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The 1v1 model
Moves and turns to create an advantage
A blueprint to develop players capable of dominating any opponent
The
universal
moves
The specific
moves
The
directional
moves
Executing
all moves
efficiently
in the game
Jonas Munkvold, 2018
Specificity
Ball mastery with the game as the reference
• The universal moves must be mastered by all players and be the
foundation for the specific ones – but also they must be applicable to
the game
• The position dependant moves is not a blueprint – but a draft, each
player is different and might benefit more from a different move
• The moves must be applicable to the players identity and position
• ‘What situations is this player likely to be in?’
Specificity
What do 1v1’s look like in the game
• Ronaldo
• When the attacker is facing the defender
• The traditional 1v1 exercise set-up – however only 30% of game situations
• Hazard
• When the defender is approaching from the side or behind the attacker
• The most common in game, and undervalued on the training ground
Key:
Practise what matters.
A concept inspired from Saul
Isaksson-Hurst and his
insightful
mypersonalfootballcoach.com
Expanding the toolbox
• We can to a certain degree anticipate the situations our players will face
frequently
• By this document we aim to provide players with the ability to execute
effective decisions in these situations
• Learning these moves and turns must give players a basis to create any
moves functional in any situation
• Training must therefore not be limited to executing the action, but to
repeat the situation frequent and with high quality
Offensive priorities
What is the team objective in possession of the ball?
1. Can we score?
2. Can we assist?
3. Can we assist the assist?
4. Can we get into key areas?
Recommended authors on this
topic:
- Raymond Verheijen
- Jed Davies
These have done great work to
give football actions an
objective framework
Offensive priorities
How do we want to penetrate – but be aware of risk/reward
1. Dribble or running with the ball
2. Short pass
3. Long pass
Common Misconceptions about technique
In football: a functional execution of a decision In gymnastics: an ideal execution of the execution
• Neymar, Coutinho and Mane are all wide players yet execute their decisions in their own unique
way – and that’s good.
• Had there been one ideal way of executing moves and turns it would be predictable and
inefficient.
• These three players have all discovered and learned how they should dribble based on their
abilities, genes and football ID.
• Each player must be guided to discover how they could execute the moves more efficient.
Not ‘taught’
Content
Overview
Position specific example
Step 1-4 with session examples
Age considerations
‘V’-move
Pull-push
‘V’–move
Pull-push
’L’–move
Julian Weigl
La Croqueta
Kroos
Julian Weigl
Lukaku
Alexis Sanchez
La Croqueta
’L’–move
Alexis Sanchez
Guideline
Seven moves Three turns
Universal
Body feint Cruyff
Stop start Hook
Willian
Mbappe
Alexis Sanchez
Martial
360 pressure Pressure behindDef block in front
Side-line, def. in front
THE CENTRE BACK
Moves
 Body feint – Moving your body (often feinting to one side) to
unbalance the opponent
 Stop start – Stop the ball after moving in a direction, wait for the
defender to stop or slow down then accelerate past
 ‘V’ move – Push the ball forwards then drag back and out to the
other side forming a V in the ground
 Pull-push – Pulling the ball towards you, then pushing it away
Turns
 Cruyff – Using the inside of your foot to turn away from pressure
 Hook – Stopping or changing the direction of the ball using the
inside or outside of your foot
The Best in the World
Step 1
• The player must master the universal moves in isolation.
• Depending on age/level the positional techniques can also be
introduced.
• You’re asking the players to do something they cannot, so be
patient!
• Every player learns at different speed, comparisons are useless at novice
levels
Key coaching points:
Exaggerate movement
Change of pace and direction
Master every move both ways
Homework!
Ball mastery
Universal skill training day 1/2
• Short touch/long touch
• Rapid movement out of feint
• Exaggerate movement
• Visual scans
• Appropriate tempo
• Both feet!
Turns and moves:
o Body feint
o Fake shot and turn
o Drag – Pull
o Inside/outside hook
o Cruyff
o Juggling and receiving
o Penguin (inside-inside)
o V – move 1 (one leg at the time)
Step 2
• The player must be able to master the relevant (universal and
positional) moves in a high tempo in random orders.
• The execution of the technique is the focus, however the coach is
encouraged to provide some tasks/distractions to test the players
ability to execute the techniques as a tool to solve a given task.
Key:
Better tempo
Better quality
More external ‘pressure’
Ronaldo box
Universal 1v1 training
• Body feint before receiving
• Rapid movement out of feint
• Exaggerate movement
• Timing of visual scans
Red: Points for winning the ball and dribbling out of any side of the box
Blue: Points for dribbling out of the box on either short end
Rules:
1. Red passes to blue
2. Blue dribbles out on either side
3. Progression: blue receives
facing side, but can only score
behind the opposite line
Hazard box
Universal 1v1 training
• Body feint before receiving
• Rapid movement out of feint
• Exaggerate movement
• Timing of visual scans
Rules:
1. Red passes to blue
2. Blue dribbles out on either side
3. Progression: blue receives
facing side, but can only score
behind the opposite line
Red: Points for winning the ball and dribbling out of any side of the box
Blue: Points for dribbling out of the box on either short end
Step 3
• Player must be able to perform these moves under modified pressure
• The task becomes the focus, the technique the execution of the
solution to solve the task
• Must be able to receive:
• Under pressure from behind/side/front
• Ground/aerial
• Long/short
• Optimal W/R ratio in most 1v1 activities is 1/4
Key:
Variation and unpredictability
Julian Weigl
Role training
• Body feint before receiving
• Body between ball and def.
• Change of speed/direction
• Timing of visual scans
Red: Points for turning and scoring in a mini goal (representing team-mate)
Blue: Points for winning the ball and dribbling past red line
Rules:
1. Red 6 moves freely in the far
side half of the circle. Blue 8
starts outside
2. 5 starts anywhere behind red
line. Initiates drill by taking a
diagonal touch
3. Blue 8 can press as the pass
goes
6
8
5
Step 4
• Player must be able to perform these moves in an intensive 1v1
game or duel.
• Player must recognise in-game situations that can be solved
efficiently by these moves, then he must chose and camouflage
his decision up until executing it.
• The player must master the execution of the moves to execute
the playing style at a good level.
Key:
Challenge against better players
Practice in tighter spaces
Ronaldo Rugby
Small sided game – 3v3
• Exploit poor cover (2D)
• Draw pressure, penetrate or
release
• SPB
• Timing of forward movement
Rules:
Any attacker in front of ball
carrier is in an offside position
Coaching recommendations:
Coach defenders first to ensure
realistic situations for attackers
1A
1D
3D
2D
2A
3A
1st attacker Before receiving
Age considerations
There are huge individual differences in any age group, remember that everyone matures In their
own speed
• Overly relying on chronological age will reinforce a bias towards the early
developers, even though we know those enter puberty later often have potential
to become better.
• These ages are therefore to be seen as mere guidelines, rather than strict rules.
You as the coach need to individualise the programme of each of the players at
your disposal to better contribute to the players development.
• Early engagement in the sport is recommendable as it gives the player more time
to develop their understanding of the game, functional techniques and the
specific coordinative ability needed to play at a high level.
The last word
• The player should master the turns and moves:
• in 11v11 under high pressure and
• in an overload situation in training with reduced
space or other constraints
• The player must be able to recognise the
situations where it is appropriate to use these
moves and how they can tweak them to further
gain an advantage from the situation