1                3D Trends – Transferring             Pedagogical User Experiences in                  Virtual Environment...
The Beginning Exploring - Together?
Learning can  be fun! Shared Experiences = Shared Expertise
Learning- in different spaces
Or in Space?    OAMK 2010
Technology supports engaging learning without limits:Individual learning environments foster creativity andsharing - probl...
EduPreneurs
Building a House   By gaming?
http://www.flickr.com/photos/benny4bs/4257144990/sizes/z/in/photostream/
You are there - next to me              go on-line
11           Sanna Brauer           GSM +35850-4084686           sanna.brauer@oamk.fi           Skype: sanna.brauer        ...
1210/28/11   Sanna Brauer
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3D Trends – Transferring Pedagogical User Experiences in Virtual Environments

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Some ideas about my demonstration in Madrid next month - updated 271111

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  • Like Mr Walsh mentioned ” after frustration with SL, we are looking for new possibilities” - new platforms? But what have we learned this far? Thats where we meet the co-ordination project ”Match the Batteries” iniative. How to benefit from the experiences and money spent with earlier platforms? How to utilise pedagogical models and approaches modeled already? \n
  • Even though SL is not supported, I would like to refer to the couple of cases before. I first explored Second Life 6 years ago. In the beginning we were a small group of finnish eLearning ethustiastics trying to figure out how to survive in virtual world such as Second Life. ISL you could easily find your self in the bottom of the sea, wandering along the ditches and laughing your self breathless - AS LEARNING\n
  • Learning can truly be fun ISL! The main idea of virtual worlds is to explore and learn together and share the results. Shared experiences create also a strong sense of shared expertise. First classes popular were in languages, history, art or music. Role playing is still easy and popular ISL:.\n
  • After first steps ( off the side walk also now and then) The teachers wanted to create new environments for learning. The understanding that class room didn’t need any walls to be effective and suitable space for learning was eyes opening. That the environment could be created in collaboration with students - - - it was fascinating and showed out visible with most imagenative creations of learning facilities. Virtual world has to be accessible with ”hands on”, building a house is fun too. \n
  • I’m a huge fan of science fiction and I wanted to take my students to space! \n
  • This space craft offered different spaces for different functions: you can enter one of the largest on line high schools in Europe from the bridge or you can follow workshops online via webconference ISL or participater ISL lessons from websites. Simultaneous connections make a two way street! Individual learning environments: social media and virtual world with augmented reality foster creativity and truly personalize the learning path!\n
  • Students started running their own businesses ISL - for real. In Finland the first one on market was ofcourse about snow and winter! As Second Life provides a buffer effect to encourage language learners to use their new skills as well as it offers new ways to train for example business. Would you like to try down hill skiing? Skating? Enter a snow castle?\n
  • SL has now certain position among learning environments. For the fact that it is not open source and it is owned by one company - people are eager to find alternatives. First steps has been taken. Trending topic could be gaming as we look the projects in Finland at the moment. This project Sandbox shows out how to build a house. Anyone can play it. It is free to use for every institution.\n
  • Are teachers alone to meet these challenges? What can we learn from the experiences before? Is the new world really that new? It seems that in pedagogical point we forgot that even as the platform is changing - we can still benefit the experiences from different and earlier versions of platforms. Technology evolves - but learning - does it really change?\n
  • To explore - it is easy! To work in virtual environments - it takes time. But after a while I promise - you are never alone: you are there - next to me! To support this and share knowledge we have this national development project for learning environments called ”Match the batteries” Read more! Ask! I’m all yours!\n
  • Thank you!\n
  • \n
  • 3D Trends – Transferring Pedagogical User Experiences in Virtual Environments

    1. 1. 1 3D Trends – Transferring Pedagogical User Experiences in Virtual Environments Sanna Brauer, MA, Social Media and eLearning Specialist Manager, Innovative Learning Solutions Co-ordinator of Finnish Learning Environment Projects (National Board of Education) Oulu University of Applied Sciences School of Vocational Teacher Education Finland10/28/11 Sanna Brauer
    2. 2. The Beginning Exploring - Together?
    3. 3. Learning can be fun! Shared Experiences = Shared Expertise
    4. 4. Learning- in different spaces
    5. 5. Or in Space? OAMK 2010
    6. 6. Technology supports engaging learning without limits:Individual learning environments foster creativity andsharing - problem solving in collaboration
    7. 7. EduPreneurs
    8. 8. Building a House By gaming?
    9. 9. http://www.flickr.com/photos/benny4bs/4257144990/sizes/z/in/photostream/
    10. 10. You are there - next to me go on-line
    11. 11. 11 Sanna Brauer GSM +35850-4084686 sanna.brauer@oamk.fi Skype: sanna.brauer Oulu University of Applied Sciences School of Vocational Teacher Education Sepänkatu 20, II krs 90100  OULU - FINLAND On line: ISL Sanna Svoboda http://www.slideshare.net/slahdenp http://recognisingcreativity.wordpress.com http://twitter.com/sannabrauer10/28/11 Sanna Brauer
    12. 12. 1210/28/11 Sanna Brauer

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