digital culture for drp

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the powerpoint that should have been a mindmap

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  • digital culture for drp

    1. 1. Digital Environment <ul><li>communications != culture </li></ul><ul><li>digital culture is; preferred values and expectations </li></ul><ul><li>these-ish technologies are a 'new' mediation method </li></ul><ul><li>but technology is not really that old </li></ul>
    2. 2. where from? <ul><li>digital environment has to be put into a historical perspective </li></ul><ul><li>digital culture = new technology, same human </li></ul><ul><ul><li>&quot;...behaviours and expectations in digital environments are not brand new phenomena...&quot; instead he &quot;aims to capture what is different and emergent about a culture whose basic elements have always been there&quot;. </li></ul></ul><ul><ul><li>&quot;...humans and machines are implicated in one another, rather than one influencing or directing the other...&quot; </li></ul></ul><ul><ul><li>Parikka says that digital culture supercedes mechanical reproduction by replacing it with &quot;informationalization of modular enties...&quot; </li></ul></ul>
    3. 3. why historically? <ul><li>we all travel through time </li></ul><ul><li>we all participate in (some sort of) reality </li></ul><ul><li>we contribute to culture and society </li></ul><ul><li>we have an identity, it has meaning. Our culture has artifacts, expectations and norms. </li></ul><ul><li>we share this with the rest of society as it's received and interpreted – shared consensus reality </li></ul>
    4. 4. where recent-now? <ul><li>There are specific characteristics of this technology </li></ul><ul><li>it's (now) massively seen as a participatory enabler &quot;The desktop became the first time the individualized Gutenberg machine... universalized as generic.&quot; Parikka </li></ul><ul><li>copy as file management </li></ul><ul><li>copy as a form of cultural reproduction </li></ul><ul><li>material memetic function </li></ul><ul><li>”individualism, postnationalism and globalisation” ”I see the praxis of digital culture as an expression of individualization, postnationalism, and globalization.” Deuze </li></ul>
    5. 5. where now? <ul><li>copy vs preserve </li></ul><ul><li>...if we have a mediated technological reality, if we produce, remediate, bricolage, participate... what happens to us? </li></ul><ul><li>obligatory distribution </li></ul><ul><li>&quot;We cannot be done with viruses as long as the ontology of network culture is viral-like.&quot; Parikka </li></ul><ul><li>.... individualism.. simulacra? </li></ul>
    6. 6. matrix!!
    7. 7. digital everything <ul><li>copy/paste as an aesthetic principle of ”cultural reproduction” </li></ul><ul><li>technology is a given (we broadcast and produce identity with it)...digital culture, enframing, hyperreality </li></ul><ul><li>participation, remediation and bricolage </li></ul>
    8. 8. dealing with it <ul><li>reality is in fact &quot;constructed, assembled, and manipulated by media...&quot; we accept it within our social constructs and society by fulfilling roles: </li></ul><ul><li>1. active agents in the process of meaning-making (we become participants). </li></ul><ul><li>2. we adopt but at the same time modify, manipulate, and thus reform consensual ways of understanding reality (we engage in remediation). </li></ul><ul><li>3. we reflexively assemble our own particular versions of such reality (we are bricoleurs). </li></ul><ul><li>.........................hence participation, remediation and bricolage </li></ul>
    9. 9. why historically? <ul><li>we all travel through time </li></ul><ul><li>we all participate in (some sort of) reality </li></ul><ul><li>we contribute to culture and society </li></ul><ul><li>we have an identity, it has meaning. Our culture has artifacts , expectations and norms . </li></ul><ul><li>we share this with the rest of society as it's received and interpreted – shared consensus reality </li></ul>
    10. 10. the difference <ul><li>massive audiences </li></ul><ul><li>dynamics difference </li></ul><ul><li>ease of use- - - - --------------> </li></ul><ul><li>ubuiquity </li></ul><ul><li>enframing effect </li></ul><ul><li>self perception dissonance </li></ul>
    11. 11. specifics

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