Pokemon products became a
products became a
worldwide phenomenon and US
worldwide phenomenon and US
children were hooked.
children were hooked.
Pokemon paved the way for
other popular similar series
such as Monster Rancher,
Digimon, Yu-Gi-Oh!, and Card
Captor Sakura
What makes Anime different?
What makes Anime different?

By the 1980s, cartoons in the US were seen as
By the 1980s, cartoons in the US were seen as
strictly kidvid, with plots following a formula that
strictly kidvid, with plots following a formula that
guaranteed happy endings & no real consequences
guaranteed happy endings & no real consequences
for violent encounters: no one dies.
for violent encounters: no one dies.

Japanese Anime were bound by no such
Japanese Anime were bound by no such
restriction:
restriction:
• Most Japanese anime TV series are designed to
Most Japanese anime TV series are designed to
last only one or two seasons (usually producing
last only one or two seasons (usually producing
between 13-52 episodes) and then come to a
between 13-52 episodes) and then come to a
climactic and definite ending.
climactic and definite ending.
• Connecting plots from one episode to the next
Connecting plots from one episode to the next
are common, leaving audiences curious to find
are common, leaving audiences curious to find
out what happens next.
out what happens next.
• Intricate plot and character development
Intricate plot and character development
produces a series of plot twists and turns;
produces a series of plot twists and turns;
heroes may even die or become villains.
heroes may even die or become villains.
More Differences
More Differences
 Multidimensional characters
Multidimensional characters
and plots are common.
and plots are common.
 Many different foci and subplots
Many different foci and subplots
deepen the narrative.
deepen the narrative.
 Most conventional American
Most conventional American
cartoons tend to focus primarily
cartoons tend to focus primarily
on the gags & humor, but a
on the gags & humor, but a
single anime series may draw
single anime series may draw
its appeal from many different
its appeal from many different
elements, such as action,
elements, such as action,
characters, relationships,
characters, relationships,
internal conflict, politics, and/or
internal conflict, politics, and/or
humor.
humor.
 Many (if not most) anime are
Many (if not most) anime are
intended to mirror real social
intended to mirror real social
and political dilemmas.
and political dilemmas.
Emphasis on Originality
Emphasis on Originality
 Not confined to one genre in
Not confined to one genre in
order to appeal to one niche
order to appeal to one niche
market.
market.
 Tradition of including mature
Tradition of including mature
content in storylines of an adult
content in storylines of an adult
nature, which can be an
nature, which can be an
advantage or disadvantage in
advantage or disadvantage in
American entertainment market.
American entertainment market.
 Wide ranging themes and
Wide ranging themes and
genres (from children to adult,
genres (from children to adult,
from action & sci-fi to cooking &
from action & sci-fi to cooking &
chess playing).
chess playing).
 Can create entertaining stories
Can create entertaining stories
and distinct styles out of
and distinct styles out of
something that is often
something that is often
perceived as ordinary and thus
perceived as ordinary and thus
unentertaining in real life.
unentertaining in real life.
Aesthetic Appeal
Aesthetic Appeal

Emphasis on graphics & symbols
Emphasis on graphics & symbols
over words & dialogue to tell
over words & dialogue to tell
story and convey characters’ emotions.
story and convey characters’ emotions.

DBZ, for instance, employs elaborate
DBZ, for instance, employs elaborate
action sequences and symbolic objects,
action sequences and symbolic objects,
creating a unique and intense style of
creating a unique and intense style of
action in animation, which in turn has influenced live
action in animation, which in turn has influenced live
action movies.
action movies.

Incorporation of advanced cinematic techniques (lighting,
Incorporation of advanced cinematic techniques (lighting,
camera angles and movement, mise-en-scene) adds to
camera angles and movement, mise-en-scene) adds to
the sense of reality and urgency.
the sense of reality and urgency.
And now . . .
And now . . .
Cowboy Bebop
Cowboy Bebop

Anime.ppt anime .ppt animeowajsnxjsijjjjjj

  • 1.
  • 2.
    Anime’s popularity inthe US Anime’s popularity in the US  Anime Expo drew huge crowds: 9,700 in 2001 to Anime Expo drew huge crowds: 9,700 in 2001 to 40,000 in 2006. Since then, slower growth has 40,000 in 2006. Since then, slower growth has been evident: by 2011, only a small rise: 47,000. been evident: by 2011, only a small rise: 47,000.  The US audience for anime is mainly male teens The US audience for anime is mainly male teens and adults, according to a recent survey at an and adults, according to a recent survey at an SPJA expo in New York, though there have been SPJA expo in New York, though there have been increasing numbers of anime films and TV increasing numbers of anime films and TV programs aimed at girls. programs aimed at girls.  2002: Anime Network on cable; now deceased. 2002: Anime Network on cable; now deceased. There are currently increasing on-demand There are currently increasing on-demand outlets, though. outlets, though.  Spirited Away Spirited Away, directed by Hayao Miyazaki, won , directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature in the Academy Award for Best Animated Feature in 2003. 2003.
  • 3.
    Cultural Roots Cultural Roots  Animeis intended to be an art form, Anime is intended to be an art form, closely connected to Japanese traditional closely connected to Japanese traditional culture and beliefs, thus contrasting with culture and beliefs, thus contrasting with the US school of cartooning, which is the US school of cartooning, which is generally seen simply as an entertainment generally seen simply as an entertainment product to be marketed. product to be marketed.  Its immediate source is manga, similar to Its immediate source is manga, similar to our graphic novels, which cover a wide our graphic novels, which cover a wide variety of subjects and are often targeted variety of subjects and are often targeted to specific groups. to specific groups.
  • 4.
    Osamu Tezuka’s Manga series- Astroboy (aka Tetsuwan Atomu)
  • 5.
    Robot & Sci-FiSeries Robot & Sci-Fi Series  Astroboy (1963) led to an Astroboy (1963) led to an anime explosion on US cable anime explosion on US cable TV TV  American adults were the American adults were the first audience, often first audience, often replicating the obsessive replicating the obsessive devotion of devotion of Star Trek Star Trek fans in fans in the 70s. the 70s.  Typical US anime fan (1960- Typical US anime fan (1960- 90) was: 90) was: • predominately male predominately male • technically oriented technically oriented • 70-80% college educated 70-80% college educated • between 25-30 years old between 25-30 years old
  • 6.
    On Oct 3,1982, a show that involved robots hit the Japanese airwaves: Macross. It introduced the concept of the transformable robot for the first time, a concept copied by later shows like The Transformers. In 1985, Harmony Gold brought the US rights to Macross and 2 other robot shows and combined the three into an 85 episode show called Robotech.
  • 7.
     With the adventof the With the advent of the Internet, by the mid 1980s, Internet, by the mid 1980s, fans could communicate fans could communicate with other fans—and they with other fans—and they did. did.  The continuing popularity of The continuing popularity of anime eventually prompted anime eventually prompted Japanese producers to Japanese producers to release an animated release an animated theatrical release in 1990: theatrical release in 1990: Katsuhiro Otomo’s Katsuhiro Otomo’s Akira Akira. .
  • 8.
    Bring on theMecha Bring on the Mecha More Americans got excited by anime in 1993, when the Fox Channel aired a re-edited, re- dubbed, eventually partially re-shot version of the Japanese series, Super Sentai (Task Force), retitled Power Rangers. It was an instant hit and created an anime frenzy. Power Rangers (as they were in the ‘90s) Super Sentai (1973)
  • 9.
    By the middle‘90s: By the middle ‘90s: Action and . . . Action and . . .  Dragonball Z (1995) Dragonball Z (1995)   explosion of action anime explosion of action anime  Audience saw the kind of intricate and creative Audience saw the kind of intricate and creative fighting animation never seen before in any other fighting animation never seen before in any other cartoon. cartoon.  DBZ intense action animation style even influenced DBZ intense action animation style even influenced major Hollywood releases such as major Hollywood releases such as The Matrix The Matrix. .
  • 10.
     Sailor Moon Sailor Moonon TV in 1995 was on TV in 1995 was another pivotal point - the another pivotal point - the show didn't do too well in the show didn't do too well in the ratings in its first run, but it ratings in its first run, but it picked up a cult following. picked up a cult following.  Since Sailor Moon drew in so Since Sailor Moon drew in so many young girls, US many young girls, US distributors stopped catering distributors stopped catering exclusively to male science exclusively to male science fiction fans and started bringing fiction fans and started bringing in titles that would appeal to in titles that would appeal to females, which paved the way females, which paved the way for other female-oriented for other female-oriented anime titles, especially others anime titles, especially others emphasizing romance, comedy, emphasizing romance, comedy, and adventure themes and adventure themes . . . Girl Power
  • 11.
    Kids with Pets&Toys Kids with Pets &Toys  The next transformation came in The next transformation came in 1998-1999 with 1998-1999 with Pokemon Pokemon. .  Pokemon Pokemon represented a new anime represented a new anime business model: release a toy, then a business model: release a toy, then a video game, trading cards and a TV video game, trading cards and a TV show. show.  Pokemon Pokemon was also key because it was was also key because it was the first TV show where producers did the first TV show where producers did not disguise the fact that anime was not disguise the fact that anime was Japanese. Japanese.  Pokemon Pokemon products became a products became a worldwide phenomenon and US worldwide phenomenon and US children were hooked. children were hooked.
  • 12.
    Pokemon paved theway for other popular similar series such as Monster Rancher, Digimon, Yu-Gi-Oh!, and Card Captor Sakura
  • 13.
    What makes Animedifferent? What makes Anime different?  By the 1980s, cartoons in the US were seen as By the 1980s, cartoons in the US were seen as strictly kidvid, with plots following a formula that strictly kidvid, with plots following a formula that guaranteed happy endings & no real consequences guaranteed happy endings & no real consequences for violent encounters: no one dies. for violent encounters: no one dies.  Japanese Anime were bound by no such Japanese Anime were bound by no such restriction: restriction: • Most Japanese anime TV series are designed to Most Japanese anime TV series are designed to last only one or two seasons (usually producing last only one or two seasons (usually producing between 13-52 episodes) and then come to a between 13-52 episodes) and then come to a climactic and definite ending. climactic and definite ending. • Connecting plots from one episode to the next Connecting plots from one episode to the next are common, leaving audiences curious to find are common, leaving audiences curious to find out what happens next. out what happens next. • Intricate plot and character development Intricate plot and character development produces a series of plot twists and turns; produces a series of plot twists and turns; heroes may even die or become villains. heroes may even die or become villains.
  • 14.
    More Differences More Differences Multidimensional characters Multidimensional characters and plots are common. and plots are common.  Many different foci and subplots Many different foci and subplots deepen the narrative. deepen the narrative.  Most conventional American Most conventional American cartoons tend to focus primarily cartoons tend to focus primarily on the gags & humor, but a on the gags & humor, but a single anime series may draw single anime series may draw its appeal from many different its appeal from many different elements, such as action, elements, such as action, characters, relationships, characters, relationships, internal conflict, politics, and/or internal conflict, politics, and/or humor. humor.  Many (if not most) anime are Many (if not most) anime are intended to mirror real social intended to mirror real social and political dilemmas. and political dilemmas.
  • 15.
    Emphasis on Originality Emphasison Originality  Not confined to one genre in Not confined to one genre in order to appeal to one niche order to appeal to one niche market. market.  Tradition of including mature Tradition of including mature content in storylines of an adult content in storylines of an adult nature, which can be an nature, which can be an advantage or disadvantage in advantage or disadvantage in American entertainment market. American entertainment market.  Wide ranging themes and Wide ranging themes and genres (from children to adult, genres (from children to adult, from action & sci-fi to cooking & from action & sci-fi to cooking & chess playing). chess playing).  Can create entertaining stories Can create entertaining stories and distinct styles out of and distinct styles out of something that is often something that is often perceived as ordinary and thus perceived as ordinary and thus unentertaining in real life. unentertaining in real life.
  • 16.
    Aesthetic Appeal Aesthetic Appeal  Emphasison graphics & symbols Emphasis on graphics & symbols over words & dialogue to tell over words & dialogue to tell story and convey characters’ emotions. story and convey characters’ emotions.  DBZ, for instance, employs elaborate DBZ, for instance, employs elaborate action sequences and symbolic objects, action sequences and symbolic objects, creating a unique and intense style of creating a unique and intense style of action in animation, which in turn has influenced live action in animation, which in turn has influenced live action movies. action movies.  Incorporation of advanced cinematic techniques (lighting, Incorporation of advanced cinematic techniques (lighting, camera angles and movement, mise-en-scene) adds to camera angles and movement, mise-en-scene) adds to the sense of reality and urgency. the sense of reality and urgency.
  • 17.
    And now .. . And now . . . Cowboy Bebop Cowboy Bebop