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2D Multiplayer Game  & its future a presentation by Michał Marcinkowski
Back in high school...
 
Back in high school...
Liero
 
Network play?
Liero + Internet =
 
 
 
 
 
Launched in 2002  ~ 50,000 yearly  players
2008 ~ 0.5 Million yearly  players
<ul><li>Played in more than 150 countries </li></ul>
<ul><li>Played in more than 150 countries </li></ul><ul><li>Featured in nearly all major gaming websites and cover CD maga...
4funTV G4TV
The community
 
 
 
 
 
LAN Parties & Tournaments
 
 
 
 
Business
Soldat earned 92,000$
Market future
“ Is the video game industry recession-proof?”
October 2008  games sales  +18%
November 13 2008 all-time record for one-day sales
My plans
 
The metal band analogy
Eric Vaughn “Sigvatr” Michał Marcinkowski “MM” James Kojac “Synsynth” Ryan Rawdon “FliesLikeABrick” Ruben Kostucki “Pepito...
Chris Tolliday “Gheft” Nick Cooper “EnEsCe” Bastian Suter “Sable” Lee Bradley “Elephant Hunter” Anna Zajaczkowski “Anna” T...
Players/fans
Players
Play for free
Loyal fans pay $
What's coming next?
Link-Dead
Link-Dead Berserker
Link-Dead Hunter-Killer Berserker
Community website
Problems
Problems <ul><li>There are only problems </li></ul>
What I learned
What I learned <ul><li>Building teams over Internet </li></ul><ul><li>Getting people to like you & what you're doing </li>...
So you want to make computer games?
What you need <ul><li>Determination </li></ul><ul><li>Improvisation </li></ul><ul><li>Skills development </li></ul><ul><li...
Grand purpose
Soldat  http://www.soldat.pl Transhuman Design http://www.transhumandesign.com The end.
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Soldat 2D multiplayer game and business

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How Soldat began and what is its future,

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Soldat 2D multiplayer game and business

  1. 1. 2D Multiplayer Game & its future a presentation by Michał Marcinkowski
  2. 2. Back in high school...
  3. 4. Back in high school...
  4. 5. Liero
  5. 7. Network play?
  6. 8. Liero + Internet =
  7. 14. Launched in 2002 ~ 50,000 yearly players
  8. 15. 2008 ~ 0.5 Million yearly players
  9. 16. <ul><li>Played in more than 150 countries </li></ul>
  10. 17. <ul><li>Played in more than 150 countries </li></ul><ul><li>Featured in nearly all major gaming websites and cover CD magazines in Europe and US </li></ul>
  11. 18. 4funTV G4TV
  12. 19. The community
  13. 25. LAN Parties & Tournaments
  14. 30. Business
  15. 31. Soldat earned 92,000$
  16. 32. Market future
  17. 33. “ Is the video game industry recession-proof?”
  18. 34. October 2008 games sales +18%
  19. 35. November 13 2008 all-time record for one-day sales
  20. 36. My plans
  21. 38. The metal band analogy
  22. 39. Eric Vaughn “Sigvatr” Michał Marcinkowski “MM” James Kojac “Synsynth” Ryan Rawdon “FliesLikeABrick” Ruben Kostucki “Pepito” Engine & game design Graphic & game design Sounds & music Server & website administrator Sales & marketing
  23. 40. Chris Tolliday “Gheft” Nick Cooper “EnEsCe” Bastian Suter “Sable” Lee Bradley “Elephant Hunter” Anna Zajaczkowski “Anna” Tools programmer Soldat programmer Anti-Hacker System Web designer Tools programming
  24. 41. Players/fans
  25. 42. Players
  26. 43. Play for free
  27. 44. Loyal fans pay $
  28. 45. What's coming next?
  29. 46. Link-Dead
  30. 47. Link-Dead Berserker
  31. 48. Link-Dead Hunter-Killer Berserker
  32. 49. Community website
  33. 50. Problems
  34. 51. Problems <ul><li>There are only problems </li></ul>
  35. 52. What I learned
  36. 53. What I learned <ul><li>Building teams over Internet </li></ul><ul><li>Getting people to like you & what you're doing </li></ul><ul><li>Communicating with 1000's of people </li></ul><ul><li>Dealing with the forces of evil </li></ul><ul><li>Selling and marketing </li></ul><ul><li>Trusting your guts </li></ul>
  37. 54. So you want to make computer games?
  38. 55. What you need <ul><li>Determination </li></ul><ul><li>Improvisation </li></ul><ul><li>Skills development </li></ul><ul><li>Dedication / love </li></ul>
  39. 56. Grand purpose
  40. 57. Soldat http://www.soldat.pl Transhuman Design http://www.transhumandesign.com The end.

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